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  • Share and get feedback on your projects

    764 Topics
    17k Posts
    Mike AmosM
    [image: 1781651121479-10-2500s-2752440-tri-2004-x-1220-9m-21s-gpu-resized.png]
  • [Split] My render - your opinion?

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    michaliszissiouM
    Welcome and as ken said, a good start. @ken: Kepf may has his own plans when importing to poser. Even better kepf, you could export the obj from poser to blender and render there (much more options), you may want to convert obj to 3ds (blender) and export to SU free. I like imports-exports, I'm good on this LOL But the real problem is the exports from SU (especially the free version). The pro version has a decent obj exporter OK. Try to find and use the SU6. It exports to google earth (google earth 4) format. Rename it to .zip, unzip it and you find a decent collada file at last. Use this. Don't expect much from textures though, the reversed (bluish) faces are a problem.
  • Tudor style house rendered in Shaderlight

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    ken28875K
    Great job! Keep it up. _KN
  • Garden

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    D
    A different project this time,I will be re rendering as the original render had quite a low light cache setting which became more noticable when I increased contrast(more so around window reveals which show some burn out as does the seating at foreground) [image: un3p_night.jpg]
  • House Exterior / Vray (Improved post-pro)

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    C
    very nice brick textures on 3rd image "Good Job"
  • First set of renders with Thea

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    F
    Hi Eric, Very nice set that we have here...Congrats...
  • Motherboard render

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    P
    Another quick one [image: Xlcv_Motherboard3.jpg]
  • WIP Kitchen

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    soloS
    Mike, I agree with Dermotcoll on the upper cabinet size thing, as well as lower cabinet size as it needs to open and clear island, looks like they will be too large as well as causing an obstruction, besides being against code. Why not have them slide instead? that way you can keep the over-sized look. The upper cabinets also look too high, whats the distance between counter-top and cabinets?
  • First steps with Thea...

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    F
    Thanks for your comments, I will update soon...
  • WIP Santa Maria

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    Bryan KB
    Fantastic! Thank you 11zulu.
  • Dual Dwelling home SU>Maxwell

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    5 Posts
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    RichardR
    Hey thanks guys. I'm making great use of the technique I worked out for positioning foreground clip mapped trees to get shadows exactly where I want them, which for most shots to break up larger plain surfaces. Fairly simple trick of turning off perspective and orbiting till your camera and shadow cast match then where ever you want the shadow you can position the billboards (clipped trees) exactly WYSIWYG - very handy and very simple with NO testing needed! BTW yep the image is a little over sharpened, resulting from resizing for the web and a bad job of sharpening the reduction. @lapx said: I see you've moved to maxwell from Kerythea. What was the reason for the change? And which do you like most? Sorry mate, I've actually never tried Kerthy! I've been using maxwell since the early betas and now with the new plugin liking it just so much more! Now there is only a need to go into the studio application to include really high poly trees etc that would grind SU to a hault. The little ground plants in this scene if all present would do the same but the proxy and instance feature works a dream. The new plugin includes a trick little feature that includes it's own paint bucket tool to avoid the nature of SU opening the material browser (what a drag) each time applying materials. Another new feature is the ability to assign mapping direct in SU as cylindrical, spherical etc. Here is a shot of the SU scene! [image: KyMu_RANGE-2-HABITAT.jpg]
  • Remodel house and new Garage

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    F
    @unknownuser said: I get those strange reflected lights with Podium too. Just a slight turn in the view usually makes them go away. Hey look at that. It does go away a bit when you move it around. Thanks. I never thought it would be so easy. flynbrian
  • MotorSketch 2 - SketchUp game

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    G
    Oh dear, I leave the SketchUp community for a while, come back, and find this... Why did I ever leave? Truly this is very impressive, I've never seen anything like this in SketchUp before, I'm also amazed at how well it runs, truly impressive.
  • Wip my house

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    S
    I agree Su is more punchy...btw where did you get the trees. they look great.
  • My stairs

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    jarynzlesaJ
    Nice staircase. Nice render. Nice.
  • Rendering on Youtube

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    boofredlayB
    Yes, yes it is.
  • My render - your opinion?

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    S
    Hi your main problems are coming from tone mapping and exposure, if you adjust your image so its correctly exposed before you start adjusting material properties you will get a much better render. Im a bit out of practice with Vray but in Vray for 3dsmax you can adjust your exposure in the camera settings using tradition camera settings like F-stop and shutter etc.
  • New old renders

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    S
    Thanks Nomer and Michalis.
  • Modern White Kitchen Rendered in Shaderlight

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    dermotcollD
    Nice work sully - thought it was a photo!!
  • Ghalko's WIP

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    814 Views
    G
    Not very good at finishing stuff. This is another fighter, with big guns and a really shiny blue paint job. About 20m long with 4 auxiliary turrets. The inside isn't finished. I have been trying to put together a ship for the eve contest. All of these are not in style or within the rules. I have been playing as minmatar for 6 months. They have ships that are mostly ugly but some that are really nice. I need to get a workflow down. I might try for the prize but after that I am all shipped out and will probably switch to castles again, all these new plugins need some application in my old models. [image: Wps5_Frontleft.jpg] [image: 68Rs_Front.jpg] [image: Wd9D_Right.jpg]
  • Chicago reuse old house

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    allanxA
    Here is another one from the top.... allanx [image: ixOP_Aerial2_Advantix400_logo.jpg]

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