πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial

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  • Share and get feedback on your projects

    733 Topics
    16k Posts
    M

    The Singer developed Porsche 911 Circa 1980.

    Not set all parameters yet, slowly etc.
    911_by_Singer 1 9 16p 2134 X 1151 1h 04m.jpg

  • Church rendering

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    G

    Thank you Allen and Tom for the very nice comments, I'll post some more when I have finished some of what I'm working on...

    gian

  • Flats

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    RichardR

    I find it just as easy to pan and drag my model to the side of the screen to ensure verts vertical

  • Alien earth

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    P

    Not at all Solo! Alienscapes are intriguing and fascinating! The only thing is that the often count so much on the atmosphere you give them, so i really think the winning program for this aim is vue!! Kepp posting, please!

  • SketchUpBBS-Subdivide&Smooth piugins test

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    urgenU

    ...thanks ,Bianhai and Solo!good topic πŸ‘

  • Homage image thread to recent contributors...

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    tinanneT

    Tom I like your last one the best! Awesome stuff!

    @jc, I really like your too!

  • Bonsai in the afternoon

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    N

    @richard said:

    Mate I can only see a bit of the pot, no towel but nice floor, wall in background is really shinny and looks way out of focus!

    hi richard, thanks man. okie the towel or rug or somthing is inserted in between the slats. yeah i think i did put too much bump on the wall.

  • The ugliest chair in the world...

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    R

    ah, i see, that is a little bit more tricky, although definetly possible using modelheads suggestion.

  • Instancing in indigo

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    soloS

    bobu,

    Vue standard (released version) only has the replicate function that can scatter objects of the same size, however the instancing brushes vary the sizes. There are a few Python scripts for instancing identical sizes with variations on twist, rotation etc. I have had no need for such a python as I need the randomized sizes for my ecosytem brushes however if I come across those scripts I wil send you the link (or if Chipp Walters sees this he may have such a script in his arsenal)

    Scatter method:


    http://img245.imageshack.us/img245/5807/instanceph4.jpg

  • Global warming

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    N

    thanks mark. yeah sometimes that rubbish fight attention with the main focue, nevertheless, i think ill just put it that way, perhaps just personal prefernce.
    i think one of the power to quickly good realistic model is really modelling from photo and projecting the image with it. the only downside is when you see the projecting image on the side. but if you have another texture of the side it doesnt matter then. if you will view the eyecandy of silvershadow, most of the model was done on this same. Just look how he carefully traced the coble stones, shich he said he took him some hours of doing it.

  • Sketchup + Vray : Aguas Antofagasta

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    D

    question sir how did you make the light from the exterior reflect on the floor? can you share or display the method?
    ... nice work....... hope i can learn that technique

  • My first Sketchup attempt!

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    B

    @greyhead said:

    The level indicators aren't lying flat on the surface of the mixer - see the picture below. You can rotate the panel back into place.

    It's more difficult working on a sloping surface. I think that - for building - I would make the main surface horizontal; then rotate it to the right angle when all the components were complete. That way most of your lines will be in the XYZ axes.

    I'd also make much more use of components, as well as making each mixer module a component, you can make each knob a component - then the knob geometry is only stored once - instead of the 400 you have now.

    Bob

    If you make the whole as a group, you can the edit it and re-orient your axis to match, regardless of the rest of the model. You can also change the axis at any time and reset it to it original when you're done.

    Ciao

    Mike RL

  • LightUp and One of Ross' Styles

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    marked001M

    thanks for the reply, dave.... i will give this a try πŸ˜„

  • Observatory WIP

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    A

    hi, yep i did, it reads fine on A4 but i see wehat u mean about the monitor reading.....
    theres some explaination that i have added in the description on the site but i didnt want to clog the page full of text when its supposed to be a basic concept. I don't expect it to do particularly well, the reason why its so sketchy is because i found it hard to fit in around work but will give the second brief a proper go, but im kinda content with making a nice looking image for now apologies for the lack of clarity etc...

  • Calendar

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    N

    @tomislavm said:

    Nice and useful!

    thanks tomislavm

  • Living room render

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    FrederikF

    @pugz1983 said:

    Thanx for the constructive feedback. I put in some pointlights, but i think ik can get the ceiling lighter with self luminance in Kerkythea.

    Why don't you just change the color used in the Diffuse channel..?? πŸ˜•
    I wouldn't recommend that you make it self luminant... 😐

    @pugz1983 said:

    Any hints on how to soften the shadows?

    Use a higher render preset... πŸ˜‰
    Or go to the Render > Setup and change the Soft Shadow value to High... πŸ˜‰

    Render-settings.jpg

  • Recent wellness project in SU

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    Mike LuceyM

    Just spotted this work by Andrija. Wow! Thabks to posting
    its excellent πŸ‘

    Mike

  • Towers Lobby

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    S

    Ahh thank you. That was my goal with about half of those shots. I like to do that a lot with rendering...give a view that allows you to see the room and what is going in on in a realstic viewpoint and give other views that make you not only see the room differently but FEEL the room and design and what it is about. Thats how I like to design too.

  • First SU 'serious' work

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    T

    Maverick,

    Without seeing the actual model, it's hard to say why you model is so big. But looking at the pictures I'd guess that you're not using components as much as you could. It looks like there are mostly repetitive features in the model. You should bundle these up into a small number of Components and repeat them.

    The second thing is your use of textures. It appears that these textures are highly detailed in the pictures. For optomized SU models textures like these should probably be less than 10 KB. I'd use your photo editor to fix you textures for good tiling, i.e. set a big horizontal overlap and maybe tinker with the image to improve tiling. then import them into SU once and let them tile in the model.

    The third idea (and again I can't tell from the pictures) are all the framing/support structures built as elements in SU? A way to cut down on the size of the model; is to set these up in your photo editor as a picture with a transparent background. Then save as a PNG file. In SU just make a face where the structure would be and import the PNG image.

    good luck,
    Tom

  • The Alcove: a WIPtacular thread

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    B

    I've been tinkering with a NES Lite for some time now, this started a bit after I was trying to convert a NES into the Transformer charachter Soundwave. That, unfortunately, isn't succesfull up until today, but I plan on finishing it somewhere in the future πŸ˜› The NES Lite, however, turned out pretty good, the design incorporating a removable power converter and all kinds of shiny stuff. Here shown with an original NES and a cartridge for size comparison. When the cartridge is slid into the NES Lite, it will become flush with the rest of the casing. I'm thinking of a lid that revolves back when you put the cartridge in, a la the old VCR players, but I'm not sure of that yet...

    NES_lite.jpg

  • Messing with ffd

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    R

    @plot-paris said:

    was the base for the first one the skull of a buffalo? looks a bit like it πŸ˜„

    nope, didn't start out as anything really, just an amorphous blob, didn't even start out intending doing a spaceship, just messing with ffd

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