Sound Effecs in SketchUp (HELP)
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Perhaps...
var snd=document.createElement('audio'); snd.setAttribute('src', 'zap1.wav'); snd.play();
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your code works fine when using the .html extension with
<script>
var snd=document.createElement('audio');
snd.setAttribute('src', 'zap1.wav');
snd.play();
</script>But... when using .js extension and trying to open it with "Microsoft (R) Windows Based Script Host" using this code it does't work.
var snd=document.createElement('audio');
snd.setAttribute('src', 'zap1.wav');
snd.play(); -
of course not...
%(#8000BF)[document]
is the HTML DOM object, only valid in browsers. -
In a
UI::WebDialog
for old pre-HTML5 which is what PC SketchUp currently uses...try using an
%(#8000BF)[<embed>]
tag.<EMBED type="audio/x-midi" src="BackInTheSaddle.mid" hidden="true">
see [MSDN: <embed>](http://msdn.microsoft.com/en-us/library/ms535245(v)
And for the various MIME type strings:
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On Windows there is also a lightweight player in the same folder as the normal Media Player.
It is named "mplayer2.exe"
Also the switch -min or /min seems to work to minimize the interface.
The path on XP:
%(#804000)[%ProgramFiles%/Windows Media Player/mplayer2]
in Ruby that would be:
player_path = File.join(ENV["ProgramFiles"],"/Windows Media Player/mplayer2")
I thot at one time this also was distro'd as an ActiveX control (.ocx file) that could be embedded in webpages ?? (But that may only be MSIE.)
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@dan rathbun said:
In a
UI::WebDialog
for old pre-HTML5 which is what PC SketchUp currently uses...try using an
%(#8000BF)[<embed>]
tag.Here is how I implemented the <embed> tag;
<script> function playSound(soundfile) { document.getElementById("dummy").innerHTML= "<embed src=\""+soundfile+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" />"; } playSound('zap1.wav') // I then place this to play the sounds </script> <body> <span id="dummy"></span> //This needs to be in there or it won't work </body>
The results:
This script plays the sound but causes lag in the game and makes it unplayable. The frame rate pauses until the sound is played and then it continues.
This problem didn't happen when using the UI.play_sound or UI.openURL because I asume the UI::WebDialog didn't play any part in handling the sound so it never lagged.
I think the best option would have been UI.play_sound if it never clipped the sound when trying to play more than one sound at a time.
The UI.openURL is the next best thing because it overlays sound perfectly and it doesn't cause lag but the UI::WebDialog loses focus and I can't play the game no more. I even try to put this <BODY ONBLUR="window.focus()"> on the webdialog but it didn't work.
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@unknownuser said:
Actually, the <embed> method is working great for making a sound if you get hit by a ball or if you grab a live or bonus because I donāt mind the pause to the game in that instanceā¦I actually like it!
The only problem left to resolve is how to produce a sound every time a ball falls without clipping the sound and lag.
Well it doesn't work any good now because I added more bonus and lives items and its just a mess when you grab more than one of does.
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The following solution to be able to play more than one sound simultaneously without sound clipping came to me very randomly. I hope this helps someone and if I ever figure out how to play sounds without small frame freeze then I will post it here. I have gotten less frame freeze using "swf" files but stiil looking to have none slow downs.
<html> <head> </head> <body> <span id="dummy"></span> <span id="dummy2"></span> <span id="dummy3"></span> </body> <script> // Sound Effects function playSound(soundfile) { document.getElementById("dummy").innerHTML= "<embed src=\""+soundfile+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" mastersound />"; } function playSound2(soundfile2) { document.getElementById("dummy2").innerHTML= "<embed src=\""+soundfile2+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" mastersound />"; } function playSound3(soundfile3) { document.getElementById("dummy3").innerHTML= "<embed src=\""+soundfile3+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" mastersound />"; } // Place Sound effects playSound('sound_1.swf') playSound2('sound_2.swf') playSound3('sound_3.swf') // ect </script>
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...
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Hi,
Its been long time since I talked about this but I want to share some new information regarding sound.
My initial goal was to trigger same sound simultaneously and have the ability to overlap sounds without any cutoffs or lag.
Just recently I learned how to make use of HTML5 by adding a the following line on web-dialog <meta http-equiv="X-UA-Compatible" content="IE=10"> and this has opened a lot of possibilities with sound.
Here is a technique that will enable multiple sounds...
On HTML
<audio src="sound.mp3" id="snd_test1" preload>On Javascript
document.getElementById("snd_test1").cloneNode(true).play()
Note: The above line of code is used every time you want to trigger sound. Also for me the only type of sound extension that is working is mp3...I have tested .swf and .wav so far.
If anyone has any new info about sound and SketchUp please post it here...Cheers!
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