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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Memorial Garden

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    tademaT
    Very nice Second image gives a great sense of space and tranquility.
  • Derelict

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    pilouP
    Crash on Mars!
  • ChronoEggHolder

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    KrisidiousK
    lol
  • Slide Loft NYC [Photomatch]

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    omiKronO
    Here's another render with the corrected metal texture, almost. The close-up image shows it better I guess. Tried to make it with not only bump map, but visible face subdivision and rotating the resulted vertical lines at various angles, irregularily. [image: InES_photo_kitchen2PP-retouched.jpg] [image: Kb8D_photo_kitchenPP2-retouched.jpg]
  • ...another farnsworth house...

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    D
    @pbacot said: Crashes Firefox on my computer. What routines does it use Java? Flash? Maybe I need an update. works on Safari, but needs WebGL enabled, on any browser... john
  • Skyscraper Appartement

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    pbacotP
    You're supposed to say "That's no lady. That's my wife!"
  • Containing famine

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    omiKronO
    Awesome concept and really well modelled.
  • Kensington Park Gardens

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    olisheaO
    well said!
  • L A modern

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    S
    @bryan k said: Classic. Will you eventually do renders? Would love to see some. At the moment no plans to do a render but thanks for asking.
  • Spider robot

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    cottyC
    Thank you, maybe he dissapeared without his legs
  • A crumpled Paper Bag

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    pbacotP
    Thanks, I see. Very effective model.
  • Daft Punk Helmet

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    pilouP
    French touch! The Homer's helmet is very funny indeed!
  • ID21 STUDY AREA

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    myren8tM
    thanks sir Bryan K
  • A Simple Stool NPR

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    15 Posts
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    Bryan KB
    Great model and styles.
  • An 18th Century Swedish Bench in Pine

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    Bryan KB
    Oh my. Subtle and gorgeous.
  • Not an everyday project

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    Bryan KB
    Wow. Looks great!
  • Dunster...

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    Bryan KB
    Yeah, what they said.
  • Caribou Mount

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    tuna1957T
    Daniel, Agree with your comments about the textures. Still struggling with the u.v. mapping stuff. Thankfully all presentations are n.p.r. and I don't have to hit 100% accuracy in the textures. The assets are mainly about working out relationships in space. Also timelines can be tight. As for organics out of you league, I've seen enough of your posted models, you do excellent work. If you needed to do the organic stuff I'm sure you would figure it out.
  • Sushi

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    andybotA
    very sweet renders!
  • A Simple Room

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    DanielD
    Good start, but could use some improvements. You need to pay attention more to how you apply your wood textures. On the desk and chair the textures are all running in the same direction; in reality, they wouldn't. Each piece is composed of individual horizontal and vertical pieces of wood, and the wood grain should reflect that. The texture used for the wood flooring and wood paneling appear scaled up too large. That is probably why they appear out of focus. Your window looks strange: the upper sash is very narrow compared to the bottom sash, and the muntin bars are strangely spaced.

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