@holmes1977 said:
That is FLIPPIN BRILLIANT
WOW
I so need to get 3DS MAX and Vray. I too love Vray4SU but cos of of SU limitations, I cant see how its ever going to be able too achieve Vegetation like that.
Thanks... Yeah i was quiet happy with the results. 3DS/Vray has ways in which to handle so many polygons as per the grass images below. All you do is create a small patch of grass (5 or so strands) and then 'instance' this as whats known as a vray proxy and you can 'paint' it as many times as you like without consuming CPU/RAM. It makes reference to the original small patch of grass and thats all there is to it! Quiet simple once you get your head around it!
Although, i find Vray SU is quicker at rendering so far for whatever reason! BUT, 3ds Vray is SOOO MUCH better at creating materials as you can see them LIVE in the materials editor (SU Vray editor is too small, cant see material properly) along with LIVE shading in the viewport... makes things much easier... no need to wait to render to see what the lighting is going to look like, you get a general idea once you set up your scene!
Thanks for the feedback!