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    • renderizaR

      Anyone here likes to make music?

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      T
      Hi Renderiza, Yes, I'm another amateur musician. Went through pretty much the same process as you - a bit of formal education at school, trombone in the school band etc. that just made me bored and frustrated. I think that's often the case, even for people with far more talent than me - too much concentration on the 'orchestral' style, and too much emphasis on formal 'rules' - not exactly inspiring if you are a youngster wanting to take the first steps to emulating the music that you like on your mp3 player! Then I discovered "DIY punk", bought a bass the same day my mate got his first guitar, and never looked back. In many languages, we talk about 'playing' music, not 'operating' it or 'constructing' it, and I think that the element of 'play' is exactly what can open doors for people to start exploring music - without feeling self-conscious about their 'skill level'. And the technology available cheaply now means that this can be in any style of music that floats your boat, or even 'sound design' - a also have a little hobby building VST plugins to make my own sounds to play with. I don't play for an audience any more like I used to - but it is a shame to only concentrate on what we can present to other people publicly. After a crappy day at work, and too long in front of a PC, there's nothing to beat sticking on a pair of headphones, and disappearing into that "other world" for an hour. I'm a great believer in Joe Meek's old adage; "If it sounds right, it IS right" - so long as what comes out is communicating a little of what you feel inside, then 'technical perfection' is just one option among many, but not essential. Being able to play 300 perfectly pitched notes a second is no guarantee that the tune will move people emotionally (I love loud guitars, but 10min "shredding" solo's bore me stupid!) Your YouTube snippets sound pretty good to my ears - way different to my own 'style', but each one definitely has a 'theme' that captures a certain mood. They would fit very nicely as the kind of music used in film, TV and games to set the context of the action.
    • renderizaR

      Why did Google sell Sketchup?

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      thomthomT
      @unknownuser said: Why did Google sell SketchUp to Trimble? Google are moving to automatically generate building for Google Earth - making redundant all the manual labour. @unknownuser said: My wish is that the Trimble team will expand the API so that ordinary people like me will make their own tools. At Basecamp it was emphasized that the API would be expanded. They are even hiring. Good signs.
    • renderizaR

      How to modify texture color with code?

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      A
      I think when setting a color to a textured material, the change becomes visible immediately, however the API does not differ between colorizing (checkbox in the materials browser) and color-shifting (pointer on the color wheel). Assuming you rotate the color wheel of a material A and get material B: [image: Z4QK_colorize.png] We can then read the color value of B: ` material.materialType 2 color = material.color Color(200, 147, 62, 255)then reset it to the texture image's original look: material.color = nil nilThis way we get A. material.materialType 1then trying to set it again: material.color = color Color(200, 147, 62, 255) material.materialType 2` This time it is also colorized (C) and we have no control about it.
    • renderizaR

      Join to win a steam game Tomorrow!

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    • renderizaR

      Win a steam game called 'Pid' !!!

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      renderizaR
      Hi, You entered this giveaway solo which if you translate your name from spanish to english it means 'alone' so congratulations for winning! Hope your kids enjoy the game! Note: Sended you a PM explaining how to get the game.
    • renderizaR

      Animations for my Key Scene Plugin

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      pilouP
      Not Calatrava him-self: he uses Pencils and Brushes! But surely his collaborators! first drawings [image: 4calatrava.jpg] in reality [image: 0004.jpg] Preparatory sketch for Wave, 2001. Watercolor and graphite on paper. [image: sketch.JPG]
    • renderizaR

      [Plugin] Key Scene v1.0.3

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      renderizaR
      [pre:2y7rh979]Author:: Renderiza Plugin Name:: Key Scene Version:: 1.0.3 Date:: 8/29/2013 Cost:: Free[/pre:2y7rh979] New KeyScene v1.0.3 is released! [image: key_dialog.jpg] %(#909090)[Changes: Added a field at the top that says "Editing configuration for scene <scene name>" so that it was more clear which scene was being modified. Fixed bug that will appear If you launch without any scenes in the model, that would get this error in the console: Error: #<NoMethodError: undefined method description' for nil:NilClass> C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/RND_KeyScene/RND_KeyScene_loader.rb:103:in push_frame' C:/Program Files (x86)/SketchUp/SketchUp 2013/Plugins/RND_KeyScene/RND_KeyScene_loader.rb:51:in `initialize']
    • renderizaR

      [Plugin] Rain - v1.0.0 Beta

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      renderizaR
      Hola, Que bueno saber que personas que hablan español visitan este sitio. Muchas gracias!
    • renderizaR

      This was my final university project

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      unrealVizU
      Can't see anything... Did you attache it?
    • renderizaR

      Edit Watermarks by code?

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      renderizaR
      I was hopping there was more functions regarding watermarks with the API, maybe in SketchUp 9 who knows. For creating water drops on screen I guess I can still make it work by animating the Scene Manager to desired style. Thanks
    • renderizaR

      Architecture animation

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      renderizaR
      @qqq said: Looks very fresh and dynamic! How much time did it take for rendering/assembling video? Each frame was about 4 to 5 seconds and the hole animation I can't remember exactly but it felt like around 6 hours. For video editing I first tried Adobe Premier Pro and I could not make the resolution stay good since it compressed the video too much. On the other hand Windows Movie Maker did not altered the resolution which is good. The time for video editing was really fast no more than 2 hours. Thanks
    • renderizaR

      What is the right and wrong way to sell your plugins?

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      renderizaR
      Hi, I was testing the process of screen capturing the animation with Active Presenter and I am not so happy. The resolution setting had to be very low because if not the resulting video would have lagged very bad even though inside SketchUp there was no lag at all. http://www.youtube.com/watch?v=6RGFwNHLfpo Renderiza
    • renderizaR

      Go to specified page by name using code

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      renderizaR
      It worked! Thank you so much!
    • renderizaR

      Train Station Animation

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      renderizaR
      @unrealviz said: Hi, nicely done. What I like are those hand-held shots. They give it a doze of a tension and drama . But I would like to draw your attention to those fast shots at the beginning. They seem just a bit to fast, to chopped. Like chase scene in the accelerated movie from the old times, if you know what I mean!:D Thanks for the critic I really appreciate it. For the camera controls I think is worth mentioning that I used CStools for C4D.
    • renderizaR

      [Plugin] Resballiza Game v1.0.3

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      renderizaR
      New version of Resballiza is available! New Features: Speed Improvement Sound effects Plugin is now a SketchUp Extension If anyone wants to test the game on both SU 8 and SU 2013 so I can receive some feedback about the performance difference between the two I will be really great-full. Personally I notice SU 8 runs the game little faster but it may be interesting to hear from more people. If you have a software like Fraps that display Frames per second that information is really good to know. A lot of improvements have been made to the code thanks to the people at Developers' Forum so again thanks!
    • renderizaR

      Sound Effecs in SketchUp (HELP)

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      renderizaR
      Hi, Its been long time since I talked about this but I want to share some new information regarding sound. My initial goal was to trigger same sound simultaneously and have the ability to overlap sounds without any cutoffs or lag. Just recently I learned how to make use of HTML5 by adding a the following line on web-dialog <meta http-equiv="X-UA-Compatible" content="IE=10"> and this has opened a lot of possibilities with sound. Here is a technique that will enable multiple sounds... On HTML <audio src="sound.mp3" id="snd_test1" preload> On Javascript document.getElementById("snd_test1").cloneNode(true).play() Note: The above line of code is used every time you want to trigger sound. Also for me the only type of sound extension that is working is mp3...I have tested .swf and .wav so far. If anyone has any new info about sound and SketchUp please post it here...Cheers!
    • renderizaR

      Making a SketchUp game named &quot;Resballiza&quot;

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      renderizaR
      @chris fullmer said: Hey, great job! It looks great! Chris Chris thank you very much! Video Update #3 http://www.youtube.com/watch?v=RTuhPfFGl9Y&feature=plcp To download the latest SketchUp game version go here; https://www.dropbox.com/sh/w9m7du0fnhkgwv0/bIqndmMs1S Thanks
    • renderizaR

      Any alternative rendering solution for SimfonIA Animations?

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      ashscottA
      This would be of huge benefit to me right now
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