Twilight Render - Regas Challenge
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@unknownuser said:
haha xrok...i was actually tempted to overlay the SU view over the render but decided against it last minute...but yeah you share my vision
funny thing is we share the vision but exactly opposite. i overlayed the render, then punched holes in it.
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Seldom do exteriors, but this is my try with exterior presets and probably you can give some comments.
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other than the white being too white, its very good.
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@xrok1 said:
other than the white being too white, its very good.
Thank You! Probably I overdid the contrast.
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nice dspace! yeah white is too much...the details are lost. but hey who cares! its a dramatic punchy image.
for exteriors i like to have a bit more sky showing so the composition is split into thirds....third foreground, third building, third sky. its not a strict rule but it helps IMO.
@unknownuser said:
i overlayed the render, then punched holes in it
xrok1: same thing, no? hehe
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Thanks Oli, kinda interesting rule or workflow!
Definetly you got thing going when exteriors are concern, but I'm just playing around and needs more practice. -
@unknownuser said:
kinda interesting rule or workflow
it originates from traditional landscape painting.
interiors are so much harder than exteriors IMO, so if you crack interiors then an exterior should be relatively easy!!
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nice. just downloaded this and need to start playing with it.
i like seeing people and 'life' in schematics, renders, etc.
architecture without people... seems a bit odd to me.
i mean, buildings are typically for people...but your mileage may vary. to each his / her own.
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Here's a quick try with podium (Not twilight ) and some fiddling with photoshop. Not attempting to be lifelike but still give a good impression of what it would look like.
Using one if Oli's GREAT treelines - cheers Oli! They really are great resources!
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Just to recap...
Some month ago I worked on a project where I came across a building in a Spanish magazine, which I decided to model and make available for the Twilight Render community...You can see the original thread here, where you also can get the SU model and try it yourself...
I gave it a swirl in Thea Render and must say that I'm really pleased with the result...
There's still a lot I can do with this model/scene...
Grass is instances from the KT Grass library...
The Mediterranean fan palms are real 3D models taken from the Xfrog Plants | Mediterranean Library...Only post pro in the day-shot is a whitebalance adjustment and then resizing to post the render here...
There's no post pro in the dusk shot... It's a raw Thea Render output...
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