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  • Share and get feedback on your projects

    770 Topics
    17k Posts
    Mike AmosM
    OK, Those settings do not really translate well to a studio setting so trying other things in time, no loss. [image: 5 4000s 5780 X 4808 2953861 tri 1h 06m 34s GPU MinMe.png]
  • Building

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    GaieusG
    Hi Genaro, I have fixed your image. The problem is that the host you keep your images at adds an "imagemax=1152" tag at the end. Overwrite the numbers to 640 (by experience) and the image can be displayed. And to add something contributional as well: Really great renders and I especially like this last one with the moon just hiding behind the building. First it seemed to eme that the clouds are moving and I really had to look hard that they dont! Just lovely.
  • Hospital Exterior

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    StinkieS
    @steelers05 said: Thanks guys. Yeah the refelctions where added in Photoshop and the cut out job as well. Im not gonna lie, there was a significant amount of post processing, as you can probably tell from the images, but it seemed to work out considering that im still not the greatest at photoshop. I'd say you did a fine job.
  • A tribute to the Olympians

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    N
    PS stefan. jsut a quick one. although, i am doing some now with vray itself.
  • Paper clips

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    K
    Thanks Biebel. They don't have it on itunes but I found it on YouTube so I can at least listen to it.
  • Laser Space CANNON

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    plot-parisP
    @gaieus said: (Good they didn't built them - or did they? ) your comment is the cause for a fit of paranoia....
  • Latest work.

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    K
    Lighting is wonderful.Superb mood and quite realistic.
  • My stuff,Hypothetical Project Phase I

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    pbacotP
    "no strong modeling skills" ??? Lol. This is great! The renderings are effective and the use of ground patterns and texture is very helpful to the image. As for a building, at present it seems to be a mission control center for Nasa. Hence windows only pointing towards the launch area. The rest: a durable protective shell and the windowless rooms where they man/woman the terminals. It would be appropriate for the Cape.
  • Latest WIP, using SketchyPhysics....

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    A
    Coen, if you haven't found them already, http://www.mattepainting.org andhttp://www.conceptart.org are great sources of inspiration Andy
  • Indigo Competition entry : "Imaginary Friends" [nude]

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    S
    Hahaha.... Great stuff Chris . I wonder what is K saying on all of this
  • My First model to render

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    tinanneT
    Hey there! I like the design as well. Awesome job! What do you think about add some water to the spout that drops in to the pool?
  • Office and shopping center in SaiGon

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    A
    Thank you Funny my car fly maybe because run fast
  • Some models I'm using in a game

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    D
    Thank you everyone. @plot-paris said: what kind of game are you planning to create? could you tell us a bit more about your intentions. sounds really interesting. It's a fantasy MMORPG, but it's set in ancient times instead of dark ages. It's going to be based very lightly on Earth history around 500BC. However the Roman, Greek, Persian and Egyption empires will be in power. As such you will play one of the four races. The base game is very simple arena combat. You are a gladiator and fight in 3 levels of arenas. Once you complete your "quest" for freedom you will be able to move out into the full world. That part will be an expansion if the game goes over good. I have some of the base models done for the Arena. I'll clean them up and post those to see what you;ll think.
  • Wall-E a bit naff but just for fun

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    plot-parisP
    this is a nice start into the world of SketchUp, j_a_g.2012 glad, you and your son like it by the way. the movie is indeed gorgeous; for children as well as grown up people. and wally is so incredibly cute! I would love to have one doing my housekeepint, whistleing merrily, when I return home from work
  • Louvers Home

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    H
    Hi Dylan , He is my close friend since we are a child , and I model and make animation for his final project because of friendship , this is not bussiness job here He give the idea and sketch by hand and I help him to model with computer.
  • Room in the forest

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    M
    thanks for the comments everyone. Tom, the edge accent is a cool trick I learned from majid... it involves the creative use of the "colored pencil" filter in photoshop to find the edges for you, just put these on a separate layer pre-caravaggio to get control of them
  • First Kerkythea render

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    B
    Fletch, you are right, the shadows do become a bit too fuzzy, I take it that will be reduced if I reduce the radius of the light casting the shadows? Ward, ha ha, its good that you prefered my render over the photo! For soft shadows in the light settings there is a check box to cast 'soft shadows' just click it. Thanks for the comments! Might look to making minor ammendments or I may move on to bigger and, hopefully, better things. Joe
  • Weird lighting style

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    D
    I kinda like it. Did you just use the watercolor filter in photoshop? Came out better than my first real watercolor.
  • Kerkythea help

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    FrederikF
    @elysium said: Have you ever considered making a version that works inside SU? I'm an amateur on this but i think the future is more on programs that work integrated with SU rather than the standalone ones that require imports. What's your opinion on this? I agree with you that an integration will be excellent and I'm sure that you will be pleased with the next generation of the SU2KT... Having said that, you also need to remember that KT isn't made for SU solely... A standalone render application will still be needed... Just a comment on your render... You should change the material for the windows in your model to be thin glass...
  • New work from new job

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    K
    Good renders Scott. They look a bit dark to me, but that could be caused by screen settings. Good luck on your new job. You'll do fine. regards, Kwistenbiebel
  • V-ray renders

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    N
    @stefanq said: Nomer, I want to thank you with this occasion, because your comments are always very very supportive and constructive in the same time. You are my favorite person from the forums! Ok..I said it! It's really admirable what you do in the forums. Fernando, vray it's nothing without guys like Nomer and others. I would say that, 50% of what you learn, came from this kind of wonderful community of people, who guide you, support you and make you to want more, to do better. I'm glad that you like my renders, I know I still have to learn allot, but I guess I catch the basics of vray. Thanks for comment! Regards, Stefan Im humbled...with this i think i would like to thank Kwistein Biebel. Christ. thanks man. a man who encourage each one of us.

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