Square peg???? Round hole?????
-
HHHmmmmm...... so....how could you have a solid cylinder slip into a hollow cylinder and not have SketchyPhysics reject the "hole" idea...?
-
Modified a bit with a hidden wrapped collision volume approximating the cylinder (the one on the top). Show the collider by enabling the HiddenCollisionVolume layer. Now the cylinder itself is ignored and represents only the visual.
jeff
adds a hidden collision volume around one of the pipes (see HiddenCollisionVolume layer)
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement