Square peg???? Round hole?????
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HHHmmmmm...... so....how could you have a solid cylinder slip into a hollow cylinder and not have SketchyPhysics reject the "hole" idea...?
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Modified a bit with a hidden wrapped collision volume approximating the cylinder (the one on the top). Show the collider by enabling the HiddenCollisionVolume layer. Now the cylinder itself is ignored and represents only the visual.
jeff
adds a hidden collision volume around one of the pipes (see HiddenCollisionVolume layer)
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