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  • [Plugin] Components onto Faces v1.2.0 UPDATE May 23, 2013

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    pilouP
    2D or 3D Puzzle? Same form of piece?
  • Hole through cavity walls

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    C
    I think you're right dedmin. No problem Fredo, it's looking better at every stage. WOrth waiting for I'm sure. Regards, Joe.
  • Sketchup 2014: Problems with plugins

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    TIGT
    The main error message is telling you it can't load ' extensions.rb' Many Plugins will require that file as they load. It belongs in the main 'Tools' subfolder. This copy/pasted into the Ruby Console will open it for you. UI.openURL("file:////#{Sketchup.find_support_file('Tools')}") This is typically: C:\Program Files (x86)\SketchUp\SketchUp 2014\Tools But it might vary depending on your system and installation preferences... That folder must contain three .rb files. These ship with SketchUp and install as part of its standard installation package extensions.rb sketchup.rb langhandler.rb It also contains the ' RubyStdLib' subfolder, containing the latest Ruby files. The three files should NEVER be in the Plugins folder... You should never use copies of these files from earlier SketchUp versions as they are not necessarily the same code... As you have ' Ruby' related errors too, then I suspect another potential issue... perhaps you have not upgraded v2014 ? The initial v2014M0 had a known issue... This is that if you launch SketchUp by opening a SKP that is on a drive that is NOT the same as the SketchUp.exe drive letter it messes up the $: and that causes issues with the Ruby files loading... If this is the case get the latest v2014M1 and install that... Typing $: in the Ruby Console should return a list of folder paths including the main ../Tools and ../Tools/RubyStdLib folders, if these do NOT have the same drive letter - e.g. C:, then it means you do not have v2014M1 installed, since that update fixed this issue. Note that opening SketchUp from the menu and then opening a SKP should NOT produce such errors in v2014M0... But if you have messed around with folder contents etc it's a sure recipe for disaster! Try repairing the SketchUp installation, hopefully the missing files will return ???
  • Cloudv8b.rbs Load error in su14

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    D
    i have the same error in sketchup 2014.
  • Is there such plugin? tessellate?

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    pilouP
    Try KnotsBag! Knotsbag + SeamlessMaker = 27$ http://www.youtube.com/watch?v=qy3Z4v-ljI8 http://www.youtube.com/watch?v=Swku1Yglp84
  • [Plugin] SU2KT 3.18 - Kerkythea exporter

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    T
    @dave r said: Hmmmm.... I found its annoying -__- I have no idea what did i do wrong when installing the plugin
  • Plugins-Donations-$-?

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    tuna1957T
    Gentlemen, Thanks for the input, was kind of hoping there was a rule of thumb kind of like tipping after a good meal.. Now I just have to figure out how to navigate a foreign pay-pal site… A shout out to Solo, just the kind of dry humor I'd expect from somebody from dallas… bye the way checked out your web site, some pretty impressive stuff. chuck.
  • Color coding Components Plugin or Dynamic Component Question

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    bmikeB
    @sdmitch said: Took a look at both of the models posted and I'm a little confused. In the 4X? and 6X?, the two largest beams seem to be the same size but are colored differently. Also, the materials used, are they imported or picked from a materials palette? nope, you are not confused. those last ones should have grown another 2". operator error on my part. new models attached here. colors were picked from the 'color by name' palette. facecolor-test-V8.skp facecolor-test.skp
  • Render origami into flat plane?

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    Dave RD
    Flattery should work fine for what you want to do but as with any tool, you have to use it correctly to get the desired results. Another option, which you might find simpler to use, is Jim's Unfold Tool. I used it here. The process is trivial. [image: J59L_Screenshot-7_5_20147_35_18AM.png]
  • [plugin] Updated (Dec. 30, 2011) hook Procedure

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    mtripleM
    im trying to fix sketchy physics for sketchup 32 2014 based on 64 os , i think i did good so far but the plugin still dont work, the tools appear , but Errors comes up ::: i think its something with misunderstanding of os type : Error Loading File sketchyphysics.rb Error; #<RuntimeError; can't find the symbol `init'> C;/Program Files (x86)/SketchUp/SketchUp 2014/Tools/SketchyPhysics3/dl/import.rb;126;in `symbol' C;/Program Files (x86)/SketchUp/SketchUp 2014/Tools/SketchyPhysics3/dl/import.rb;145;in `import' C;/Program Files (x86)/SketchUp/SketchUp 2014/Tools/SketchyPhysics3/dl/import.rb;61;in `extern' C;/Program Files (x86)/SketchUp/SketchUp 2014/Tools/SketchyPhysics3/newton.rb;95;in `<module;NewtonServer>' C;/Program Files (x86)/SketchUp/SketchUp 2014/Tools/SketchyPhysics3/newton.rb;84;in `<top (required)>' C;/Program Files (x86)/SketchUp/SketchUp 2014/Tools/sketchyphysics.rb;27;in `load' C;/Program Files (x86)/SketchUp/SketchUp 2014/Tools/sketchyphysics.rb;27;in `LoadSketchyPhysics3' C;/Program Files (x86)/SketchUp/SketchUp 2014/Tools/sketchyphysics.rb;62;in `doLoad' C;/Program Files (x86)/SketchUp/SketchUp 2014/Tools/sketchyphysics.rb;138;in `<top (required)>' hope u can help me
  • SCF plugin store load error

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    TIGT
    This is a known issue which can afflict v2014 M0 PC users. It can happen with any plugin that trying to access the latest Ruby2 functions - IF you start SketchUp by opening a SKP which is on a drive other than where the SketchUp.exe file is located [usually C:]. To see this open SketchUp as an application ans then open the SKP = NO error. What happens is that SketchUp mis-makes the $: as it starts, and looks for the Ruby2 files on the SKP's drive NOT the .exe's drive, it can't find them, and there's the error message... Now for the good news... A temporary fix named !_fix_ruby_startup2-1-2.rb was developed, this went into the Tools folder and as it loaded it rewrote the $: properly. You could get it and its instructions by Searching on SCF... BUT v2014 M1 was released a few weeks ago and that no longer displays this problem See http://www.sketchup.com/download/all So I recommend you update to the appropriate PC version from there...
  • 3D fillet ruby tool

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    pilouP
    Now the new Joint Push Pull by fredo6 makes that I think! Minute 3.40 http://www.youtube.com/watch?v=XClkab8aOes
  • Cant click any buttons in plugin (1001bit tools)

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    H
    i have a same problem except Ruby said something like that: uninitialized constant GCH_1001bit_loader::GCH_1001bit_load::GCH_1001bit_free::GCH_1001bit_tools::GCH_1001bit_roof1>
  • We need your help with something...again

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    pbacotP
    I guess if I had more than one computer, it would make sense.
  • Don't remember of the box...

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    pilouP
    They are working perfectly in any versions! Some have access only by the right click! And maybe this very useful "one line" by TIG who makes each face of a selection in a component! m=Sketchup.active_model;n=m.active_entities;m.selection.to_a.each{|e|(g=n.add_group(e);g.to_component.definition.name="Face#1")if e.class==Sketchup;;Face}
  • [Plugin] TIG.save_all_components

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    Bob JamesB
    Thank you! I've started a folder to house all of the potentially useful (to me) components I create for each project so I have them available for future use. I know I could have been doing this by hand all along, but now I have no excuse because you've made it so easy. Thank you again
  • FlightPath2 question to RickW

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    S
    @rickw said: Edson, Yes, FlightPath and FlightPath2 require a path to follow. That path must be a curve - either an arc, circle, polygon, or "welded" curve (a set of edges that have been joined together into a polyline using the weld plugin). That path should be at the desired eye level. I usually create the path at ground level, then move it up 5' (~ 1.5m) to a person's eye height. Sometimes I draw a circle and move it very high above a building to do a flyaround from the air. Once you have created the path and have it at the desired eye height, select it and right-click to get the FlightPath menu. You will have four options for the target view: Camera path nodes - the camera will look towards the next vertex/node in the selected path. This is the same behavior as FlightPath (free). Single Point - as the camera moves along the path, it will look at a single point that you select. Two Points - as the camera moves along the path, it will look along a line starting at one selected point and transitioning to a second selected point. Target Path - as the camera moves along the path, it will look at a point that is moving along a second selected path. That path must be created in the same way as the camera path. Rick- Just DL'd fp2. Question regarding the final option "target path". I'm a bit unclear about the sentence "That path must be created in the same way as the camera path". Can you expand on this? What if I want to follow a path thru a building...I want to mainly look straight ahead, but as I pass by interesting nodes/rooms, I wish to change the viewpoint to somewhere along the side of the path. Then resume looking straight ahead. Typical walk-thru. What does that secondary path look like? Doe the "straight ahead" segments lay directly on top of the primary path? Thanks
  • Nodebased GUI [WIP]

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    tkluyskT
    For those still interested in this topic, I started a new thread here: http://sketchucation.com/forums/viewtopic.php?f=179%26amp;t=58195
  • [Plugin] s4u_Delete Instances Overlap_v2.0.0

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    S
    @hdpv said: if you have many instances insert 1 position,it delete all and keep 1 instance/1 position. Thank you!! Makes sense now. Cheers....Scotty
  • [Concept]PDF Viewer

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    BoxB
    John, Inteloide's Comments plugin will pretty much do what you want. http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56899

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