• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

Scheduled Pinned Locked Moved Plugins
118 Posts 53 Posters 136.6k Views 53 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • V Offline
    Viztecture
    last edited by 22 Jul 2011, 07:44

    Great plugin! Couple of questions tho,

    How do you control the speed of the animation after turning it into scenes. I say this because on the model I have, I get only one very slow speed regardless of how many transition frames I use, i have used numbers from 1 to 999 and I see no difference.

    Also does this actually work with Vray? If so does anyone know how?

    Cheers

    http://www.viztecture.mfbiz.com

    1 Reply Last reply Reply Quote 0
    • V Offline
      Viztecture
      last edited by 22 Jul 2011, 08:28

      Ok I used scene transitions.rb and it works a treat now. New problem now lol. The animation is not smooth, im still getting jumps as the camera slows towards the next scene. Its fine on the preview however... any suggestions?

      http://www.viztecture.mfbiz.com

      1 Reply Last reply Reply Quote 0
      • V Offline
        Viztecture
        last edited by 22 Jul 2011, 09:00

        Ok think I got it, in preferences, SU scene transitions need to be longer than the actual keymaker transitions, i.e max 100 secs. This seems to smooth over the animation and stops SU taking over. Im still confused why i have to workaround this, guess im doing something wrong

        *EDIT . actually that hasn't worked πŸ˜’

        http://www.viztecture.mfbiz.com

        1 Reply Last reply Reply Quote 0
        • J Offline
          jcohen71
          last edited by 22 Jul 2011, 20:23

          I tried to use CameraKeyMaker on a Mac running Sketchup 8, but ran in to the same problem others have mentioned: I cannot seem to find an equivilant key combination to Alt-Q used on Windows, and so I can't place any camera keys. (neither Opt-Q or Ctrl-Q work for me)

          If there's a simple fix for this I'd love to hear about it, otherwise I'll eagerly wait for the next version. This seems like a great tool that we could use on many projects.

          Best Regards,

          Joshua Cohen
          Fat Pencil Studio
          +1.503.465.4533
          info@fatpencilstudio.com

          1 Reply Last reply Reply Quote 0
          • D Offline
            driven
            last edited by 22 Jul 2011, 20:59

            @jcohen71 said:

            If there's a simple fix for this I'd love to hear about it,

            in camera_key_maker.rb
            I changed line 387 to read

            if key == 81 and $preview == false
            

            I then did a search and replace for the word Alt and replaced it with Shift,

            so Shift+ Q works on my mac...

            learn from the mistakes of others, you may not live long enough to make them all yourself...

            1 Reply Last reply Reply Quote 0
            • T Offline
              TIG Moderator
              last edited by 23 Jul 2011, 16:26

              I do not know this tool in any detail... but in passing... I see that there are $ global variables like '$preview' these are dangerous - especially if they have simplistic names [like 'preview'] as other authors might have used them [ill-advisedly] too, as globals works across all scripts in that session - better to use '@preview' as an instance variable, or '@@preview' as a class variable, to hold your data specifically for your own tool so such potential clashes are avoided... πŸ€“

              TIG

              1 Reply Last reply Reply Quote 0
              • M Offline
                macgile
                last edited by 23 Jul 2011, 23:46

                @tig said:

                I do not know this tool in any detail... but in passing... I see that there are $ global variables like '$preview' these are dangerous - especially if they have simplistic names [like 'preview'] as other authors might have used them [ill-advisedly] too, as globals works across all scripts in that session - better to use '@preview' as an instance variable, or '@@preview' as a class variable, to hold your data specifically for your own tool so such potential clashes are avoided... πŸ€“

                Yes TIG

                when I developed this plugin I had only one months experience the ruby language and API sketchup.
                certainly you will find other errors of this type in the source, but I perfecting every day.
                in the next release several beginner mistakes are corrected but it will remain.

                best regard πŸ˜„

                1 Reply Last reply Reply Quote 0
                • V Offline
                  vtrdo
                  last edited by 14 Sept 2011, 11:11

                  hi guys

                  i have here a bit strange behavior of the plug ..

                  I have set up simple fly-around with 10 camera Keys - previews look perfect , smooth and going exactly as we want... ... camera follows busier curve ...till this moment everything is nice and easy

                  problems are: ➑
                  1/after i press the ENTER even if i change the number for Frames between each key I always get 19 scenes .. is this correct?
                  2/ ❗ bigger one scenes which were produced change the Field of View and positions now it is in position is same as the key ...

                  What can i do to get result same as Preview ... or do i have to set up properly the Keys and forget what the preview is showing??

                  many thanks!!!!

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    majid
                    last edited by 27 Sept 2011, 13:17

                    😞 I can't run it at all!!!! any conflict with other plugs?
                    where I must seek it? plugin menu? tools menu?
                    how can I activate it's toolbar (ui) please?


                    edit: thanks ... wow this is wonderful, thank you, I was seeking it in false place. πŸ‘ πŸ‘
                    I just wondering how can I edit the path?

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      theVonZipper
                      last edited by 24 Oct 2011, 19:37

                      Trying out CameraKeyMaker on a winXP. Doesn't behave like the video tutorial. (BTW, is there supposed to be audio with that video?)
                      Although Alt-Q does add a key frame, I cannot use the orbit tool to reposition the camera. The CameraKeyMaker feedback onscreen disappears & as far as I can tell the script ends.
                      What is available is a dotted sphere to mark position. I clicked on that & circled a cube. Hitting enter did send the key frames to scenes. But the scenes created this way do not orbit the cube.
                      Is there a new version available yet? (The version I am trying out does not iclude the 1.0 designation anywhere in its name or files).

                      If I could get it to work it would be a great feature.
                      Thanks,
                      -=Zip

                      1 Reply Last reply Reply Quote 0
                      • simon le bonS Offline
                        simon le bon
                        last edited by 7 Jan 2012, 23:22

                        Hi macgile,

                        I'm using/learning your tool since few days. After a hard start, I now begin to tame it pretty well. I understand now how I can manage the bezier camera path. It is a cool tool πŸ‘ πŸ˜„ and the exported animations are nicely fluid πŸ‘ πŸ‘
                        I begin to see some requests to ask for.
                        But the main thing I'm confronted in is a problem of angle of camera.

                        I just have finished a complex camera path with a complex model and have launched CameraMaker scenes maker. I realize something I hadn't noticed in my trainings: is that animation uses a fixed camera angle of 30Β° !! This is too short!
                        Standard angle in sketchup is 35Β° , I for my part have made the all camera path with a wider angle of 50Β°. Now my animation is to much cropped. πŸ˜’

                        I have tried to update the scenes one by one (the firsts of my 69 scenes!) with this 50Β° angle but it seems that some geometry don't display satisfactorily.

                        Do you think it is possible to do something ? or it is a big update of the code!

                        Cheers,
                        Simon.

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          TIG Moderator
                          last edited by 7 Jan 2012, 23:44

                          Perhaps the line
                          @camera = @view.camera
                          could be followed by
                          @camera.fov = 50.0
                          or whatever fov-angle you'd like ?

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • simon le bonS Offline
                            simon le bon
                            last edited by 8 Jan 2012, 08:31

                            Hi Tig, πŸ˜„

                            Thanks for the advice. I shall try this tomorrow.

                                • simon
                            1 Reply Last reply Reply Quote 0
                            • simon le bonS Offline
                              simon le bon
                              last edited by 8 Jan 2012, 20:12

                              Hi TIG,

                              I've just tried what you were recommending

                              @tig said:

                              Perhaps the line
                              @camera = @view.camera
                              could be followed by
                              @camera.fov = 50.0
                              or whatever fov-angle you'd like ?

                              Resulting to this change, the camera is set to 50Β° as soon as I activate CameraKeyMaker tool . But when my Alt+Q camera shots are done and I clic "Enter" to call the SET UP SCENES and "OK" , created scenes are still cropped back to camera 30Β°.
                              I have made a search on "30°" into the ruby txt, but the specified string was not found. 😞

                              Do you have any other idea?

                              πŸ˜• simon

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                TIG Moderator
                                last edited by 8 Jan 2012, 20:27

                                The screen size [width/height etc] is set in code later on - perhaps this is cropping the image ?
                                I don't use this tool so I am winging it here πŸ˜•

                                view.camera.set(eye, target, up)
                                if @save_image
                                        keys = {
                                         ;filename => @fileName,
                                         ;width => 320,
                                         ;height => 240,
                                         ;antialias => true,
                                         ;compression => 0.9,
                                        ;transparent => true }
                                        view.write_image keys
                                       end
                                

                                have you tried changing those ?
                                Trying changing the width/height proportions...

                                Also perhaps add view.camera.fov=50.0 before 'keys' ???
                                Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • simon le bonS Offline
                                  simon le bon
                                  last edited by 8 Jan 2012, 21:23

                                  Hi TIG,

                                  "crop" is probably a wrong word I have used. I tell this way to express that the 30° telephoto produces like a zooming into the field. (oups my english 😳 )

                                  @tig said:

                                  try changing those
                                  Also perhaps add view.camera.fov=50.0 before 'keys' ???
                                  Also ' newCamera' is set perhaps you need to set newCamera.fov=50.0 too ?

                                  They both don't change the 30Β° scenes output

                                  first try:

                                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_220506.jpg

                                  second try:

                                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/2012-01-08_215157.jpg

                                  I believe in the second one because:

                                       generate_scene = true
                                  
                                        if generate_scene
                                  

                                  is the place where I'm searching to change the camera opening field. Is the way I have add the line is good?

                                  πŸ˜• s

                                  1 Reply Last reply Reply Quote 0
                                  • D Offline
                                    driven
                                    last edited by 8 Jan 2012, 22:12

                                    hi,

                                    Your output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

                                    or you could try running Martin's camera Stats, might show you what's happening.http://forums.sketchucation.com/viewtopic.php?t=27835

                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

                                    1 Reply Last reply Reply Quote 0
                                    • simon le bonS Offline
                                      simon le bon
                                      last edited by 8 Jan 2012, 22:46

                                      Hi John,

                                      Thank you for your cent.

                                      Y
                                      @unknownuser said:

                                      our output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

                                      I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result ❓

                                       if @save_image
                                              keys = {
                                               ;filename => @fileName,
                                               ;width => 1000,
                                               ;height => 602,
                                      

                                      I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view

                                      Cheers,
                                      simon

                                      PS: I just have sent a PM to macgile . wait and see. πŸ˜’

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        RichardU
                                        last edited by 4 Mar 2012, 19:04

                                        I see there is a preview recently posted on YouTube for version 2.0 of this tool.

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          numerobis
                                          last edited by 5 Mar 2012, 11:45

                                          Great plugin! very nice! 😎
                                          but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... 😒

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 4 / 6
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement