@userquestion said:
Dave, could you point me to the URLs for those videos?
Try this one to start.
@userquestion said:
Looking at the before & after PNGs, the change looks like
a. splitting it apart
b. chopping off the right legs/apron
c. copying the remainder and flipping it, and
d. inserting an intervening area with top
Not exactly
@userquestion said:
I was thinking more of a situation where I have, say for example, a breakfront/cabinet with drawers, doors and interior parts. I might want to massage it wider, and re-gauge the relative sizes of the doors and drawer fronts. Making the cabinet wider (if I am thinking this right) involves: moving the right end over; stretching all the intervening stretchers etc on the carcass and their stiles/rails; then playing with the drawers the same way. It just seems....ugly....to have to touch all that stuff.
Another example would be a plain kitchen cabinet. If I wanted to stretch it (without changing the vertical components), I have to make lots of interior adjustments, frame adjustments, and drawer adjustments. And then, if I don't like the size, or need others, I have to repeat the whole thing all over again.
Working out the workflow, or easier ways to maneuver the workflow, is my goal. I sense I am handy enough with the software, but this trick eludes me. Maybe after I look at your examples, I might catch a trick or two, new.
I'm thinking, too, that I am wanting too much from the components behavior....
I don't find it "ugly" to touch all of the components. By going through the model logically I know when I get finished the model will still be accurate. I don't find it to be a problem at all.
By correctly using components and nested components, it is all pretty easy even on complex models.
I mentioned Dynamic Components before. They could be used but in order to keep tenons the same size while changing the length of an apron, the apron would have to be made of three separate parts. The tenon on one end would get moved while the center section would get scaled. The downside is a cutlist would be full of garbage dimensions. And DCs aren't quick to make. I can easily modify an entire model before I could make the DCs to build the model in the first place.