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    the_sloth

    @the_sloth

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    Latest posts made by the_sloth

    • RE: So whats up with Sketchup??

      Thanks so much for the input.

      @rv1974 said:

      Acad+SU+MAX are common for (landscape) architecture.
      Why both SU+Max? Isn't that duplicative?

      @rv1974 said:

      Not sure Rhino (NURBS) is suited for landscaping.
      Every time I get serious about Rhino I run into this and tend to agree without knowing all the ins and outs. One good thing is that now you can do most terrain (mesh) manipulation in C3D so presumably you'd just be displaying the terrain surface in Rhino. But even the rudimentary tools for mesh editing in SU are a huge plus compared to Rhino.

      @rv1974 said:

      IMHO Lumion is dead end.
      Can you please elaborate? In the sense that this would be the final step for renderings I agree, but maybe that's not a problem as you are a presentation level?

      posted in SketchUp Discussions
      the_slothT
      the_sloth
    • RE: So whats up with Sketchup??

      I came across this older thread as I find myself at a crossroads like others and thought it might be worth continuing the discussion. As a landscape architect our digital 3D workflow has always been a hybrid as with other things in our occupation. It makes sense as we regularly interface with other disciplines. This list from a few years back shows the diversity of programs that are useful to learn for the more digitally inclined: https://land8.com/landscape-design-software-which-is-best/.

      Autodesk Civil 3D has become core to our plan and CD production and in ways has helped ease the terrain/ surface creation that is a challenge in all 3d modelling software. Every project starts with at least some basic AutoCAD linework and I don't see that changing. As a landscape architect my criteria is fast creation of simple site developments (walls, steps, patios, boulders); accurate terrain and grading representation and light manipulation; and straightforward rendering with good vegetation representation. Our role in the workflow (and generally on a project) is typically to mesh existing topo, design proposed topo, integrate a Revit model from the architect and add simplistic site elements and vegetation.

      Anyway, I use SketchUp pretty intensely about ten years ago and for a number of reasons moved away from 3D modelling. I now have opportunity to get back into it and want to make sure I am spending my limited time efficiently in learning the right software to integrate into my workflow. Here are the options I am exploring:

      1. AutoCAD > SketchUp > Lumion - This is the workflow I am most familiar with and efficient in. My main issue is the energy around SketchUp seems to be waning and SU has limitations with big models, still has issues with any curved components and surfaces, has a hard time accepting big surfaces from topo DEMs, etc.

      2. AutoCAD > Rhino > Lumion? - I've played with Rhino in the past and it seems very powerful especially for more diagrammatic modeling. People who use it seeem to love it. Is it worth spending the time learning it as an LA? I've always been put off by an inability to manipulate meshes and a lack of vegetation library. I've also regularly been underwhelmed by rendered outputs but maybe using Lumion to render will help given it's extensive library

      3. AutoCAD > 3DS Max (Maybe with Infraworks + Lumion) - There is a benefit to this system since we already get Max included in our CAD license. It will definitely get continued support and development and presumably plays nice with other Autodesk formats such as Revit models from architects. However, Max just seems so overwhelming and honestly not very fun to learn.

      What do you all think? Would love to get some input and gut check before I start spending a lot of time. I realize there is no perfect solution out there.

      One thing I just thought I should add is that actual software cost is not so much of an issue. It's all expensive and when compared to other suites, SU is not that bad. I just don't want to invest my time into something that is dying.

      posted in SketchUp Discussions
      the_slothT
      the_sloth
    • RE: [Plugin] (TIG) Rotate Plan View v1.1 20110316

      This is very cool. Thanks for sharing. I haven't used SU for some time in a serious fashion and am excited to be getting back into it

      posted in Plugins
      the_slothT
      the_sloth
    • RE: [Plugin] (TIG) Rotate Plan View v1.1 20110316

      @box said:

      You might find the pluginstore useful. And it would be nice if your profile version matched your problem version. SU2014 in your profile but SU8 in the question.

      You bring up a good point. In profile you can only choose one version. I use SU 8 at work (network license), 2013 at home (personal license), and occasionally SU2014 Make when there are no licenses at work. I would bet there are others who use multiple version of SketchUp as well.

      I will read this later today: http://sketchucation.com/resources/tutorials/108-installing-sketchup-plugins

      Thanks for the help.

      posted in Plugins
      the_slothT
      the_sloth
    • RE: [Plugin] (TIG) Rotate Plan View v1.1 20110316

      Typically I just drag the files into my plugins folder.

      posted in Plugins
      the_slothT
      the_sloth
    • RE: [Plugin] (TIG) Rotate Plan View v1.1 20110316

      Thank you. That was helpful. The reason I kept Rotate Plan View in its folder is that there are other ruby scripts that seem to operate fine from within folders (see image below). Anyway, thanks again for the response.

      correct install location

      posted in Plugins
      the_slothT
      the_sloth
    • RE: [Plugin] (TIG) Rotate Plan View v1.1 20110316

      For some reason, I am having a hard time installing this script.

      When I run from Ruby Console I get the following message:

      Rotateplanview.rb
      Error: #<NoMethodError: undefined method `rb' for Rotateplanview:Class>
      (eval)

      I also do not see the Toolbar under View > Toolbars > ___. I believe I have it installed correctly.

      install location screenshot

      There are many other scripts in my plugin folder that are working properly. I have restarted SU8 several times. I am sure I am missing something simple.

      Thanks in advance.

      posted in Plugins
      the_slothT
      the_sloth
    • RE: Add Geolocation doesn't work in SketchUp 8 Pro

      @dave r said:

      That's not the fix that was outlined above. Read Norbert's post and follow up the link he posted.

      SU8 is no longer supported though so you might want to update anyway.

      Oh, I should have mentioned that in my previous post. I did ensure hardware acceleration was enabled under OpenGL as a first step. Just to close the loop for others' information, I upgraded from ver. 8.0.11752 to ver. 8.0.16846. The problem was fixed and our shared network licensing was not affected. Thanks for the help.

      posted in SketchUp Discussions
      the_slothT
      the_sloth
    • RE: Add Geolocation doesn't work in SketchUp 8 Pro

      So upgrading SU Pro 8 to a Trimble version from Google is the only way to fix this? Correct?

      Running Google SketchUp Pro Version 8.0.11752
      on a Win7 machine

      Just curious because we are working on a shared license and I don't want to mess anything up. Thanks

      posted in SketchUp Discussions
      the_slothT
      the_sloth
    • RE: Add location and get phot texture not working

      Has this issue been resolved? I think I am still experiencing problems with "Add Location" tool. When I click grab after selecting a region, the add location window with the Google Map preview stays on the screen and nothing happens. I do not get an error message. Finally, after waiting >5-10 minutes I just get frustrated and close the window. My location is back in Boulder, Co. I apologize if this issue has been addressed in a separate thread.
      Thanks

      posted in SketchUp Discussions
      the_slothT
      the_sloth