[Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
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I tried to use CameraKeyMaker on a Mac running Sketchup 8, but ran in to the same problem others have mentioned: I cannot seem to find an equivilant key combination to Alt-Q used on Windows, and so I can't place any camera keys. (neither Opt-Q or Ctrl-Q work for me)
If there's a simple fix for this I'd love to hear about it, otherwise I'll eagerly wait for the next version. This seems like a great tool that we could use on many projects.
Best Regards,
Joshua Cohen
Fat Pencil Studio
+1.503.465.4533
info@fatpencilstudio.com -
@jcohen71 said:
If there's a simple fix for this I'd love to hear about it,
in camera_key_maker.rb
I changed line 387 to readif key == 81 and $preview == false
I then did a search and replace for the word Alt and replaced it with Shift,
so Shift+ Q works on my mac...
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I do not know this tool in any detail... but in passing... I see that there are $ global variables like '$preview' these are dangerous - especially if they have simplistic names [like 'preview'] as other authors might have used them [ill-advisedly] too, as globals works across all scripts in that session - better to use '@preview' as an instance variable, or '@@preview' as a class variable, to hold your data specifically for your own tool so such potential clashes are avoided...
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@tig said:
I do not know this tool in any detail... but in passing... I see that there are $ global variables like '$preview' these are dangerous - especially if they have simplistic names [like 'preview'] as other authors might have used them [ill-advisedly] too, as globals works across all scripts in that session - better to use '@preview' as an instance variable, or '@@preview' as a class variable, to hold your data specifically for your own tool so such potential clashes are avoided...
Yes TIG
when I developed this plugin I had only one months experience the ruby language and API sketchup.
certainly you will find other errors of this type in the source, but I perfecting every day.
in the next release several beginner mistakes are corrected but it will remain.best regard
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hi guys
i have here a bit strange behavior of the plug ..
I have set up simple fly-around with 10 camera Keys - previews look perfect , smooth and going exactly as we want... ... camera follows busier curve ...till this moment everything is nice and easy
problems are:
1/after i press the ENTER even if i change the number for Frames between each key I always get 19 scenes .. is this correct?
2/ bigger one scenes which were produced change the Field of View and positions now it is in position is same as the key ...What can i do to get result same as Preview ... or do i have to set up properly the Keys and forget what the preview is showing??
many thanks!!!!
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I can't run it at all!!!! any conflict with other plugs?
where I must seek it? plugin menu? tools menu?
how can I activate it's toolbar (ui) please?
edit: thanks ... wow this is wonderful, thank you, I was seeking it in false place.
I just wondering how can I edit the path? -
Trying out CameraKeyMaker on a winXP. Doesn't behave like the video tutorial. (BTW, is there supposed to be audio with that video?)
Although Alt-Q does add a key frame, I cannot use the orbit tool to reposition the camera. The CameraKeyMaker feedback onscreen disappears & as far as I can tell the script ends.
What is available is a dotted sphere to mark position. I clicked on that & circled a cube. Hitting enter did send the key frames to scenes. But the scenes created this way do not orbit the cube.
Is there a new version available yet? (The version I am trying out does not iclude the 1.0 designation anywhere in its name or files).If I could get it to work it would be a great feature.
Thanks,
-=Zip -
Hi macgile,
I'm using/learning your tool since few days. After a hard start, I now begin to tame it pretty well. I understand now how I can manage the bezier camera path. It is a cool tool and the exported animations are nicely fluid
I begin to see some requests to ask for.
But the main thing I'm confronted in is a problem of angle of camera.I just have finished a complex camera path with a complex model and have launched CameraMaker scenes maker. I realize something I hadn't noticed in my trainings: is that animation uses a fixed camera angle of 30° !! This is too short!
Standard angle in sketchup is 35° , I for my part have made the all camera path with a wider angle of 50°. Now my animation is to much cropped.I have tried to update the scenes one by one (the firsts of my 69 scenes!) with this 50° angle but it seems that some geometry don't display satisfactorily.
Do you think it is possible to do something ? or it is a big update of the code!
Cheers,
Simon. -
Perhaps the line
@camera = @view.camera
could be followed by
@camera.fov = 50.0
or whatever fov-angle you'd like ? -
Hi Tig,
Thanks for the advice. I shall try this tomorrow.
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- simon
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Hi TIG,
I've just tried what you were recommending
@tig said:
Perhaps the line
@camera = @view.camera
could be followed by
@camera.fov = 50.0
or whatever fov-angle you'd like ?Resulting to this change, the camera is set to 50° as soon as I activate CameraKeyMaker tool . But when my Alt+Q camera shots are done and I clic "Enter" to call the SET UP SCENES and "OK" , created scenes are still cropped back to camera 30°.
I have made a search on "30°" into the ruby txt, but the specified string was not found.Do you have any other idea?
simon
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The screen size [width/height etc] is set in code later on - perhaps this is cropping the image ?
I don't use this tool so I am winging it hereview.camera.set(eye, target, up) if @save_image keys = { ;filename => @fileName, ;width => 320, ;height => 240, ;antialias => true, ;compression => 0.9, ;transparent => true } view.write_image keys end
have you tried changing those ?
Trying changing the width/height proportions...Also perhaps add
view.camera.fov=50.0
before 'keys' ???
Also 'newCamera
' is set perhaps you need to setnewCamera.fov=50.0
too ? -
Hi TIG,
"crop" is probably a wrong word I have used. I tell this way to express that the 30° telephoto produces like a zooming into the field. (oups my english )
@tig said:
try changing those
Also perhaps addview.camera.fov=50.0
before 'keys' ???
Also 'newCamera
' is set perhaps you need to setnewCamera.fov=50.0
too ?They both don't change the 30° scenes output
first try:
second try:
I believe in the second one because:
generate_scene = true if generate_scene
is the place where I'm searching to change the camera opening field. Is the way I have add the line is good?
s
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hi,
Your output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...
or you could try running Martin's camera Stats, might show you what's happening.http://forums.sketchucation.com/viewtopic.php?t=27835
john
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Hi John,
Thank you for your cent.
Y
@unknownuser said:our output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...
I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result
if @save_image keys = { ;filename => @fileName, ;width => 1000, ;height => 602,
I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view
Cheers,
simonPS: I just have sent a PM to macgile . wait and see.
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I see there is a preview recently posted on YouTube for version 2.0 of this tool.
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Great plugin! very nice!
but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... -
@richardu said:
I see there is a preview recently posted on YouTube for version 2.0 of this tool.
Can you post a link? I can´t find it.
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