I am experiencing a strange behaviour with the plugin. it appears to make copies of the protected guides every time i use the "delete all guides" command. There are thousands of copies of the Fredoguides in the outliner appear. i'll [ost the file later.
Posts made by penumbra
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RE: [Plugin] FredoGuides - v2.3a - 27 May 22
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RE: [Plugin Library] LibFredo6 - v14.3d - 21 Apr 24
Hi Fredo
Many thanks for looking at the issues with my file and FredoGuides. I sent you a separate PM with a WeTransfer link. Hopeful the file can shed some light and provide the necessary feedback. -
RE: [Plugin Library] LibFredo6 - v14.3d - 21 Apr 24
interestingly, no it does not. starting a fresh model the plugin works fine.
but here is something that pops up on the ruby consol when i start the sketchup file where it doesn't work. -
RE: [Plugin Library] LibFredo6 - v14.3d - 21 Apr 24
ruby console is blank, doesn't show any activity.
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RE: [Plugin Library] LibFredo6 - v14.3d - 21 Apr 24
On SU 2018 the new update (with LibFredo v9.5b) is not preserving the guides.
(Correction) posted in wrong forum, this comment was meant for Fredo Guides. -
RE: [Plugin] FloorGenerator ( Updated 6-Apr-2017)
too bad he ran into issues. this is a great plugin, i am also looking for the latest version if you can find it please attach and send to penumbradesign @ gmail.com, thanks!
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RE: [Plugin Library] LibFredo6 - v14.3d - 21 Apr 24
by process of elimination i discovered today that Fredo6 plugins are making my SU 2017 Pro run very very slow at satrtup and when i invoke the toolbards dialog box. I disabled all my plugins to find that sketchup ran fine. i enabled Fredo 6 lpugins again and slowness occurs again. I ahve udpated to latest version of all Fredo 6 plugins but have found the probelm persists.
windows 7 64 bit syste 32GB ram
Video Card Nvidia quadro M1000MEdit: perhaps not, also disabled Vray and find better performance.
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RE: Profile Builder 2 Tips and Tricks
Hi,
I am drawing profiles over geometry that is not aligned to the default world axes.The geometry is contained within its own group, and its own axis orientation. in my case, i am trying to extrude mullions on a vertical plane to create a storefront. the plane is not aligned to the default world axis. when i try to create profiles along the vertical lines on this plane, the profile remains aligned to the world axis. the local axes of the group is ignored. any way to work around this?
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RE: How to set this in Vray 3.4 SketchUp (image attached)?
so glad the color mapping in version 2 is gone. you should try the post pro tools for exposure values etc. quite handy.
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RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
Brilliant! Thank you Rich. And now for the "why". Why is that a behavior of the tool?
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RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
Hi Fredo, and others here. I used to be able to use true paint on most pseudo quads i create. all of the sudden today i am getting stomped by a simple little curb i created. It just won't true paint! Any help is appreciated. File is attached below.
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
Thanks for looking at it. And now for the great search of the other offending plugin... How I wish there was a quicker way to detect and find plugin clashes.
Edit: On second thought. If Dave is seeing it also then there is a little issue with the plugin? Unless Dave and I have a similar plugin clashing with it?
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
I use the scale to target tool and also I invoke the input dialog box via the TAB key. Either way the issue exists in any stretching direction.
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
File attached. If you don't see the behavior when trying to stretch any of the building elements you see here then I must have interference from another plugin.
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
Fredo,
latest release seems to have an issue that at the end of stretching operation and click outside of group, instead of accepting the scale change it springs back to original shape, when I repeat the operation a second time, then the change is accepted. is happening consistently on every drawing.
I am on SU 2015, windows 7.
Any thoughts?
Thanks.
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RE: My materials are turning multicolored checkers
Following up on this. Apparently in my system turning off antialising of textures made the issue go away. I am laying blame on the graphics card.
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RE: My materials are turning multicolored checkers
Dave
I know where you are going with this. I think this might be a Vray odd issue not a texture scale issue. My texture has been scaled up to create the effect I am after.
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RE: My materials are turning multicolored checkers
Thanks for the reply. Yes, using vray 2.00.25 never seen this oddity before. the thing is is almost like a fog effect. it fades in towards the camera and is stronger away from it. I noticed the path on my texture was pointing to the Chaos group cahce folder. I since remap the material to the source location and the checkers disappear and the correct texture shows. Not sure I have reached the actual reason why this is happening...
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My materials are turning multicolored checkers
Have you seen this weird thing before? I have been using sketchup for nearly 10 years and have never seen anything like it. A wood material that i have is turning checkers spot in the middle of of my work. Any thoughts?