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    • RE: Sketchfab now has an Uploader Plugin for SketchUp!

      very cool!

      posted in Extensions & Applications Discussions
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      penumbra
    • RE: Good Sample Scene to test materials

      thanks valero,

      Would you look at that! hadn't run across that one at FormFonts. I ended up making my own based on the vray tuts video.

      Thanks.

      posted in V-Ray
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      penumbra
    • RE: Fantastic Vray 10 Year Video

      outstanding!

      posted in V-Ray
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      penumbra
    • RE: Good Sample Scene to test materials

      many thanks stefan. i saw that. seemed to me the sample model is a bit too complicated.
      Thanks.

      posted in V-Ray
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      penumbra
    • RE: [Example] V-Ray Displacement

      Nice site Andy. And clean tutorial. Done any work with Nelson Byrd Wolf? They are doing some landscape architectures in a couple of our projects.
      Omar

      posted in V-Ray
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      penumbra
    • Good Sample Scene to test materials

      Anybody has a good sample scene to test materials? Willing to share?

      posted in V-Ray render plugins extensions
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      penumbra
    • RE: [Example] V-Ray Displacement

      @andybot. Would love to see that tutorial. Link appears to be dead?

      posted in V-Ray
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      penumbra
    • RE: Vray newbie help with translucent material

      Cool, many thanks. i'll give that one a try.

      posted in V-Ray
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      penumbra
    • Vray newbie help with translucent material

      hi all,

      going through the manual issue by issue. stuck at translucent materials. find them intoxicating! except can't seem to make them work, attached is a screen grab of the setting i am using. perhaps my scene setup is not optimized to show translucency? I have a simple studio setup with a rectangular light above the object and slighlty behind. I'd love to get the results from the vray manual. I am using version 1.48.


      RefractionLayer.JPG


      RefractionAttempt.JPG

      posted in V-Ray render plugins extensions
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      penumbra
    • RE: How to model nerves

      that's right, that's the original source. Trying some more.


      Cells4.jpg

      posted in SketchUp Discussions
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      penumbra
    • RE: How to model nerves

      Alvis
      How did you do the FFD? Fredoscale? How did you get the "squeezed" shape in the middle?

      posted in SketchUp Discussions
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      penumbra
    • RE: How to model nerves

      very cool alvis, that's what i was looking for.

      posted in SketchUp Discussions
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      penumbra
    • RE: How to model nerves

      Here is my second try using artisan. it seems to be going in the right direction.


      Cells2.jpg

      posted in SketchUp Discussions
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      penumbra
    • How to model nerves

      I am trying to model the attached. I started with artisan and few basic honeycomb shapes to no avail. Attached is also my attempt. Thoughts, ideas?


      Ring.jpg


      Cells.skp

      posted in SketchUp Discussions sketchup
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      penumbra
    • RE: How to copy/scale in two directions

      Thanks for the feedback. Attached is mty refined version. i think i am finally getting somewhere with this one.


      CW.skp

      posted in Dynamic Components
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      penumbra
    • RE: Dynamic components don't scale on SU Pro 8

      Same here, just tried it with SU8 and seems to work fine.

      posted in Dynamic Components
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      penumbra
    • RE: How to copy/scale in two directions

      Thanks all

      Attached is my latest. As you can see i have an "end" piece that requires not to be tiled like the others, it copies once in the X direction, but needs to copy at the end of each row in the Z direction.


      CW.skp

      posted in Dynamic Components
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      penumbra
    • How to copy/scale in two directions

      attached is my first attempt at a curtain wall dc. The problem i am having is that i can scale in the red direction and the dc copies the curtain wall as it should. i'd like to also have the capability of coping in the blue direction so that the panels copy horizontally and vertically up the wall. How to do this?


      CurtainWall.skp

      posted in Dynamic Components sketchup
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      penumbra
    • RE: [REQ] Make all sections in scene active

      Thanks all,

      @ James, yes like that but when i have, let's say 10 or 12 of these things in a scene, and then i have 4 or 5 scenes in a file it becomes rather tedious. Replicating the same component in a scene saves time, using the sections to modify a few of them to create "specials" saves time, but having to go back and make all the sections active, speially after you create a new scene, or a new section that's were this workflow fails.

      Thanks again.

      posted in Plugins
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      penumbra
    • [REQ] Make all sections in scene active

      I tried the general discussion forum with no apparent luck, so i am ginving this one a try. Is there a way to make all sections in a scene active? Is not just a matter of changing styles as the section cuts are defined inside components. See attached.


      make all sections active

      posted in Plugins
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      penumbra
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