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    • RE: My materials are turning multicolored checkers

      Dave

      I know where you are going with this. I think this might be a Vray odd issue not a texture scale issue. My texture has been scaled up to create the effect I am after.

      posted in SketchUp Discussions
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      penumbra
    • RE: My materials are turning multicolored checkers

      Thanks for the reply. Yes, using vray 2.00.25 never seen this oddity before. the thing is is almost like a fog effect. it fades in towards the camera and is stronger away from it. I noticed the path on my texture was pointing to the Chaos group cahce folder. I since remap the material to the source location and the checkers disappear and the correct texture shows. Not sure I have reached the actual reason why this is happening...

      posted in SketchUp Discussions
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      penumbra
    • My materials are turning multicolored checkers

      Have you seen this weird thing before? I have been using sketchup for nearly 10 years and have never seen anything like it. A wood material that i have is turning checkers spot in the middle of of my work. Any thoughts?


      CherckersSpots.PNG

      posted in SketchUp Discussions sketchup
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      penumbra
    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      OK upon further inspection the errors above were causd by a conflict between toposhaper and the flux.io plugin for sketchup. Hope this is helpful for someone.

      posted in Plugins
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      penumbra
    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      Getting some Ruby errors with latest version,

      Date: 28-Aug-16 15:37:45
      An error occurred in CALCULATING TERRAINS
      The operation is fully aborted

      undefined method `x' for nil:NilClass

      mesh.rb: 134 -- ==
      TopoShaperAlgo.rb: 1996 -- block (2 levels) in hull_exclude_nodes_outside
      TopoShaperAlgo.rb: 1996 -- each
      TopoShaperAlgo.rb: 1996 -- block in hull_exclude_nodes_outside
      TopoShaperAlgo.rb: 1979 -- each
      TopoShaperAlgo.rb: 1979 -- hull_exclude_nodes_outside
      TopoShaperAlgo.rb: 1089 -- grid_mark_contours
      TopoShaperAlgo.rb: 535 -- top_analysis_contour
      TopoShaperAlgo.rb: 418 -- top_processing
      TopoShaperTool.rb: 574 -- algo_processing
      TopoShaperTool.rb: 666 -- execute_validate
      TopoShaperPalette.rb: 130 -- execute_from_palette
      TopoShaperPalette.rb: 76 -- notify_from_palette
      TopoShaperPalette.rb: 518 -- call
      TopoShaperPalette.rb: 518 -- block (2 levels) in palette_validate
      body_Lib6Palette.rb: 3058 -- call
      body_Lib6Palette.rb: 3058 -- execute_button
      body_Lib6Palette.rb: 2865 -- onLButtonUp
      Lib6Palette.rb: 93 -- onLButtonUp
      TopoShaperTool.rb: 984 -- onLButtonUp

      Thoughts? If it is helpful i have attached the file i am having trouble with.


      Topo File

      posted in Plugins
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      penumbra
    • RE: Strange dome reflection on glass

      @rspierenburg said:

      I believe thats what Andybot was getting at. If you don't have thickness to your glass you don't need the refraction layer at all.

      Perhaps except my glass is a full solid of 1" thickness...


      TenCom Window Family - Type 1A-2263987-3d for Sketchup Export Do not Delete.jpg

      posted in V-Ray
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      penumbra
    • RE: Strange dome reflection on glass

      excellent, many thanks. I just turned the refraction transparency to black and that did the trick. But I wonder now if my glass will be refraction-less. Why have the refraction layer at all?

      Thanks again.


      Face direction check. everything is good.


      Render glass with refraction layer, transparency set to white.


      rendered glass with refraction layer set to black.

      posted in V-Ray
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      penumbra
    • RE: Strange dome reflection on glass

      Anyone? Anyone?

      Thanks for your help.

      posted in V-Ray
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      penumbra
    • Strange dome reflection on glass

      has anyone experienced or seen this? using default sun sky the vray glass gives a strange dome like reflection. glass geometry is a simple thin (1") boxes.


      65940_Vray White Model lores.jpg

      posted in V-Ray render plugins extensions
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      penumbra
    • RE: Cannot copy proxy models

      Why not put the proxies in the building model? Why are you pacing them in a separate file?

      posted in V-Ray
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      penumbra
    • RE: Skatter

      Yes! Well done!

      posted in SketchUp Discussions
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      penumbra
    • RE: Skatter

      @valerostudio said:

      Hands down one of the biggest game changer plugins for SketchUp. 👍

      Agreed. Also waiting with great anticipation.

      posted in SketchUp Discussions
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      penumbra
    • RE: Skatter

      sorry kris if i struck a bad chord, but i also think you are a bit out of line? didn't mean to offend.

      posted in SketchUp Discussions
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      penumbra
    • RE: Skatter

      starting to think this is vaporware...

      posted in SketchUp Discussions
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      penumbra
    • RE: Skatter

      I'd love to beta test. Any chance?
      This is amazing and I want it now!

      posted in SketchUp Discussions
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      penumbra
    • RE: [Plugin] Compo Spray 1.4.2 Updated

      I give up on this plugin. Does not work on 2013 even the Mtriple fix. It won't accept a second point on the shapes (circle, square you name it). The developer has gone MIA...

      posted in Plugins
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      penumbra
    • RE: [Plugin] Component Spray Tool 1.3.

      Does it work on 2013? When trying to do a circle spray the plugin will not accept the second point of the circle (or any of the available shapes for that matter).

      posted in Plugins
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      penumbra
    • RE: Curtain Wall

      Why not use TIG's lattice maker?

      posted in SketchUp Discussions
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      penumbra
    • RE: Slow saving (SketchUp Pro 2013)

      OMG! this is the most outstanding tip! I have been struggling with this for days!

      Thanks!

      posted in SketchUp Bug Reporting
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      penumbra
    • RE: Rubber band hides behind objects

      Thanks Tim,
      Will take another look under the hood. I have found that changing from ortho view to perspective, orbit around slightly, the problem disappears. As soon as you go back to ortho, and zoom extents, the behavior is reproduced. Is kind of a nuisance while trying to draw on existing geometry...

      posted in SketchUp Discussions
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      penumbra
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