Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download

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  • Share and get feedback on your projects

    764 Topics
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    Mike AmosM
    [image: 1781651121479-10-2500s-2752440-tri-2004-x-1220-9m-21s-gpu-resized.png]
  • I74s + sketchup =

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    @ken28875 said: You have some pretty cool models. Did you build everything from scratch? I particularly like the interior models. That would be nice to see them textured and rendered with Vray. You can get a free 30 day trial from their website. http://software.asgvis.com/index.php?option=com_content&view=article&id=298&Itemid=233 Thank you ^^, oh those 3 interior scene models i borrow from 3d warehouse ^^, for that industrial factory too. I call it manipulation art. Yeah i know about free 30 day trials, but you see i working with pc made from wood, so i afraid that it can explode one day.. Ups i forget to add couple "abstract" images. [image: Gxg8_GTWHI21.jpg] [image: GNPJ_GTWHI13.jpg] [image: 7j77_GTWHI4.jpg]
  • Render this: banner

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    soloS
    Threw some glass in and greebled some faces [image: bannertzp.jpg]
  • Solar Pergola

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    EarthMoverE
    Fixed post above Mushtaq. Sorry about that. Here is just texture as well. [image: aCX1_SolarTexture.jpg]
  • Ikea Living Room

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    It was rendered in Kerkythea using MLT. I had all the point lights set to produce soft shadows so not sure why they came out so harsh. Maybe I should be using spots rather than point lights or maybe it's something I'm missing. Agree with point about empty room - I just threw it together to practice rendering so didn't spend too long on it. Thanks for comments.
  • Rubik's Pencil

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    @d12dozr said: You can also export a Hidden Line view from Sketchup with the same view as the render, and overlay it in Photoshop (or similar software) using 'Screen' to allow only the black lines show. Thank you, I didn't thought about that possibility, it doesn't look to difficult to do. I'm gonna try. @d12dozr said: Solo has set up a 'Render This' challenge here. Hopefully this will help you get started rendering and give you some more ideas That's awesome, Thank you.
  • Hotel room

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    ken28875K
    Bonjour Frederic, Very nice render. I like it a lot. Sketchup UV mapping is pretty bad, but you bed blanket and pillows look really nice. May I ask how you did the textures for them? I would appreciate if you could share them. Merci beaucoup et bonne journee! _KN p.s. I checked out your website. Really nice images. Which ones are real pictures and which ones are 3D renders???
  • SpeedSolving.com Logo with Sketchup

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    TIGT
    Well done - 'who dares wins'...
  • Photomatch-a favour for a friend

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    ken28875K
    Cool render, Oliver. a few suggestions: You might want to fix the shadows. The shadows of the people on the left don't quite match the ones on the right. Looks like you have two , one on the left and one on the right. Also, play with the colors and saturation to make the people merge better with the scene. One more thing: the shadow of the tree on the building on the left side seems a little bit too dark. Try to make it a tad lighter and maybe softer. Best, _KN
  • Simple bathroom

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    mitcorbM
    Very realistic and believable. I see three areas that you may wish to tweak. The hanging towels seem a little too crispy for the overall lighting. Perhaps the sconce parabolic light pattern needs to soften or diffuse where it strikes the wall? And the rug edge may need some "fur" overlap to soften it as well. But, because everything else in the room has such clean lines, I am almost hesitant to say these things. By the way, what would the water closet look like in this fixture set?
  • Wooden roof house

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    Bryan KB
    Holy cow! That looks almost like an apartment I had a long time ago. Love that ceiling!
  • Acer

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    Bryan KB
    That's a great photo! Just kidding. Excellent job.
  • SA-341G Gazelle Helicopter (Thea Render Beta)

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    Bryan KB
    Dannnng. One of my favorite helicopters. That's just about movie quality! (Just a figure of speech. It IS movie quality)
  • My First Shader Light Render

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    Bryan KB
    @mitcorb said: I am guessing you would want to work on that crisp shadow cast by the building onto the "distant trees". Edit. I can't say I would do any better, however. The backdrop trees are just a photo on a "flat". They really should be replaced by modeled trees or something else if anyone has suggestions? The foreground trees were made with RpTreemaker in SketchUp. I'm still getting the hang of that plug-in. Yeah, the sky isn't what I wanted and the shadows are "off" as well. But hey, I'll get the hang of it eventually. My current priority is still mastering SketchUp itself.
  • Shura's event designs

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    Bryan KB
    Excellent work. Lighting is always the hardest thing and often neglected in real life, yet it makes all the difference in feel and mood of any space. Well done. Thanks for sharing.
  • First twilight (demo) render

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    bmikeB
    Starting to use the materials editor... Running pretty slow on my laptop. If this works its way into my workflow I'll need to step up to a workstation. [image: OErV_honeoye-rendertest7.jpg]
  • Home 12

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    pmolsonP
    EarthMover , Thanks for the tree link. I think I need to remember what size the final image will be viewed at when I am changing foreground items. I tend to get hung up on making the stuff one will not see correct and that takes time. I am zoomed into individual pix level too often when I am editing. So, Thanks again for your and others advice. Viztecture,You mean I will make money at this someday? Paul
  • Random renders using Thea.

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    My first try to render car in Thea. Model is downloaded from 3dwarehouse .. [image: or0M_Veyron_thea.png]
  • Home 11

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    pmolsonP
    @jo-ke said: looks very good!! Personally I would change the rooftexture, it looks a bit like tiles Agreed! @earthmover said: Another tip for finding high res grass images is to search google images for "golf course" and change the image search size to "large". Lots of good hi-res grass with different angles and shadowing. Thanks again. p
  • C-13 & C-15

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    ken28875K
    Very nice furniture, Roberto. Have a great day! _KN
  • Prison In Shaderlight

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    Good point, I did start off with reference image but it would certainly give a much more foreboding feel if the corridor were longer. In terms of depth... have you used one of the Beta's? because I know the previous ones had an issue with tone mapping which meant images looked quite flat. I'm using a newer beta which theyve fixed all those problems and its looking good now imo.

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