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  • Color by Layer Paint bucket

    sketchup
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    cottyC
    nice idea +1
  • Finding untextured polys

    sketchup
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    P
    This answer actually made me find a way to do it with Thomthom's selection Toys: First I use Select --> All on selected layers to select everything, including edges and faces inside groups and components. Then I use Select Only --> Front Default Material so that only faces without textures are selected. Groups, Components and Edges remain selected, however, so if I use the paint bucket to give my selection a texture (so that I can find the faces I am looking for with Material Maintenance), I paint these too and Material Maintenance selects them as well. Therefore I use sketchUV (with the untextured faces selected) to assign its placeholder texture to them by right-click --> Planar Map (view). Now it's easy to find these Faces with Material Maintenance, and as it is very eye-catching with it's colors and numbers, even just by looking at the model. It sounds a little complicated when I explain it here, but it's actually quite convenient. Thanks for your help!
  • MULTISCATTER OR VRAY scatter for Sketchup

    sketchup
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    M
    or simply use the fur pluguin or spray component
  • PLUGIN for component definition naming

    sketchup
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    sketchartist023S
    @sdmitch said: Yes it only creates a component if there is "attached" text. I will put the code into a plugin and send it to you by Personal Message. Wonderful thank you very much This is my first time asking for help on here and I appreciate every bit of return given!
  • [wishlist] SketchUp Viewer

    sketchup
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    S
    Hi There, The measuring tool is definitely a must have. Clients are always after numbers after all
  • Trim multiple objects against one object in one click

    sketchup
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    pilouP
    Yes Visuhole is a task!
  • Sketchup Paneling Tools

    sketchup
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    jeff hammondJ
    @pilou said: So take this free one! for Mac and PC http://www.youtube.com/watch?v=MkgoHZowtTU heh, thanks frenchy.. but i think i'll wait for grasshopper on mac before venturing down the blender road
  • Plugin Request: Export as .amf

    sketchup
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    J
    I didn't see that, thanks Marcus. Colors and textures seem fairly straight forward. There is a color hierarchy similar to SketchUp where Face (amf triangle) color over-rides Group/Component (amf Volume or object) color. In amf, vertices may also have a color although I am not sure how that might be represented in SketchUp.
  • Warehouse Better Quality Results

    sketchup
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    S
    Thats right Sir and i know the last humanfrieldly person is eath a long time (Nicola Tesla) Sketchup helps alot people make the day and survive This hard Times i also try to make money with content. But some drawers outsite the stupid ones like me uploading free quality models. just search for autors and excluding some autors in the warehouse can help a lot. Please Sir think about it with your developers The normal Sketchup User Way is : Try out Sketchup with simple Tools and downloading the most models First profesional drawings , more Plugins installet and mabee trying to make some money with Sketchup. 3.Buy Sketchup Pro and some Tools from this moment the people making money and buy everything Models , Treelines , High speed trees ...... Please remember your first days with Sketchup 5 esense3d
  • Rotate texture within Paint Bucket Window

    sketchup
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    eneroth3E
    Makes sense but should be under "Texture". Perhaps these buttons could be added where the colorize and reset color options are now and those two could be moved to a new line and be next to each other.
  • Import pdf into sketchup

    sketchup
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    jeff hammondJ
    @andybot said: Not being a Mac person - does it come in as vector or as raster? If it's vector, it may make it worth looking into... raster
  • SKETCHUP_CONSOLE.clear

    sketchup
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    J
    It is in the release notes, but it still does seem somewhat obscure.
  • SketchUp 2014 Wishlist

    sketchup
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    Rich O BrienR
    Looks like your in the wrong wishlist...SketchUp 2014 is out nearly 12 months.
  • [REQ] Double Face Hole Cutting Components.

    sketchup
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    JQLJ
    Yes I will. Thought of doing that but was in a rush...
  • Outliner-like interface for components window

    sketchup
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    JQLJ
    Yes it would!
  • Automatic label in sketchup

    sketchup
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    I
    yes, please advise if there is a script available as this would be tremendously helpful
  • Line weights, hatching and auto dimension for legible dwgs

    sketchup
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    SkalpS
    @garyion said: My wish is for Sketchup is simple - to work like a typical CAD package. Firstly to be able control Line Weights - maybe like via layers or object properties like autocad Black - 0.18mm yellow - 0.35mm Brown - 0.5 to create quick legible drawings. Auto hatching when sectioning thru objects - Trimble buy and integrate Skalp to create quick legible drawings. Auto Dimension - Similar to Autocad inventor To auto dimension a plan or section in an architectural manner. http://www.autodesk.co.uk/products/inventor/features/all/gallery-view see - Manufacturing and design documentation video to create quick legible drawings. Trimble buy Skalp? I like the idea I don't think that will happen soon. But I can tell you all other things are on our to do list. We work full-time on Skalp and it's our intension to make more of Skalp than just a section plugin. I can only ask you to support us and you won't regret it in the future.
  • Model Sync

    sketchup
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    S
    Thanks, will check out both plugins
  • Better Entity Info box

    sketchup
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    A
    Dan Rathbun, thanks for the info, unfortunately it is not so useful, imagine there are 300 components, and you must be add those entry attributes to the box for each. If only Position and Rotation would be added by default. I just wish SU would have that transform tool like many other CAD software has
  • High Res Textures

    sketchup
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    A
    I wonder why 2048 is considered "maximum texture size" even if graphic cards may support 16k? @unknownuser said: Any way to force SU to go bigger Draw edges to split faces and texture images into "tiles", with each tile displaying 2048×2048 pixels? It's possible but not trivial to do with the Ruby API ( UVHelper.get_XYZ is missing, and workaround is slow), and for the modeler such a model would be harder to modify.

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