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  • Square peg???? Round hole?????

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    Modified a bit with a hidden wrapped collision volume approximating the cylinder (the one on the top). Show the collider by enabling the HiddenCollisionVolume layer. Now the cylinder itself is ignored and represents only the visual. jeff adds a hidden collision volume around one of the pipes (see HiddenCollisionVolume layer)
  • Slider Path?

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    N
    Ok.Thanks for the help!
  • No "Joint Properties" window

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    Thanks!
  • SketchyPhysics Alpha

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    In the super-experimental version which no-one really uses (SP3X Jun27th), you can set a body's damping. What that means is with gravity set to 0, objects will carry on moving forever unless stopped, so you can create a true orbital motion sim by setting a static 'sun' as a magnet (which actually acts more like a gravitational field), and setting the planetary bodies to magnetic. If you give them motion at the start of the sim, they should fall into orbit This was shown by one of CPhillip's demos, but I don't know where to find it Anyway, you can get Jun 27th here: http://sketchyphysics.wikia.com/index.php?title=Special:Outbound&f=SketchyPhysicsWiki&u=http%3A%2F%2Fsketchyphysics2.googlecode.com%2Ffiles%2FSetupSketchyPhysics3x-Jun27.exe, but be warned, not many people use it, since you're not supposed to share models made with it on the warehouse.
  • One controller

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    sooo.. now im gonna learn it a bit ;D P.S. The topic can be closed now
  • SketchyPhysics

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    yea thx i downloaded a file and it works perfectly
  • When I try to connect joints, a message says I need RC1

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    You have to hold the control (Ctrl) button when you connect joints or they won't connect. the message is for people who download a file from the warehouse that uses sketchyphysics 3, but they only have sketchyphysics 2 installed
  • Work on a Mac?

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    Success!! Got it to work. I was right clicking the app and getting to the plugins that way. Didn't work. When I went the long way to /Library/Application Support/Google Sketchup 7/Sketchup/plugins then it worked. Different location... truly mattered. Thanks to all of you for your help!
  • Chain simulation

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    Thanks, Pilou, I actually use a VERY similar (albeit slightly more robust) plugin for Rhino called Array Curve Plus. So, I'm able to get the chain constructed, I was just having problem with Sketchy Physics acting.... sketchy. It was, and is again, making my groups bounce around like they were having convulsions. It worked fine earlier today, and now when I start it, it does the same thing again.
  • Sketchy Physics and Ruby

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    @unknownuser said: He actaully has posted...493 posts. That I have, but it's certainly been a while I think it's possible, just difficult. From what I've found, you generally have to change the way SP works to achieve deep-down stuff like this, so it'll either only work on your machine, or it'll have to use LazyScript (the problem is the 'runtime' part... joints are initialized at the simulation start using their set attributes). I'll look into it a little further though, it'd be a useful feature to have SP unfortunately doesn't have an API, and I think it'd be pretty hard to understand if it did
  • Working on new scripting system.

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    It's been a very long time since any news
  • Issue with objects moving through each other

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    This is a simple mistake; basically, SketchyPhysics doesn't recognize the exact shape of the parts you have made (except in the 'special' case of the staticmesh, which cannot move). Instead, it essentially scales the selected physics shape to fit the bounding box of your group. To create complex shapes, with indentations, you need to combine simple shapes... for example, creating some grouped boxes, and then grouping them all together, keeping the overall group's physics shape set to 'default'
  • Making a loaded spring

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    Assuming you have SketchyPhysics 3 experimental (SP3 X), you can use onTouch to help with this. First, instead of a spring, use a slider, set a fixed value (0) as the controller, and play with the accel and damp until you get it satisfyingly springy. You can then replace the controller with a variable, e.g. getVar("spring",0) Then, in onTouch of the same object, use setVar("spring",1) This means that when the object is touched, the 'default' position of the springy slider will move from the 0 position to the 1 position.
  • On load of sketchup, start Sketchy Physics?

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    Ok, what about assigning the "Run Simulation" Play button to a different menu item, like on the plugins menu..then I can call it from a menu at least. I've looked at the code, and there is a StartPhysics() routine..but I can't get it to call from anywhere without errors. @hobbnob said: nope, but there's probably some way of doing it, just nobody knows how
  • Susers

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    bump
  • SketchyPhysics3 Release Candidate 1

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    Hi Dakota I'd love to see a regularly updated and well managed website for SketchyPhysics. Has anything come of your offer so far? Rob
  • Trying to make a Sciccorlamp

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    Well I think I found it out on my own. Here's how I did it now.Finished It's still not perfect, but i'm happy for now JLogan.
  • [BUG] Inspector Under WINE

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    Okay then it must be wine itself.
  • Scale in Sketchy Physics

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    Awesome!!! That did the trick. Thanks so much.
  • Sketchy physics API

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    Bravo Sriranjan. I am impressed with your skills! It is good to see such an advanced use of SU and Ruby!

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