[Plugin]Mesh to Poly
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Thank you for your plug-ins!
It's a great job!
I have a few easy questions.
Do you have a plugin to import OBJ files with the correct polygons?
I do not work in a blender. I can not use this option from the QFS
I need to import POLY from 3D MAX and ZBrus.
And plug-in for exports to OBJ without triangles would be cool. -
@unknownuser said:
Do you have a plugin to import OBJ files with the correct polygons?
Seems QFT has that!
Import ZBrush obj file is a little dangerous!
Make some decimation before! -
Oh my God!
This is a holiday!
Great news!about Zbrush
I agree. It is dangerous to
But at least a little billet.. -
Yea, as pilou says, QFT has both an OBJ importer and exporter to complete the workflow of moving quad meshes between other applications. Again it's somewhat hidden. I really need to get on to updating the docs.
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@pilou said:
Import ZBrush obj file is a little dangerous!
Make some decimation before!pilou i strongly reccommend z-remesher over decimation master for such stuff
actually in the beta stage of the importer a zbrush (z-remeshed) model was used, and that worked pretty fine!
here is my proud puppet "Pollo" happly imported with proper textures and quads in sketchup for the first timemore of the original Pollo with all displacement and stuff in action here
https://www.youtube.com/watch?v=3Zd8mFH7bGY@pilou said:
Sounds similar to what QuadFace Tools do - with Sandbox Quads to QuadFace Tools quads.
what a huge doooh-moment. i used to run selection toys "select only soften" for that.. a couple of clicks more.. every time
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Yes any functions who reduce, transform this enormous mass of polygons!
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@pilou said:
Yes any functions who reduce, transform this enormous mass of polygons!
yes for sure that's the first goal, but in this particular case.. i was suggesting z-remesher over decimation master because that not only reduces the polycount, but also provides nice and clean flowing quad-topology and a good base for unwrapping and putting all polypaint detail into one texture you can use in sketchup..
not sure that would work with decimation master too..here is the wireframe from the low-poly sketchup version of pollo achieved with zremesher + quadface tools .obj importer
and below you can compare the final unwrap-texture and some of the original photos taken from real-world Pollo, used to texture it by Z-app link..i don't know if and when i will have the time to finish it with proper sub-tool for eyes and hands..
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Hey guys, it doesn't work on my pc, I am using sketchup 2016. any suggestions? thx!
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Hi, Mesh to Poly doesn't work on my PC. What am I doing wrong? I tried to use sketchup 2016 and 2017. I have last version SUBd plugin.
Thanks.
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@nnightdream said:
Hi, Mesh to Poly doesn't work on my PC. What am I doing wrong? I tried to use sketchup 2016 and 2017. I have last version SUBd plugin.
Thanks.
Because the plugin need the edges (for the diagonals) to be set on "soft and smooth" and just turns off the "cast shadows" property.
Your triangles are not soft (and I believe not smooth too) so it will not work on them. -
hi! I installed the extension through extension manager, but I cant find a tab it the toolbars! can you plz help with that?? thanks!
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@nayazerez said:
.....I cant find a tab it the toolbars! can you plz help with that?? thanks!
Try Plugins(Extensions) >> Ithil Tools >> Mesh to Poly
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