Urasik Extensions | Lots of new extensions to check out Learn More

Subcategories

  • No decscription available

    20 Topics
    462 Posts
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Project: Floating Input Box (for developers)

    7
    0 Votes
    7 Posts
    579 Views
    J
    @whaat said: Have you released the code yet? I thought I did, but I guess I haven't. I will review it and let you know where it is. @thomthom said: I don't find the UI.input class to be that user friendly. It doesn't scale well when you start adding more elements. @whaat said: One of my goals is to make the interface as similar as possible to the existing UI.inputbox class, thus increasing the liklihood that it will be used. Simplicity of use by the script-writer was my primary goal for creating my inputbox class - I could never remember how to construct a dropdown. So I made a single method to add a prompt - named 'add'. Then inputbox creates the appropriate type of input based on the arguments given. Have a look at the example code on the inputbox page. it shows how it turns an Array into a dropdown automatically, amongst other features.
  • Lost sketchup.rb

    6
    0 Votes
    6 Posts
    684 Views
    M
    @jim said: Hi Martin, You don't need to re-install - I'm sure this is just a configuration issue. First, IRB and sketchup.rb do not mix. Stupid me! That was the whole problem. Thanks!
  • Texture Position

    10
    0 Votes
    10 Posts
    1k Views
    thomthomT
    @e-anima said: Is it only working if i select all faces (without edges) ? It only transfer the material of the selected faces. (Doesn't matter if you select edges, they are ignored.) @e-anima said: Where did you get the output ? Where? The Backside of the faces will look like the Frontside.
  • Assign a texture to a group or component instance?

    4
    0 Votes
    4 Posts
    337 Views
    F
    Thanks Chris! Forgot all about the parent class idea. Still wrapping my head around this object-oriented approach.
  • Copy along path with correct alignment

    5
    0 Votes
    5 Posts
    809 Views
    K
    Thanks for the suggestions and links everyone. I'll try them out when I have more time. Kenny
  • [Help] Problems with Simplify Contours

    2
    0 Votes
    2 Posts
    869 Views
    CadFatherC
    not much you can do apart from the angle parameter - try scaling the contours way up otherwise extrude the contours into faces (using didier's projections), then use fredo's round corner to smooth, bevel the angles.. then get rid of the face and should be left with the contour hope that makes sense (EDIT: just realised that would only round the corners but not simplify - you should use fredo's beziertools and convert the contour into a polyline (you may need to use weld.rb before conversion) , then you can change how many segments it is made of)
  • Convert image to skm ?

    3
    0 Votes
    3 Posts
    516 Views
    H
    @remus said: massmaterialimporter It's unlikely to scale the textures correctly, though. p.s. You can find plugins very easily using the extensions index: http://www.sketchucation.com/extensions-index/ , a serach for 'material' brought up the above script in the first 10 results many thanks to remus
  • Using Package Maker to Install Plugins

    1
    0 Votes
    1 Posts
    380 Views
    No one has replied
  • JavaScriptObject - Publish your SketchUp models online!

    7
    0 Votes
    7 Posts
    1k Views
    Didier BurD
    Hi, Nice plugin. It reminds me my vr_obj_exporter back in 2006, that I was too lazy to update since then...
  • Is there a way to generate these patterns in sketchup?

    10
    0 Votes
    10 Posts
    11k Views
    EdsonE
    @chris fullmer said: Thats neato. Looks like the kind of thing we should develop an entire system of architecture around. i am glad it was a joke. there is way too much of that already.
  • Newbie switching active models

    3
    0 Votes
    3 Posts
    275 Views
    thomthomT
    Ah! I see now how the batch process is. Still don't understand what you mean by focus though. Maybe calling Sketchup.file_new before each import will work? http://code.google.com/apis/sketchup/docs/ourdoc/sketchup.html#file_new
  • Sketchup transformation.to_a structure

    4
    0 Votes
    4 Posts
    673 Views
    Chris FullmerC
    How much do you really need to learn "the matrix"? You can do a lot of stuff without ever messing with it. Chris
  • Difference between win32api.rb and win32api.so?

    12
    0 Votes
    12 Posts
    1k Views
    thomthomT
    what version did you download?
  • Project stray curve segments to nearby faces

    5
    0 Votes
    5 Posts
    530 Views
    mitcorbM
    Thanks again. mitcorb
  • A bunch of Ruby questions

    4
    0 Votes
    4 Posts
    369 Views
    thomthomT
    @cjthompson said: Is there any way to find the opposite face of a rectangular block without using a raytest? I made a function in my Selection Toys plugin that selects the opposite face. Doesn't use ray testing though. I lops over the connected geometry and finds the nearest opposite face. You can poke around in the code for that if you like.
  • Iterating over multiple hashes

    3
    0 Votes
    3 Posts
    302 Views
    T
    Thank you so much for the response! It works great!
  • Conponent along path

    7
    0 Votes
    7 Posts
    471 Views
    takesh hT
    When using complex curves (e.g. bezier curves) as a path, Pathcopy sometimes doesn't do what it's supposed to do. If you see that happening, try the following method; Get "Weld" Ruby script (also by RickW) from http://www.smustard.com/script/Weld , drop it in "Plugins" folder. Select the entire path, right-click and "explode" or "explode curves". Select the entire path again, call up "Weld" from [Plugins] menu. When prompted "Close curve?" say yes, and no to "Find faces for this curve?". Now you are ready to run Pathcopy script, but don't erase the unwanted connecting edge created by "Weld" until you finish running Pathcopy successfully.
  • Adding to the $: variable

    2
    0 Votes
    2 Posts
    258 Views
    thomthomT
    hm... that's an interesting question. That snippet looks very useful. Something SKX could use.
  • How to get the path to a Mac application?

    4
    0 Votes
    4 Posts
    283 Views
    C
    hahhaha sorry http://rubyosa.rubyforge.org/tutorial.html
  • Add hidden layer

    8
    0 Votes
    8 Posts
    762 Views
    J
    @TIG Thanks for your input, even though I couldn't understand your script But I managed to get it to work by using this: page = model.pages.add newname layers.each { |l| page.set_visibility(l, false)} page.set_visibility(layer, true) puts page.update(32) page.use_axes = false page.use_camera = false page.use_hidden = false page.use_hidden_layers = true page.use_rendering_options = false page.use_section_planes = false page.use_shadow_info = false page.use_style = false It might not be beautifull, but it works

Advertisement