There i was expecting some durant-esque experiment!
Posts
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RE: Animation discussion
Indigo can do sketchy physics animations, although im not sure about proper animation animations.
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RE: Animation discussion
I cant help but think of blender while reading this. It does everything that has been mentioned so far (and a lot more), costs nothing and is relatively easy to use (as of 2.5) Id guess the major barrier to SU people using it at the moment is the difficulty of getting models between SU and blender, though i think this will become much easier with the integration of bmesh in to blender (i.e. blender getting ngons.) All that would then remain would be to write a decent exporter that preserved groups, components etc.
Personally i think this workflow would have a lot of advantages in terms of flexibility and in reducing time spent developing things that already exist in a very mature form.
Another option that springs to mind is being able to trigger DC animations via scenes. This combined with a few scripts that could automatically add animations to DCs (an analogue to inserting keyframes) could be a pretty lightweight and user friendly system. Id guess the major problem here would be then getting those animations out to a renderer (would likely require a degree of re-working with how SU handles objects and their positions in time.)
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RE: If statement issue with # divided by -0
I think David's problem is that it still divides by zero even after he's created an if() statement to try and get around the issue.
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RE: The Whole of the UK on Street View Tomorrow
I can see a few hours browsing tomorrow, thanks for the heads up.
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API Docs Comments
The ability to add comments at the bottom of each class page has been added: http://code.google.com/apis/sketchup/docs/classes.html

Note it is only per class and not per method.
cheers google people

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RE: Cursor and snapping to points.
I think the change most likely occurred in the move to version 7, as there wasn't much done to the inferencing code before that (to my knowledge at least.)
A few things i've found that help: rotating the view and starting the move again can often kick it in to working.
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RE: Podium 2 beta 2
Sorry, whats that got to do with the podium beta? im confused...
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RE: Bonzai 2.0 released
7.1 files are the same as 7 files, so the 7 importer should work for all your file importing needs.
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RE: (Req) Image transition slide thingy?
Id send benn from the indigo team a PM and ask him about it, as i think its his creation (although the image is pilbuz's as you say.)
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RE: Poser/blender etc
Generally you'll need to import your file in to an application that can load the format then export as something SU can read form there.
e.g. say i want to import a .3dm file, id open it in something like rhino then export as dwg and import that in to SU.
Theres a few exceptions where ruby importers exist for some file formats, but generally your better off trying to convert to something SU can import using the built in importers.
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RE: Conflicts avec 1001 bit tools.
Could you open the ruby console (window->ruby console), run the plugin then copy and paste whatevers in the ruby console here? an help when working out hats going wrong.





