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    [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

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    • jcohen71J Offline
      jcohen71
      last edited by

      I tried to use CameraKeyMaker on a Mac running Sketchup 8, but ran in to the same problem others have mentioned: I cannot seem to find an equivilant key combination to Alt-Q used on Windows, and so I can't place any camera keys. (neither Opt-Q or Ctrl-Q work for me)

      If there's a simple fix for this I'd love to hear about it, otherwise I'll eagerly wait for the next version. This seems like a great tool that we could use on many projects.

      Best Regards,

      Joshua Cohen
      Fat Pencil Studio
      +1.503.465.4533
      info@fatpencilstudio.com

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      • D Offline
        driven
        last edited by

        @jcohen71 said:

        If there's a simple fix for this I'd love to hear about it,

        in camera_key_maker.rb
        I changed line 387 to read

        if key == 81 and $preview == false
        

        I then did a search and replace for the word Alt and replaced it with Shift,

        so Shift+ Q works on my mac...

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • TIGT Offline
          TIG Moderator
          last edited by

          I do not know this tool in any detail... but in passing... I see that there are $ global variables like '$preview' these are dangerous - especially if they have simplistic names [like 'preview'] as other authors might have used them [ill-advisedly] too, as globals works across all scripts in that session - better to use '@preview' as an instance variable, or '@@preview' as a class variable, to hold your data specifically for your own tool so such potential clashes are avoided... 🤓

          TIG

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          • M Offline
            macgile
            last edited by

            @tig said:

            I do not know this tool in any detail... but in passing... I see that there are $ global variables like '$preview' these are dangerous - especially if they have simplistic names [like 'preview'] as other authors might have used them [ill-advisedly] too, as globals works across all scripts in that session - better to use '@preview' as an instance variable, or '@@preview' as a class variable, to hold your data specifically for your own tool so such potential clashes are avoided... 🤓

            Yes TIG

            when I developed this plugin I had only one months experience the ruby language and API sketchup.
            certainly you will find other errors of this type in the source, but I perfecting every day.
            in the next release several beginner mistakes are corrected but it will remain.

            best regard 😄

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            • V Offline
              vtrdo
              last edited by

              hi guys

              i have here a bit strange behavior of the plug ..

              I have set up simple fly-around with 10 camera Keys - previews look perfect , smooth and going exactly as we want... ... camera follows busier curve ...till this moment everything is nice and easy

              problems are: ➡
              1/after i press the ENTER even if i change the number for Frames between each key I always get 19 scenes .. is this correct?
              2/ ❗ bigger one scenes which were produced change the Field of View and positions now it is in position is same as the key ...

              What can i do to get result same as Preview ... or do i have to set up properly the Keys and forget what the preview is showing??

              many thanks!!!!

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              • majidM Offline
                majid
                last edited by

                😞 I can't run it at all!!!! any conflict with other plugs?
                where I must seek it? plugin menu? tools menu?
                how can I activate it's toolbar (ui) please?


                edit: thanks ... wow this is wonderful, thank you, I was seeking it in false place. 👍 👍
                I just wondering how can I edit the path?

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • T Offline
                  theVonZipper
                  last edited by

                  Trying out CameraKeyMaker on a winXP. Doesn't behave like the video tutorial. (BTW, is there supposed to be audio with that video?)
                  Although Alt-Q does add a key frame, I cannot use the orbit tool to reposition the camera. The CameraKeyMaker feedback onscreen disappears & as far as I can tell the script ends.
                  What is available is a dotted sphere to mark position. I clicked on that & circled a cube. Hitting enter did send the key frames to scenes. But the scenes created this way do not orbit the cube.
                  Is there a new version available yet? (The version I am trying out does not iclude the 1.0 designation anywhere in its name or files).

                  If I could get it to work it would be a great feature.
                  Thanks,
                  -=Zip

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                  • simon le bonS Offline
                    simon le bon
                    last edited by

                    Hi macgile,

                    I'm using/learning your tool since few days. After a hard start, I now begin to tame it pretty well. I understand now how I can manage the bezier camera path. It is a cool tool 👍 😄 and the exported animations are nicely fluid 👍 👍
                    I begin to see some requests to ask for.
                    But the main thing I'm confronted in is a problem of angle of camera.

                    I just have finished a complex camera path with a complex model and have launched CameraMaker scenes maker. I realize something I hadn't noticed in my trainings: is that animation uses a fixed camera angle of 30° !! This is too short!
                    Standard angle in sketchup is 35° , I for my part have made the all camera path with a wider angle of 50°. Now my animation is to much cropped. 😒

                    I have tried to update the scenes one by one (the firsts of my 69 scenes!) with this 50° angle but it seems that some geometry don't display satisfactorily.

                    Do you think it is possible to do something ? or it is a big update of the code!

                    Cheers,
                    Simon.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Perhaps the line
                      @camera = @view.camera
                      could be followed by
                      @camera.fov = 50.0
                      or whatever fov-angle you'd like ?

                      TIG

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                      • simon le bonS Offline
                        simon le bon
                        last edited by

                        Hi Tig, 😄

                        Thanks for the advice. I shall try this tomorrow.

                            • simon
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                        • simon le bonS Offline
                          simon le bon
                          last edited by

                          Hi TIG,

                          I've just tried what you were recommending

                          @tig said:

                          Perhaps the line
                          @camera = @view.camera
                          could be followed by
                          @camera.fov = 50.0
                          or whatever fov-angle you'd like ?

                          Resulting to this change, the camera is set to 50° as soon as I activate CameraKeyMaker tool . But when my Alt+Q camera shots are done and I clic "Enter" to call the SET UP SCENES and "OK" , created scenes are still cropped back to camera 30°.
                          I have made a search on "30°" into the ruby txt, but the specified string was not found. 😞

                          Do you have any other idea?

                          😕 simon

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            The screen size [width/height etc] is set in code later on - perhaps this is cropping the image ?
                            I don't use this tool so I am winging it here 😕

                            view.camera.set(eye, target, up)
                            if @save_image
                                    keys = {
                                     ;filename => @fileName,
                                     ;width => 320,
                                     ;height => 240,
                                     ;antialias => true,
                                     ;compression => 0.9,
                                    ;transparent => true }
                                    view.write_image keys
                                   end
                            

                            have you tried changing those ?
                            Trying changing the width/height proportions...

                            Also perhaps add view.camera.fov=50.0 before 'keys' ???
                            Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

                            TIG

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                            • simon le bonS Offline
                              simon le bon
                              last edited by

                              Hi TIG,

                              "crop" is probably a wrong word I have used. I tell this way to express that the 30° telephoto produces like a zooming into the field. (oups my english 😳 )

                              @tig said:

                              try changing those
                              Also perhaps add view.camera.fov=50.0 before 'keys' ???
                              Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

                              They both don't change the 30° scenes output

                              first try:

                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_220506.jpg

                              second try:

                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_215157.jpg

                              I believe in the second one because:

                                   generate_scene = true
                              
                                    if generate_scene
                              

                              is the place where I'm searching to change the camera opening field. Is the way I have add the line is good?

                              😕 s

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                              • D Offline
                                driven
                                last edited by

                                hi,

                                Your output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

                                or you could try running Martin's camera Stats, might show you what's happening.http://forums.sketchucation.com/viewtopic.php?t=27835

                                john

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • simon le bonS Offline
                                  simon le bon
                                  last edited by

                                  Hi John,

                                  Thank you for your cent.

                                  Y
                                  @unknownuser said:

                                  our output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

                                  I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result ❓

                                   if @save_image
                                          keys = {
                                           ;filename => @fileName,
                                           ;width => 1000,
                                           ;height => 602,
                                  

                                  I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view

                                  Cheers,
                                  simon

                                  PS: I just have sent a PM to macgile . wait and see. 😒

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                                  • R Offline
                                    RichardU
                                    last edited by

                                    I see there is a preview recently posted on YouTube for version 2.0 of this tool.

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                                    • N Offline
                                      numerobis
                                      last edited by

                                      Great plugin! very nice! 😎
                                      but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... 😢

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        @richardu said:

                                        I see there is a preview recently posted on YouTube for version 2.0 of this tool.

                                        Can you post a link? I can´t find it.

                                        1 Reply Last reply Reply Quote 0
                                        • R Offline
                                          RichardU
                                          last edited by

                                          @pixero said:

                                          Can you post a link? I can´t find it.

                                          1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            numerobis
                                            last edited by

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