Have sent my wishes on FB.... very lucky guy.
I'm sure you have the support of the entire SCF community, Kris. Hope you turn to us if you need a shoulder to lean on, mate.
Have sent my wishes on FB.... very lucky guy.
I'm sure you have the support of the entire SCF community, Kris. Hope you turn to us if you need a shoulder to lean on, mate.
Hi SJS, your plugins should work as they did in 2017...
Looks like it's time again.... I'm putting my list together over the weekend.
Feel free to get a jump on me.
@cwmunro - A bit of a workaround but you could isolate your internal walls in a separate scene and apply specific fills to that style. Same for the masonry walls in another scene...
Then overlay them both in LO.
Thanks Juju, haven't missed much I don't think.
Yep, was thinking of 32Gb a a min; always had GTX cards to I'll certainly research your suggestions...
Dual monitors; a must!! Converted to two 27" screens last time and would never go back....
The rest sounds pretty good starting point to grab a shopping basket and head to my local donk builder to discuss.
Hey Pete, you around the halls here? I'm keen to hear what you have to say. 
Nice work, Drew. Well done to all you guys for identifying this market; I think you'll find it BIG!!
Can't believe I haven't bought a new PC for so long...
Any of you hardcore's out there got any suggestions?
Been using this old donk for nearly 5 years and never had an issue but might upgrade and send this one home to the study.
Yep, can be done with profile builder.... I created a 2D 'Robe' linetype a while back and it works well.
Should be pretty easy. Actually I might even give it a crack!
Thanks for sharing, Pilou...! I might subscribe to his vids...
thanks for sharing that, mate. Might have to look at using that!!
This has been a feature request of mine for a few releases. It could be manipulated in settings by a simple tick box.
Revisions are going to be a little trickier but this would certainly be a huge step forward.
@whaat said:
Thanks for your input, halroach.
Yes, this is a known issue. We hope to be able to improve it in the future. The recommended workflow is to use the Double-cut explode locked groups option (right-click menu) after you have finalized the position of your door. Then, you can easily erase the un-wanted faces at the base of the door.
Yes this has always been an issue with components cutting a solid at the edge... in this case a sill.
I've thought for ages that any any attempt at solving the puzzle of cutting through walls [ie solids] would be done with .... eh, solid tools. The subtract tool removes the section of wall to make the opening and when the opening is removed the subtract tool is reversed.
I am no programmer so wouldn't know if that can even be done but it just seems logical to me.
Hi Sam, just have a question about what's going on here...
When I select the random texture option and select the source of the textures, I select a .skm file then I get a material picker dialogue box showing on the screen that has nothing but a select button.
Any suggestions?
Edit: I have loaded the latest rbz file by the way....
@rich o brien said:
@utiler said:
I'll have one with you in September sometime, Rich. Might be in your neighbourhood.
Visiting the Emerald Isle? If you are then make sure to pop over to me. We'll show you a few sights.
Will let you knwo when we've booked. Me and a mate following our boys on a football tour...
Anyone dealing with the [context click] component tool sticking..?
Not sure what's going on; here's a screen video.
I'll have one with you in September sometime, Rich. Might be in your neighbourhood.