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    • RE: How to create a Mask in Layout

      Thanks Peter, i find fog difficult to control but once is setup right, looks great.

      posted in LayOut Discussions
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      penumbra
    • RE: [Plugin] CleanUp

      Thomas

      Thanks for another great one. One question. See my attached screengrab. When i run Clean3 the window turns grey (like your other plugin vray tools). When the screen greys out i can still see the model, is almost like a preview window. Is that right? is there a preview feature that I am not seeing.

      I am using SU 8 Pro on Windows 7 machine if that helps.
      http://www.flickr.com/photos/63538437@N02/8183395292/


      Curtain Wall

      posted in Plugins
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      penumbra
    • RE: How to create a Mask in Layout

      Thanks tig. Very helpful.

      posted in LayOut Discussions
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      penumbra
    • RE: How to create a Mask in Layout

      How about this? What do you do when you have elements on an elevation that are not orthogonal with the view plane as in walls that are at an angle and receding away from the viewer?

      posted in LayOut Discussions
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      penumbra
    • RE: [Plugin] TIG-Cut_to_plane v1.1 20130107

      @TIG

      Yes indeed, Zorro2 will cut through nested entities. There is a bit of clean up needed afterwards as some surfaces may need to be healed depending on how the section cut cuts through the objects.


      Slicing nested groups with zorro2

      posted in Plugins
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      penumbra
    • RE: [Plugin] TIG-Cut_to_plane v1.1 20130107

      Many thanks TIG. Is there a way to make this work on a non solid group? Or nested groups? zorro does something like what i need but is view dependent, you have to view your group from an orthogonal view if you want a "straight" cut.

      posted in Plugins
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      penumbra
    • RE: How to create a Mask in Layout

      Yup. That is how i go about it as well.

      posted in LayOut Discussions
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      penumbra
    • RE: HDRI - What's the best way to re-size?

      Thanks Oli! Superb!

      posted in V-Ray
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      penumbra
    • RE: HDRI - What's the best way to re-size?

      Cool! Thanks. I'll give that a try.

      posted in V-Ray
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      penumbra
    • HDRI - What's the best way to re-size?

      When using HDRI for lighting a scene every tutorial out there points to having two versions of the same image, a high res and a low res version of the same. I surmise is to most effectively use processing power. But, if you have say a high res hdri only, what is the proper way to create a low res version of the same without screwing things up?

      posted in V-Ray render plugins extensions
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      penumbra
    • RE: (TRICK) To re-enable skp file preview

      @ ThomThom. Yep. running the 32 bit IE. don't know why that is since i have 64 bit Win7...

      posted in SketchUp Tutorials
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      penumbra
    • RE: (TRICK) To re-enable skp file preview

      in Windows 7, at least on my machine, if you browse to a folder containing Sketchup files with say, internet explorer, the icons magically reappear.

      posted in SketchUp Tutorials
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      penumbra
    • RE: Premium Membership?

      Thanks Rich, i appreciate the clarity.

      posted in SketchUp Discussions
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      penumbra
    • Premium Membership?

      unlimited downloads? does this mean we are entering a future where downloads are limited and this forum becomes increasingly "closed in". Sincerely hope not.

      posted in SketchUp Discussions sketchup
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      penumbra
    • RE: Rapid Protoyping - FDM

      Also Ponoko.

      posted in SketchUp Discussions
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      penumbra
    • RE: Vertical dimensions

      i wish there would be, i don't think is possible in layout.

      posted in LayOut Discussions
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      penumbra
    • RE: Thickness to Glass

      This is an excellent study Matthew. Thanks.

      posted in V-Ray
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      penumbra
    • RE: SU 8 Update??

      i'd read the notes if i could find them...

      posted in SketchUp Discussions
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      penumbra
    • RE: SU 8 Update??

      other than logo what else is different?

      posted in SketchUp Discussions
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      penumbra
    • RE: Good Sample Scene to test materials

      @ valero
      took your suggestion and replaced the object in the scene. Since you authored the scene is ok with you? I had to lower the emitters on the sides slightly to suit my need.


      Material Test Studio.skp

      posted in V-Ray
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      penumbra
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