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  • Mass and Density

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    luckyvacL
    sorry...
  • Scene Transitions with Animations

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    Forum author Mr. K. has implemented a script into a cube that allows the simultaneous run of a physics simulation and scene transition. Here is a test video example: http://www.youtube.com/watch?v=-FefrAAGfpU With proper adjustment of the scenes and the transition rate in the script, the simulation can run very smart. Link to the post with the scripted cube: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=36109%26amp;p=345444%26amp;hilit=scene+in+physics#p318368
  • Configuring Servos

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    D
    Cheers mate.
  • How to pick up sheets?

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    D
    Good job! Anton Thank you so much!
  • How to return a mechanism to the the original position?

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    E
    I exported the SP animation to KerkyThea and rendered directly. Kerkythea saved everyframe to my desktop within a folder (which is starting with "Anim_*") in jpg format. Then I used the free MakeAVI software to merge all the jpg's as a movie. I am not happy with the quality and the flickering of the shadows. I don't know how to fine tune KerkyThea.
  • How do I make indestructible parts in sketchyphysics?

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    D
    I'm no expert but, just as you can't copy joints and expect them to work, perhaps there is a limit to the number of times you can drag a copy. Why not try a smaller number of links, then copy that entire length rather than just to last 2 links or so. You might have to change your model status to 'compound 2'. As I said, I'm no expert. Edit. make sure your individual links are solid.
  • Moving small objects ...... not working ?!?!?!

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    I have a similar problem to Redblock. Where does one change the world scale, and ditto the query about over-sized joints when working on small dimension models. I'm working on a bicycle chain of approximate true size. Anton, tried your idea but nought came of it. BTW, using SP3.5.6 in SU2014
  • Simulation aborted

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    Thanks Anton. Not quite right but I'll have a go myself now that I've up-graded to SP3.5.6 I notice that I have to modify some parts so will changing them, change your animation. ie, hide the control lever that now comes through the side of the fuselage due to a narrowed nose section, or adding the cut-outs in the floor to accept the wheel? As for the mains, I thought I left an angled torque drive to show rotation axis. Never mind, as I said, I'll give it a go myself. Once again, cheers.
  • First working power jack in Warehouse

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    N
    Thank you for the help! I'm glad you could help me out! I feel I have learned a lot in just the short time since I have started and you have helped me improve. Happy the community here is helpful. Thank you
  • Can not install Sketchyphysics on Sketchup 2014

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    Thanks TIGer .. it worked for me too.. somebody on the search told to rename zip to rbz.. and then it will work. but didn't work. your link to the extension working greatly. Thanks
  • HELP ..... CAM and FOLLOWER motion in sketchyphysics.

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    OK , I got it .... [image: Gsgs_Camcam.gif]
  • How to stop elements from separating...

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    @o0rico0o said: Great, I've them all connected up but, disabled the static property but they remain fixed. Can This be changed? I need them to move rather than remain static? How can I make this possible? Disabling static property of the joint won't do anything. If you want the joint to move, you need to create it inside the desired parent body. Specifically, one level deep inside the group. Then connect the joint to the desired child body, using the joint connection tool.
  • Sketchy Physics help :O

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    I have the same problem! The dialog box is blue, and I can't write anything, it says me: "Script Error: uninitialized constant MSketchyPhysics3::ControllerContext::Main".
  • Multiple joints and changing statuses.

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    D
    Thanks Anton. I hadn't noticed that group conflict.Will fix it when I'm ready to add the rest of the system. Again, thanks for your tuition, just hope my 72 year old brain can remember it.
  • Group "ghost boxes" left in play mode.

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    cottyC
    Maybe the debug function is activated? [image: dxRQ_spdebug.jpg]
  • Floating objects

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    D
    Fixed. Made the under-carriage assembly 'magnetic'. Works like my dream now.
  • Sketchy Physics Excavator

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    @anton_s said: I like it. Performance is very bad due to many objects, but that's what realism requires... Good job! Thank you. Yeah the performance is horrible, i think its all the rocks. I dabbled with unity3d for a bit to try and make a game, but that went downhill quick Thank you again for the help John
  • Exporting animation

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    There was no export to video option. You can export to multiple PNG files and combine them into an AVI using MakeAVI.
  • Emitter Fun

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    So it is. And now everyone can see what efforts we take to plan (to sweat out, to squeeze out) these wonderful settlements. I am not ashamed. PS: Could you post a picture of this estate. Maybe I remember.
  • Controlled Splitting

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    Here is another version which allows you to shatter same slab multiple times. slabshatters_v2.skp

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