@wolfy said:
I agree, having a tutorial on how to bring SU into MAX to get this quality would be extremely beneficial! I've tried importing into MAX 2011 here at work using MAX's SU import option, but my humble attempt at V-ray for MAX renders are pathetic to put it politely. Lighting and texturing are frustrating. My Vray for SU renders on the other hand look quite good, since I've been using both for a couple years, but I'm looking for MAX quality these days. Any help out there?
Hi Solo/Wolfy
youre right, you can import SU models directly into MAX. It even imports the camera's if you wish, although i like to add my own. The process of importing and setting up your scene is daunting to begin with, but you must be patient and stick to it! Ive spent countless hours viewing tutorials all over the net, and there are thousands of them! Be sure that you know the basics of 3DS MAX and how to navigate, otherwise youll get even more frustrated! Take the time to get familiar with it and do some basic poly modelling and apply some basic materials!
From my experience, the KEY when importing models into 3DS is:
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- add vray physical camera
****** in the viewport you want to render, ensure you switch to the vray physical camera view and do not leave it on perspective, this is a mistake many ppl do.
** use the eyedropper tool in the material editor to select the material youve mapped from SU and then apply your updated materials accordingly. Be sure you select the 'show material in viewport' option when applying materials otherwise you wont see it in the viewport.
** ENSURE ENSURE you set the gamme to 2.2 (linear workflow). There are tons of tutorials that show you how to do this!
Thats pretty much it. I would love to do an in depth tutorial but im way too busy to do one in the near future, if i find the time on the weekend i may just do that...
I cant express how much time ive saved in rendering because of MAX. Its not because it renders quicker, but because of VRAY RT and the ability to view LIVE lighting in the viewport, you get a very good sense on how the scene is being illuminated...