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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • SpeedSolving.com Logo with Sketchup

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    TIGT
    Well done - 'who dares wins'...
  • Photomatch-a favour for a friend

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    ken28875K
    Cool render, Oliver. a few suggestions: You might want to fix the shadows. The shadows of the people on the left don't quite match the ones on the right. Looks like you have two , one on the left and one on the right. Also, play with the colors and saturation to make the people merge better with the scene. One more thing: the shadow of the tree on the building on the left side seems a little bit too dark. Try to make it a tad lighter and maybe softer. Best, _KN
  • Simple bathroom

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    mitcorbM
    Very realistic and believable. I see three areas that you may wish to tweak. The hanging towels seem a little too crispy for the overall lighting. Perhaps the sconce parabolic light pattern needs to soften or diffuse where it strikes the wall? And the rug edge may need some "fur" overlap to soften it as well. But, because everything else in the room has such clean lines, I am almost hesitant to say these things. By the way, what would the water closet look like in this fixture set?
  • Wooden roof house

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    Bryan KB
    Holy cow! That looks almost like an apartment I had a long time ago. Love that ceiling!
  • Acer

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    Bryan KB
    That's a great photo! Just kidding. Excellent job.
  • SA-341G Gazelle Helicopter (Thea Render Beta)

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    Bryan KB
    Dannnng. One of my favorite helicopters. That's just about movie quality! (Just a figure of speech. It IS movie quality)
  • My First Shader Light Render

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    Bryan KB
    @mitcorb said: I am guessing you would want to work on that crisp shadow cast by the building onto the "distant trees". Edit. I can't say I would do any better, however. The backdrop trees are just a photo on a "flat". They really should be replaced by modeled trees or something else if anyone has suggestions? The foreground trees were made with RpTreemaker in SketchUp. I'm still getting the hang of that plug-in. Yeah, the sky isn't what I wanted and the shadows are "off" as well. But hey, I'll get the hang of it eventually. My current priority is still mastering SketchUp itself.
  • Shura's event designs

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    Bryan KB
    Excellent work. Lighting is always the hardest thing and often neglected in real life, yet it makes all the difference in feel and mood of any space. Well done. Thanks for sharing.
  • First twilight (demo) render

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    bmikeB
    Starting to use the materials editor... Running pretty slow on my laptop. If this works its way into my workflow I'll need to step up to a workstation. [image: OErV_honeoye-rendertest7.jpg]
  • Home 12

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    pmolsonP
    EarthMover , Thanks for the tree link. I think I need to remember what size the final image will be viewed at when I am changing foreground items. I tend to get hung up on making the stuff one will not see correct and that takes time. I am zoomed into individual pix level too often when I am editing. So, Thanks again for your and others advice. Viztecture,You mean I will make money at this someday? Paul
  • Random renders using Thea.

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    S
    My first try to render car in Thea. Model is downloaded from 3dwarehouse .. [image: or0M_Veyron_thea.png]
  • Home 11

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    pmolsonP
    @jo-ke said: looks very good!! Personally I would change the rooftexture, it looks a bit like tiles Agreed! @earthmover said: Another tip for finding high res grass images is to search google images for "golf course" and change the image search size to "large". Lots of good hi-res grass with different angles and shadowing. Thanks again. p
  • C-13 & C-15

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    ken28875K
    Very nice furniture, Roberto. Have a great day! _KN
  • Prison In Shaderlight

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    S
    Good point, I did start off with reference image but it would certainly give a much more foreboding feel if the corridor were longer. In terms of depth... have you used one of the Beta's? because I know the previous ones had an issue with tone mapping which meant images looked quite flat. I'm using a newer beta which theyve fixed all those problems and its looking good now imo.
  • Podium interiors

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    R
    Great modelling Julie and nice results with Podium! I see the light 'hotspots' in two of the images. Must be a real bummer for you to get those when otherwise your results are so great. Regards, Ross
  • Diesel locomotive rendered in Shaderlight

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    Dave RD
    If the numbers on the locos had been different, I'd have said it's not a render but real. Cool.
  • Pentax camera

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    CoreMaster110C
    Looks awesome!!!
  • Bar

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    F
    colored lights effects... [image: gBXu_bar9f.jpg] [image: CP15_bar9g.jpg]
  • Render Pic from a Newbie!!!

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    O
    Hi guys @sir said: great start and welcome. nice layout and some good stuff you grabbed from the warehouse. some crits the whole thing is a bit dark, and id say the sun on the floor needs to be a bit brighter too maybe move the roses left a bit more, to draw the eye into the center, i thikn they draw too much attention atm finally, im not quite sure what is meant to be the focus of the image, if its the chair then maybe the background is too much? if its the background, its not enough maybe put a boat or something! just my opinions You are right, I tried to put the camera focus on the chair, but that might have been not the greatest idea. Thank you very much for your feedback @unkr3at1v said: I think I remember this room from some kind of vray interior tutorial! Am I right? But the picture looks nice, also if it has a little too much green in it! Greetz, Fritz Thank you very much for your feedback. And you're right this room is from a vray interior tutorial from andeciuala [image: WyMF_app4.jpg] In my new render I tried to incorporate all your guys feedback and I wanted to see what you think about the changes I made. Greetz, Alex
  • Jack the Ripper

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    artysmediaA
    @unknownuser said: @artysmedia said: I tend to use a lot of fog in front (in foggy scenes), framing the scene and not using a building as it would be preferable (as stated above)

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