🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

子版面

  • Share and get feedback on your projects

    760 主題
    17k 貼文
    D
    Would you be willing to share the file?
  • Alley

    5
    0 評價
    5 貼文
    680 瀏覽
    R
    [image: teaV_baza_police_station_sm.jpg] As Yogi Berra said, "Deja vu all over again." Your render reminds me of police headquarters in Baza, Spain. A nice place to visit, but I wouldn't want to live there.
  • Reception Desk...

    6
    0 評價
    6 貼文
    622 瀏覽
    daleD
    Really fine way to take a standard desk and turn it into something quite pleasing. Great stuff Ross.
  • Innovation in 3D Movies

    3
    0 評價
    3 貼文
    417 瀏覽
    boofredlayB
    Thanks Oli, I like that one the best as well. Smart drop is a one click operation whereas Fur has more parameters that I honestly have not explored at all.
  • Rocks again

    33
    0 評價
    33 貼文
    5k 瀏覽
    michaliszissiouM
    I love it, These textures on rocks are a photo combination, parts of my watercolors sometimes. Now watercolors again LOL. Its the horizon, the lighting on the see what doesn't look OK. You used a background image, not reflected material, thats why. This nice figure looks more convincing now. Try the higher definition rocks too. @unknownuser said: I only wish my real watercolour skills could get as good a result Your wish could come true, normally a watercolorist never uses white paint. This is a myth. I little bit of white with dark brown-black and lot of water for transparency is what gives these grey tones. A trick coming from the king of this medium. Dürer... and spray using your finger on brush ... Andrew Wyeth.
  • 2 exterior renders

    9
    0 評價
    9 貼文
    900 瀏覽
    boofredlayB
    Great start; I have a couple of comments if I may. The brick at the top of the opening seems to be a half brick. The ceiling in the opening seems to be hanging brick, how do you plan on hanging that brick? The siding on the upper would typically have corner boards.
  • Shaderlight and fur plugin

    3
    0 評價
    3 貼文
    532 瀏覽
    spenceS
    Very nice Martin That looks great and 10 minutes is quite fast.
  • Recent Projects

    11
    0 評價
    11 貼文
    1k 瀏覽
    S
    Thank you for all the kind words guys...I have a few projects that I am working on now, but when I wrap those up, I will post some wireframe/SU views to give everyone a better idea of the post production work that went into a lot of these. I am glad everyone enjoyed my work and thanks for the comments.
  • [Split] My render - your opinion?

    3
    0 評價
    3 貼文
    520 瀏覽
    michaliszissiouM
    Welcome and as ken said, a good start. @ken: Kepf may has his own plans when importing to poser. Even better kepf, you could export the obj from poser to blender and render there (much more options), you may want to convert obj to 3ds (blender) and export to SU free. I like imports-exports, I'm good on this LOL But the real problem is the exports from SU (especially the free version). The pro version has a decent obj exporter OK. Try to find and use the SU6. It exports to google earth (google earth 4) format. Rename it to .zip, unzip it and you find a decent collada file at last. Use this. Don't expect much from textures though, the reversed (bluish) faces are a problem.
  • Tudor style house rendered in Shaderlight

    11
    0 評價
    11 貼文
    2k 瀏覽
    ken28875K
    Great job! Keep it up. _KN
  • Garden

    15
    0 評價
    15 貼文
    1k 瀏覽
    D
    A different project this time,I will be re rendering as the original render had quite a low light cache setting which became more noticable when I increased contrast(more so around window reveals which show some burn out as does the seating at foreground) [image: un3p_night.jpg]
  • House Exterior / Vray (Improved post-pro)

    4
    0 評價
    4 貼文
    1k 瀏覽
    C
    very nice brick textures on 3rd image "Good Job"
  • First set of renders with Thea

    9
    0 評價
    9 貼文
    2k 瀏覽
    F
    Hi Eric, Very nice set that we have here...Congrats...
  • Motherboard render

    9
    0 評價
    9 貼文
    919 瀏覽
    P
    Another quick one [image: Xlcv_Motherboard3.jpg]
  • WIP Kitchen

    3
    0 評價
    3 貼文
    511 瀏覽
    soloS
    Mike, I agree with Dermotcoll on the upper cabinet size thing, as well as lower cabinet size as it needs to open and clear island, looks like they will be too large as well as causing an obstruction, besides being against code. Why not have them slide instead? that way you can keep the over-sized look. The upper cabinets also look too high, whats the distance between counter-top and cabinets?
  • First steps with Thea...

    10
    0 評價
    10 貼文
    1k 瀏覽
    F
    Thanks for your comments, I will update soon...
  • WIP Santa Maria

    10
    0 評價
    10 貼文
    1k 瀏覽
    Bryan KB
    Fantastic! Thank you 11zulu.
  • Dual Dwelling home SU>Maxwell

    5
    0 評價
    5 貼文
    562 瀏覽
    RichardR
    Hey thanks guys. I'm making great use of the technique I worked out for positioning foreground clip mapped trees to get shadows exactly where I want them, which for most shots to break up larger plain surfaces. Fairly simple trick of turning off perspective and orbiting till your camera and shadow cast match then where ever you want the shadow you can position the billboards (clipped trees) exactly WYSIWYG - very handy and very simple with NO testing needed! BTW yep the image is a little over sharpened, resulting from resizing for the web and a bad job of sharpening the reduction. @lapx said: I see you've moved to maxwell from Kerythea. What was the reason for the change? And which do you like most? Sorry mate, I've actually never tried Kerthy! I've been using maxwell since the early betas and now with the new plugin liking it just so much more! Now there is only a need to go into the studio application to include really high poly trees etc that would grind SU to a hault. The little ground plants in this scene if all present would do the same but the proxy and instance feature works a dream. The new plugin includes a trick little feature that includes it's own paint bucket tool to avoid the nature of SU opening the material browser (what a drag) each time applying materials. Another new feature is the ability to assign mapping direct in SU as cylindrical, spherical etc. Here is a shot of the SU scene! [image: KyMu_RANGE-2-HABITAT.jpg]
  • Remodel house and new Garage

    3
    0 評價
    3 貼文
    511 瀏覽
    F
    @unknownuser said: I get those strange reflected lights with Podium too. Just a slight turn in the view usually makes them go away. Hey look at that. It does go away a bit when you move it around. Thanks. I never thought it would be so easy. flynbrian
  • MotorSketch 2 - SketchUp game

    8
    0 評價
    8 貼文
    1k 瀏覽
    G
    Oh dear, I leave the SketchUp community for a while, come back, and find this... Why did I ever leave? Truly this is very impressive, I've never seen anything like this in SketchUp before, I'm also amazed at how well it runs, truly impressive.
  • Wip my house

    5
    0 評價
    5 貼文
    487 瀏覽
    S
    I agree Su is more punchy...btw where did you get the trees. they look great.

Advertisement