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  • Match photo + Vray :(

    sketchup
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    i need to see that link T.T how can i do
  • Image (vector) translation

    sketchup
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    TIGT
    You need full permissions to the folder containing the SKP and the Plugins folder/files - SKMtools folder/files etc downwards!
  • Sandbox

    sketchup
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    This one is from SU basecamp best one I've seen, a little long but a lot of good info http://www.youtube.com/watch?v=NHCEXlEZlo4&list=FLBKlq_AxA8_7mukGP58Serg&index=9
  • Round Edges with Textures

    sketchup
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    Hi Guys, I can make the radius on the edges real quick now though if i have an archway i have too many segments and there is to much work to align the texture around. Is there any pluggin or method to reduce the segmentation? [image: Fk07_segments.jpg]
  • Folding/Unfolding sections

    sketchup
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    A
    @dave r said: There are a few plugins for unfolding. Jim's Unfold is one and sounds ideal - TVM!
  • Layers

    sketchup
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    Dave RD
    Since this is really off the topic of the original post, I split it out and moved it to the Newbie forum. So take a look at this from the help files. @unknownuser said: but then i stil need to make differt layers and turn them off to make a scene from a component that is inside or between oder components. or am i wrong Not entirely wrong. You can make layers for each component if you wish. Depending upon the model, you may not need to make one for every component. You might create a layer for each type of part in the model. If it is a piece of furniture such as a table, you might make one layer for legs, another for the top, a third for the skirting boards and so on. @unknownuser said: i tough when ther wil be a plugin that can make it work that you can open a component whit the view mode hide rest of the model switch on and then you can make a scene of it and it whil save this the selection this would make it very easy to make scene's from different components! There's no need for a plugin to do layer management. You can do this via the native layers manager with no problem. Follow the guidelines in the link I posted above. Make layer associations for components or groups but leave the entities (edges and faces) within associated with Layer 0. Leave Layer 0 as the active layer at all times. Using the table example, suppose you want to look at a leg component. turn off the visibility for the skirting boards and the top and you'll see the legs. Orbit and zoom as needed to see the detail you need. then make a scene. If you want to look at the leg from a different point of view, orbit and zoom again as needed. Make another scene. Note, as long as you want to look at the leg, you need do nothing further with layers. If you want to look at the skirting boards next, turn off the leg layer and turn on the skirting board. Then create a new scene or scenes as needed. It's pretty easy but if you do it incorrectly, you can get the model messed up.
  • I can't even make a simple void

    sketchup
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    Thanks everyone for the very kind help -- yes, the "flicker" part was what I was missing! It's always the stuff that's so obvious the tutorials don't bother mentioning, that trips me up!
  • Interpolate Curves/Faces

    sketchup
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    Thanks Ogan, That looks like just the thing. Lots of other tools in there that look rather useful for making my designs a little more 'voluptuous', too. the Luddite.
  • Migrating my Windows license to my new Mac

    sketchup
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    @tig said: Please remember that SCF has nothing to do with Google. If you sent the request just 2 days ago remember that it's still the weekend! Perhaps you'll hear soon next week... OK. Thanks. I was just surprised that I didn't get the usual auto-reply saying the message was received.
  • Threading a part?...

    sketchup
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    Dave RD
    If I may, I'll pass on something that works well for me. I have broken down the threads into a small component. that is then copied multiple times. That way I can reuse the threaded section and easily adjust its length. [image: 4484626412_c316a75d8c_m.jpg] This wood screw was drawn to be 2" long but I can quickly change it to be any length I need. The threads are separate from the rest of the screw and the threads are made up of multiple instances of the same component. I can add or subtract instances as need to make the length adjustment. [image: PipeClamp1-1.jpg] I did the same sort of thing for the threads on this pipe clamp. I can then make an acme threaded screw any length I wish. Edited to add this image. I was looking for it earlier to add as a reference and couldn't find it. [image: 5662968502_1dc00d333b.jpg] The round head screw was made in a few moments from the flat head screw and the T-bolt was made from the hex head cap screw on the far right.
  • About making polylines!?

    sketchup
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    D
    Thank you dear friends. I would try your solution( I wanted to know the logically possible) And ask if there was any other thing.
  • Extrude by curved vector!

    sketchup
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    I have asked about this problem and there was not any hope for a solution... I tried many things but I think problem is bigger. Thank you for your concern Dear TIG.I appreciate it
  • Importing AutoCad files- why all wonky?

    sketchup
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    TIGT
    Check that you are not importing it with the original CAD origin [untick 'preserve origin' in options] - this might be the 'other side of the country' and therefore mess with Sketchup/OpenGL's graphics - as very very large and very very tiny dimensions cause havoc...
  • Please teach me to fish, ummm, model

    sketchup
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    H
    Catwoman!: Thanks for your reply: @unknownuser said: If you don't want to re-invent the wheel, how about hiring someone off this forum to do it for you? You could collaborate with an expert, and wouldn't have to learn the entire program for yourself. Especially if, as you say, you don't possess the native talents that draw people to this kind of software, then your learning curve may be significantly longer than average. I think I've seen on some people's siggies that they are "for hire..." Umm, it's for a public-service website, and the implication "unpaid/unfunded/shoestring" is completely intended. @unknownuser said: There are lots of SketchUp tutorials and videos to help you learn it, if that's the way you want to go. Sounds like an interesting project. Good luck with it! Yeah, it's a huge amount of material to sort through to find relevant training material, and I haven't been very successful at it so far. I was kind of hoping to find a group of people somewhere doing similar work. Thanks, hen3ry
  • Round corner crash xp pc

    sketchup
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    TIGT
    I suggest you repost in the tool's own thread - you're more likely to get a response - also see if you get error messages in the Ruby Console, provide screen shots of settings etc, as there are many possible causes, and Fredo is not psychic...
  • An easier way to do this?

    sketchup
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    TIGT
    That's a very useful reminder Gaieus ! Not so OT Alternatively change the group's layer to Layer0 before you explode it... I think someone once wrote a script to explode groups whilst leaving their contents on their existing layers rather than do this annoying default layer swapping
  • Hello fellow sketchupers !

    sketchup
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    and how to use material collection ?
  • How can you check if your object is square - level?

    sketchup
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    dukejazzD
    Hi 5 steps that may help you. Use the command bar; Window - preferences - Drawing - Miscellaneous = check box for Display cross hairs. Use the command bar; Window - Model Info - Units - length Units = set max percision Window - Model Info - Units - length Units = diable lenght snap Window - Model Info - Units - Angle Units = set max percision Window - Model Info - Units - Angle Units = diable lenght snap. Aline reference axes to front and side edge of object by using the toolbar Axes tool. if object has no tangent line then use the toolbar circle tool to make a tangent plain. Set veiw to front view by using the toolbar front view tool. 5)Draw lines or guide lines as need. Have fun
  • About matching 2 object in 1?

    sketchup
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    Dear Dave I appreciate your concern... Sincerely A.A
  • New mac user

    sketchup
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    ToboboT
    @unknownuser said: Also, have found painting with textures and colours etc a bit difficult...the pc method seemed so much easier with onscreen colours etc being modified instantly as colour- sliders etc are being altered.Is there a tutorial out there for the Mac method? I'm on my work PC at the moment but the texture editor is as follows. Double click on the texture you want to edit. then the edit window appears, then along the top of the window are the colour wheel and the sliders click on them and it should be what you are after.

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