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    Recent Best Controversial
    • RE: [Plugin] Rename by Layer v1.0.3

      @nanolin said:

      Hello . anyone can share me the latest version please , thank

      Hi,

      Here is an RBZ of Rename by Layer
      After installing please restart SketchUp.

      i3d_renamer.rbz

      This is a very old plugin so I modified the code a bit, but it still needs a mayor update.

      posted in Plugins
      renderizaR
      renderiza
    • RE: Composition Guides v0.0.6

      New Update: Composition Guides v0.0.7

      Available at:

      • Gumroad
      • SketchUcation PluginStore
      • SketchUp Extension Warehouse
        If you already installed v0.0.6 then you can update to v0.0.7 from SketchUp:

      You can follow the steps below regardless of where you downloaded the extension. However, the SketchUp Extension Warehouse and SketchUcation PluginStore have their own way to update the extension. I suggest updating the extension with the steps below if you downloaded the extension from my Gumroad store.

      • Go to Extensions > i3D > Compositions Guides > Check for Update
      • If there is an Update available a Notification will pop-up
      • Follow the Installation Instructions.

      What is New:
      Scene Buttons now have tooltips

      https://global.discourse-cdn.com/sketchup/original/3X/3/8/380c29128eb1847c37a37e9d62358e05f3c6cb19.gif

      The Plus button now adds a new scene with a user-specified name.
      More info: A user by the name @EstOuest wanted this feature and I even created a standalone plugin that can be downloaded for free HERE. The original forum post can be found HERE.

      https://global.discourse-cdn.com/sketchup/original/3X/e/2/e250bc166b9587a1b4874740945618d713ba2844.gif

      New Aspect Ratios Added:

      • 3:2 - Landscape
      • 2:3 - Portrait
      • 1:1.618 - Golden Ratio ( Landscape)
      • 1.618:1 - Golden Ratio (Portrait)

      https://global.discourse-cdn.com/sketchup/original/3X/a/1/a156f8c61a2fa2fd18d4d938d5f02b36114be6f0.png

      • New UI Design: Do you like the new UI design?

      https://global.discourse-cdn.com/sketchup/original/3X/c/2/c28fd56380751b8829db0e999afbe734df6935a6.png

      • If you click the logo it will open my Gumroad store where you can download other extensions that I have developed.

      Below are some features that are not new but have never been explained before:
      Save UI position

      https://global.discourse-cdn.com/sketchup/original/3X/7/6/7608ef151322d3f9d4a97684660efe4195c07de9.gif

      Toggle All Composition Guides with a double click:

      https://global.discourse-cdn.com/sketchup/original/3X/5/3/5353b8ab43f763195a03d3366c5a8338f4b343ae.gif

      Toggle by Section with a double click:

      https://global.discourse-cdn.com/sketchup/original/3X/e/8/e869710818d0cb9e351a736ab7b797bae522c4d9.gif

      That’s it for now.
      If you find any bugs or have any suggestions & feedback then I would greatly appreciate it if you share them with me. 😄

      posted in Plugins
      renderizaR
      renderiza
    • RE: Composition Guides v0.0.6

      @rich o brien said:

      I would add tool tips to describe the buttons intent.

      I will add tooltips in the future. Thank you for the feedback!

      The buttons on the top affect the SketchUp pages/scenes

      • Trash button - This will delete all your SketchUp pages/scenes.
      • Minus button - Remove the current page/scene.
      • Plus button - Add a new page/scene.
      • Left-arrow button - Move to the page on the left.
      • Right-arrow button - Move to the page on the right.
      posted in Plugins
      renderizaR
      renderiza
    • Composition Guides v0.0.6

      Composition Guides

      1600.png

      Hey everyone!

      I am excited to announce that I have developed a new SketchUp Extension called Composition Guides. This extension allows you to display various types of composition lines or grids in the 3D Viewport to help you compose your scene. The best part is that it’s completely FREE!

      This is a great tool for architects, designers, and artists who want to create visually balanced and harmonious compositions.

      You can find the extension on:

      • Gumroad
      • SketchUcation
      • SketchUp Extension Warehouse

      Check it out and let me know what you think!

      posted in Plugins
      renderizaR
      renderiza
    • SketchUp Extension: Regroup

      Regroup is my new SketchUp extension and in this video, I explain what it is in more detail.
      I also compare it with a similar extension named Axis Tool by Thomthom and explain the difference between each other. Enjoy!

      I plan to develop more SketchUp extensions in the future!

      posted in Plugins
      renderizaR
      renderiza
    • RE: Stylized Character made with SketchUp Pro 2021 Only

      My Curious Creature Competition Submission for 3D Basecamp AR Exhibition.

      My creature won best of three for the Curious Creature competition and was exhibited in this year’s SketchUp 3D Basecamp 2022.

      View in AR on the 3D Warehouse Website

      The Crocodile & Dog was modeled in SketchUp and thanks to SketchUp Extensions like SubD I was able to work with quad faces. This allowed me to create organic shapes while applying the technique of Box Modeling.

      https://global.discourse-cdn.com/sketchup/original/3X/7/c/7cb25c0256cdc8a0808cc9fdb1737b62c640e444.jpeg

      ( View Larger Image )

      Modeling Progress

      https://global.discourse-cdn.com/sketchup/original/3X/6/9/69b815be973d54b35dfbcc9c21b89c04c83e15d3.jpeg

      ( View Larger Image )

      https://global.discourse-cdn.com/sketchup/original/3X/e/a/ea2dd3c9dab0a2a0f824d0c6a710fbff317d25e4.gif


      Below are renders using the default SketchUp style and no external renderer.

      https://global.discourse-cdn.com/sketchup/original/3X/8/8/88a42f7ec6cc533e9f80ff217b25e4bb7c61f66a.png

      SketchUp Style - Color & Shadow

      https://global.discourse-cdn.com/sketchup/original/3X/1/5/150f93439cc3276858e72cd2271594fcc452666a.png

      SketchUp Style - Wireframe

      posted in Gallery
      renderizaR
      renderiza
    • RE: Orgelf's works. second topic.

      You have achieved a style that is uniquely yours.
      I can spot your work out of a thousand and know is yours.

      Thanks for sharing! 👍

      posted in Gallery
      renderizaR
      renderiza
    • RE: [Plugin] FaceSplit v1.0.3

      @sumaster said:

      cant download please re-upload
      Thanks

      Hi, I am currently working hard on updating my old plugins which include this one.
      As soon as I finish it will be uploaded back to the Plugin Store.

      posted in Plugins
      renderizaR
      renderiza
    • RE: Stylized Character made with SketchUp Pro 2021 Only

      Modeled with SketchUp Pro 2022 and rendered in V-Ray 5 for SketchUp.
      For Post-production, I used Adobe Photoshop.

      This SketchUp scene started with me only wanting to model some Pancakes, but after that, I kept modeling more & more stuff until I ended up with what you see below.

      I am practicing modeling with Quad Faces and I am a big fan of Thomthoms extensions for that.

      • SubD
      • Vertex Tools 2
      • QuadFace Tools
      • Solid Inspector 2

      For creating the table cloth I used ClothWorks by Anton Synytsia.

      The outside mountains were sculpted with Artisan by mind.sight.studios. And the trees were scattered using Skatter by Lindalë.

      Another SketchUp Extension I found really useful was Eneroth Component Replacer. This is because when I first started modeling I only create the basic shape for the object, and later I replace them with higher detail models using this tool. This saves me a lot of time by not having to reposition the new objects manually.

      Finally, an extension that I develop myself named Back-Face Painter was useful when applying materials to the back-faces without me having to position the camera inside objects or going to the entity info panels.

      I used many more extensions, but the ones I listed above are the main ones.

      https://global.discourse-cdn.com/sketchup/optimized/3X/5/4/54a5693e268eacd7e5a50fb39d0042c47061ee3a_2_690x388.jpeg

      https://global.discourse-cdn.com/sketchup/original/3X/5/e/5e247c5fffc3e4586f7d60c14cf840d3af7e94b0.jpeg

      https://global.discourse-cdn.com/sketchup/original/3X/6/5/6554ba2788eed3dd6ca6b85028d34c3e4ec2252a.jpeg

      https://global.discourse-cdn.com/sketchup/original/3X/6/4/644af39f52d27296ac2988e134114cf33583d622.jpeg

      https://global.discourse-cdn.com/sketchup/original/3X/e/e/ee54f19f39cf808a961d757b621b29b8d3a1013e.jpeg

      https://global.discourse-cdn.com/sketchup/original/3X/5/7/577efb0ca638b8ed0401f2326ec0465721e217fc.jpeg

      https://global.discourse-cdn.com/sketchup/original/3X/6/2/6288ad734f5a8481b897d5a82e938954ce225c1a.jpeg

      .
      .
      .
      Below are some of the objects with a wireframe SketchUp style to get a better sense of the typology achieved with SubD when subdividing the mesh.

      I developed a SketchUp Extension to help me create the SketchUp wireframe style and it’s called CompoScene, but you can create it manually with the Style settings if you want.

      https://global.discourse-cdn.com/sketchup/original/3X/d/3/d3fd69ae46c941d1e79792c0e1e77cc086121bd3.png

      https://global.discourse-cdn.com/sketchup/original/3X/4/3/438290bfa6ef68066195c7c668abc66df70a0e04.png

      https://global.discourse-cdn.com/sketchup/original/3X/9/b/9b55600a51d6e74122fe24452084b5d04674f24b.png

      https://global.discourse-cdn.com/sketchup/original/3X/e/2/e2fa84569e9e5570637f690a2005e359e6108587.png

      https://global.discourse-cdn.com/sketchup/original/3X/b/7/b7ed7d56e4abd46b75492dce618dbd69c872dadd.png

      https://global.discourse-cdn.com/sketchup/original/3X/6/2/62b3a4a972fe9d15fdfd9c86fad06552432aae05.png

      As a final note, I want to express that I don’t think modeling with Quads is better than N-gons or vise-versa. I love that SketchUp makes modeling so easy that you don’t have to worry about topology, but I also like that I can do organic modeling without having to go to Blender or other 3d software.

      Thanks for watching!

      posted in Gallery
      renderizaR
      renderiza
    • RE: Stylized Character made with SketchUp Pro 2021 Only

      @pbacot said:

      Wonderful! It could make a sweet Dresden figure!

      Thank you that would be awesome!

      @pbacot said:

      When you are working with SubD, could Artisan and JPP, round corner etc. destroy the quad mesh?

      QuadFaceTool-1600.png

      When I use Artisan by mind.sight.studio it is a good idea to Explode the highest definition SubD object and un-soften the edges to sculpt it with Artisan.

      After that, the mesh will no longer be Quads, but with thomthom Quad Face Tool extension there is a tool to make them quads again. Sometimes trying to make them quads again doesn't work but you can isolate the problem area and quad that part alone.

      posted in Gallery
      renderizaR
      renderiza
    • Stylized Character made with SketchUp Pro 2021 Only

      I plan to share my work here.


      Stylized Character made with SketchUp Pro 2021 Only
      Vray-Render-1600.png
      F1-Custom-1600.png
      F1-Wireframe-1600.png
      F1-Clay-1600.png
      …
      Made with SketchUp Pro 2021 and SketchUp Extensions only (No external software used). The first image is rendered in Vray for SketchUp 2021, and the rest of the images are from SketchUp scenes that are custom styled.
      I use many SketchUp Extensions, but here is a list of a couple of them:

      • SubD by thomthom (Must-Have for This Project)
      • Vertex Tools 2 by thomthom (Must-Have for This Project)
      • Quad Face Tools by thomthom (Must-Have for This Project)
      • Solid Inspector² by thomthom (Must-Have for This Project)
      • Back-Face Painter by Rafael Rivera
      • CompoScene by Rafael Rivera
      • Split Tools by TIG
      • Mirror by TIG
      • Eneroth Component Replacer by Eneroth3
      • Joint Push Pull by Fredo6
      • Fredo Corner by Fredo6
      • Artisan by mind.sight.studios
      I’ll stop here but I use many more…

      I usually use Zbrush to create this type of work but decided to challenge myself and only use SketchUp. Thanks to thomthom and his extensions this type of organic & quad modeling is possible in SketchUp.

      Let me give some basic key points on how to achieve this type of modeling in SketchUp…

      First, everything starts with a simple Cube. Then with the extension ‘SubD by thomthom’ I add more subdivisions, and the resulting mesh will still be made out of quads.

      Then turn off SubD to add more detail to the cube and then turn on SubD to see the result.
      Adding loops with the help of ‘Quad Face Tools’ can help to shape the object. Or use ‘Vertex Tools 2’ to extrude & move selected vertices and apply some Box modeling concepts.

      Every time I check with ‘Solid Inspector’ to make sure there are no unwanted edges or faces that will make SubD not work as intended.

      Not everything needs to be one single mesh… For example, the character’s face is a separate group entity, the nose is in its own group, the eyes are separate as well, and so on.

      If you have Zbrush then it has a tool where you can combine separate meshes into one and still preserve the quad mesh…But, I did not do that with this model.

      Hope you like my work! 😄

      posted in Gallery
      renderizaR
      renderiza
    • RE: Animator Gallery

      Hi, my name is Rafael Rivera and apart from developing SketchUp extensions, I want to also start making games. Here is me exploring possible art style for the game.

      I used Fredo’s Animator SketchUp plugin for animating this stylized environment. The only thing made in post-production was the fire which I used Pixel FX Designer. I then used ScreenFlow 8 to capture my SketchUp screen and exported the final edit with sound & music. The music is titled ‘Scared Happy’ and was composed by myself as well.

      Everything is modeled with Quads so I used Thomthom’s Vertex Tools 2 and SubD. Also, used Artisan by mind.sight.studios to smooth selection a lot.
      More extensions were used but I’ll share them another day.

      https://aws1.discourse-cdn.com/sketchup/optimized/3X/e/c/ec826211fe40a0e4a5daffd56c28831724bdf156_2_998x1000.png

      …
      Everything is colored with SketchUp color material with no textures.

      https://aws1.discourse-cdn.com/sketchup/optimized/3X/f/a/faa326c89eeea73c663183a6c9038eee6899f422_2_998x1000.png

      …
      Hope everyone enjoys my animation with SketchUp!

      #sketchup #animation #animator

      posted in Animator Beta
      renderizaR
      renderiza
    • RE: Export Scene with Scene Title?

      Hi, I developed an extension called CompoScene which can be found in the following link.
      https://www.sketchupcode.com/product-page/composcene

      The exported scene will be named as follow If the name of the SketchUp model is '3dmodel' and you have these scenes:

      • first_scene
      • another_scene
      • this_scene

      Then CompoScene will save the images like this:

      • 3dmodel_first_scene.png
      • 3dmodel_another_scene.png
      • 3dmodel_this_scene.png

      Note: Maybe for a future update, it will be nice to name the scenes without the SketchUp file name.

      posted in Extensions & Applications Discussions
      renderizaR
      renderiza
    • CompoScene update and about making comics, manga and games

      CompoScene Update v2.0.5

      CompoScene is a SketchUp extension which allows you to create and export multiple rendering channels for compositing in something like Photoshop.

      People in the comics and manga industry save time drawing backgrounds by first creating a 3d model in SketchUp and then they use CompoScene to automate the process of exporting the scenes for further detailing.

      This version now allows you to Export either one scene at a time or all the scenes in a single click. Another feature that was requested was for the export setting to be saved for the next time the tool is opened. People were frustrated before because they had to change the settings again and again but with this version, there is no need for that anymore.

      Added the new option to toggle the antialias on or off for the export settings, and fixed a bug that did not allow for the transparency options to be turned off.

      Also added a “More Tools” button that will take you to a page were all my SketchUp Extensions are available for purchase.

      A Blog button so you can be up to date with what I am doing. I am soon going to start a series of videos of me using SketchUp to create and play games right inside SketchUp. I am also interested in how to create comics and manga with SketchUp so if you interested in that keep an eye out.

      Finally, I added a Forum button and there is where you go if you have a question, a request, an idea, or just to talk about how SketchUp can be used as a game engine or manga creating tool.

      Alright, this is it, for now, for does who use the plugin I will love to see what you have created…Thanks in advance!

      posted in Plugins
      renderizaR
      renderiza
    • RE: Python for Sketchup?

      Why would you want to use Python instead of Ruby?

      You can try using Python to talk to Javascript and then javascript talk to SketchUp is Ruby API.

      There is also a C API but I have never used it.

      Good luck!

      posted in Developers' Forum
      renderizaR
      renderiza
    • [Plugin][$] Ambient Occlusion Style

      BUY NOW $14.99

      Fake ambient occlusion in SketchUp by applying different colors for concave and convex edges which can be customized in the material editor. By default, the concave material is dark to make the edge look like a shadow and the convex edges are painted white to give a highlight effect.

      When the tool is activated all the convex edges are hidden but another tool button is provided to easily toggle hidden geometry on and off so you can unhide the convex edges you want.

      Also, three pages are created with different edge widths so you can pick your favorite.

      posted in Plugins
      renderizaR
      renderiza
    • Material Change Auto Activates Paint Bucket but How to Avoid

      Hi, I am creating a tool and want users to be able to change material color but it deactivates my tool. Here is an example…

      https://discourse-cdn-sjc1.com/sketchup/uploads/default/optimized/3X/d/b/db053005413151536e89ed81c26a709b5ffe3323_1_690x279.gif

      Can I avoid the paint tool activating when user pick a material?

      Thanks in advance!

      posted in Developers' Forum
      renderizaR
      renderiza
    • How to register a SketchUp extension with toolbar button!

      ...

      Blog Tutorial on Herosu.com

      We are learning how to register our script as an extension so it can automatically load every time we start SketchUp. We also want to create a toolbar button and a menu item for activating our extension.

      I am going to provide you with a template for you to download and use as a base for your extension.

      ➜ Read the Full Tutorial Here

      posted in Developers' Forum
      renderizaR
      renderiza
    • RE: [Extension][$] iSelect

      Elibjr: Well thank you sir I appreciate your support to sketchUcation. 😉

      JQL: Really like the humor you bring to your comments...cheers! 😄

      plesiosaur: Maybe you were trying to select groups & components? Thank you for your feedback I will try to solve it soon. 👍

      cotty: Thank you it means a lot! 👍

      tridem: Thanks! 💚

      Pilou: Yes that is the basic idea...Every selected entity will cast a ray into the camera eye and if nothing is in the way the selection will be maintained, else it will get removed from selection.

      samothrace41: Thank you and welcome to sketchUcation!

      numerobis: You welcome thanks for the comment!

      chris87: I am glad you found it useful...welcome to sketchUcation!

      glro: Currently working on it! Thank you for feedback! 👍


      Extension Warehouse


      Sellfy

      posted in Plugins
      renderizaR
      renderiza
    • RE: [Extension][$] iSelect

      Welcome, SketchUp Heroes!

      News: iSelect is now on Extension Warehouse with a free 7-day trial…

      https://sketchucation.com/forums/download/file.php?id=151705
      ➜ Try iSelect for Free!


      ➜ Join SketchUp Heroes Mailing List!

      Note: Working on having a Free trial for my other SketchUp extensions as well. Subscribe if you are interested in getting latest updates!

      posted in Plugins
      renderizaR
      renderiza
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