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    Recent Best Controversial
    • RE: New workstation

      1300€ incl. or excl. VAT?

      I would go for Ryzen 3000 because of the better single core performance (SketchUp).
      https://cpu.userbenchmark.com/Compare/AMD-Ryzen-5-3600X-vs-AMD-Ryzen-7-2700/4041vs3957
      https://cpu.userbenchmark.com/Compare/AMD-Ryzen-7-3700X-vs-AMD-Ryzen-7-2700/4043vs3957
      https://benchmark.chaosgroup.com/next/cpu?maxScore=14400&minScore=12500&search=ryzen+7

      Ryzen 7 3700X - 32 GB - GTX 1070 8 GB - 500 GB SSD
      https://geizhals.eu/?cat=WL-1314462

      I think IF you want to use the GPU for rendering, 8 GB would be the better choice atm. (if your scenes will fit into 8 GB). Otherwise you could go with a GTX 1060 with 6 GB. Or since it has been announced that V-Ray will get out-of-core rendering you could also take the GTX 2060 (6 GB) to have at least some RT-cores (30) when V-Ray supports RTX (but as far as i know, there is no timeframe for both features and how long it takes til it is available for the SU version is another question...).

      edit: or a RTX 2060 Super with 34 RT-cores and 8 GB for ~400€...

      posted in SketchUp Discussions
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      numerobis
    • RE: AI & Rendering

      So this means you integrated Intel Open Image Denoise, or is this something else?

      posted in Extensions & Applications Discussions
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      numerobis
    • RE: Maxwell texture mapping

      The mapping should be done in Sketchup. "Relative" is the right option.
      What's wrong with the first image? The texture is stretched a bit in one direction, because you made it square. But besides that it looks ok to me.

      posted in SketchUp Discussions
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      numerobis
    • RE: 20 Reasons for SketchUp artists to consider Blender

      @unknownuser said:

      UBISOFT JOINS BLENDER DEVELOPMENT FUND TO SUPPORT OPEN SOURCE ANIMATION

      Ubisoft Animation Studio (UAS), the in-house studio of Ubisoft Film and Television dedicated to creating animated films and series, will soon adopt the open-source animation software Blender as its main digital content creation (DCC) tool. Additionally, Ubisoft will support its development by joining the Blender Development Fund as a Corporate Gold Member.

      Link Preview Image
      Ubisoft Joins Blender Development Fund to Support Open Source Animation

      Open-source animation tool will be officially adopted by Ubisoft Animation Studio in Paris to create series inspired by Ubisoft worlds.

      favicon

      (news.ubisoft.com)

      posted in Corner Bar
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      numerobis
    • RE: SU 2019.2 released

      @pixero said:

      any updates we release ... Was he lying?

      Any updates they release for the classic license... maybe not lying, but concealing that the feature sets will be different...

      posted in SketchUp Discussions
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      numerobis
    • RE: SU 2019.2 released

      @unknownuser said:

      Large Area Imports for Add Location. ... Note that this feature is only available to SketchUp Pro and Studio subscription holders.

      LOL...

      I mean, i couldn't care less, because i don't have an active subscription anyway at the moment, but i think, this is just the beginning...
      (where btw. the active subscription needed for "add location" was the first step... there was a time when this wasn't needed to use aerial photos in SU...)

      posted in SketchUp Discussions
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      numerobis
    • RE: Modeling organic airport roof

      I think you should take a look at subdivision modeling...
      https://www.youtube.com/watch?v=N4-_FIHGbSU
      (SUbD is a paid plugin)

      posted in SketchUp Discussions
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      numerobis
    • RE: Twinmotion is now free

      Twinmotion is using UE since v2018.

      posted in Hardware
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      numerobis
    • [REQ] Control camera shift by numeric input

      Is it possible to express the camera shift on a two-point-perspective with a numeric value like the percentage of the image height? This would be really helpful for getting precise shifts and to transfer them to other scenes.

      The plugin "camera memory" can copy a camera position, but only if it hasn't been shifted.

      posted in Plugins
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      numerobis
    • RE: Poor Performance with Pretty High-End Hardware

      I can say, that SU2016-2019 is clearly slower and less workable for me compared to v2015. The degradation kicks in earlier and the recovery time is longer (very annoying!). That's one reason why i'm still working with v2015.
      I have a model (3.2 M edges, 1.7 M faces) which i can rotate and zoom in 2015 without any degradation with ~8-20fps (textures and hidden lines on, without shadows of course), while in 2019 the model already degrades and runs with only 4-9fps.
      (i7 5960X@4.5GHz, GTX 970)

      (Texture display/recovery is clearly faster since 2016 - for a low poly model with many (small) textures (~12k edges, ~300 faces, ~300 textures/mats) almost instant, while 2015 is very slow with this model)

      posted in SketchUp Discussions
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      numerobis
    • RE: Turn off axis inferencing

      @makovich said:

      To put it plainly, it's been asked for years and the developers do not care for this option.

      Trimble doesn't care about any whishes of their users. This whole feature request thing is useless.

      posted in SketchUp Feature Requests
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      numerobis
    • RE: "Isolate" group/component

      @cadfather said:

      unfortunately not, sketchup just adds a duplicate submenu.

      Yes, i noticed that as well. Anyway... it just would have been a bit more clean and organized. But that's really a minor thing.
      Thanks again for your help! πŸ˜„

      posted in Plugins
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      numerobis
    • RE: "Isolate" group/component

      Yes, it works! Very cool. Thanks!

      Is it possible to add it to the "Component Edit" submenu?

      posted in Plugins
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      numerobis
    • RE: "Isolate" group/component

      No problem. Thanks for putting this together! It's already working.

      posted in Plugins
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      numerobis
    • RE: "Isolate" group/component

      Ok, i got it working...
      I just copied the structure of some other plugin, so i don't know if this is the correct way to do it. But it's working.
      There is only one problem: it doesn't check the actual display status, so if one of the two hide options is already active, the function will be messed up.
      For me it's working, but i think the more elegant way would be, if it could synchronize both options.

      I tried to place the entry in the existing "Component Edit" submenu, but with "add_submenu" a second entry is generated. Is there a way to add it to the existing submenu?


      hide_all_outside.rb

      posted in Plugins
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      numerobis
    • RE: "Isolate" group/component

      Thank you very much! πŸ˜„
      But i get this at startup...


      hideall.jpg

      posted in Plugins
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      numerobis
    • "Isolate" group/component

      In the model settings i can change the way how similar comps and the rest of the model are displayed when i edit a group/comp. To isolate a single comp, both options have to be activated. Is there a plugin that that lets you toggle both options at once with one shortcut?

      posted in Plugins
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      numerobis
    • RE: Advice for new laptop

      Link Preview Image
      Expert Reviews and News on Laptops, Smartphones and Tech Innovations

      Notebookcheck provides in depth reviews, technical articles like benchmark comparisons, and news on laptops / notebooks, smartphones, tablets and tech innovations.

      favicon

      Notebookcheck (www.notebookcheck.net)

      posted in Hardware
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      numerobis
    • RE: SketchUp 2019 release

      @rv1974 said:

      What irritates even more are those 'Sketchup sages' with fairy tales about "no need for new features because people have diffrent needs".

      Yes, i noticed that too.

      posted in SketchUp Discussions
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      numerobis
    • RE: SketchUp 2019 release

      @solo said:

      Like they do with every lackluster release, they wait it out, people forget fast. Frankly, I do not think they give a shit what we think, they just do not like us expressing our thoughts on their forum it seems.

      Yes, business as usual. Like all the other years without real improvements. They just don't care...

      But it looks like Trimble has started an offensive to counter all the negative "open letters" in their forum. This really sounds to me like they wrote it themselves... and with a fresh account registered a few days ago. πŸ’š
      https://forums.sketchup.com/t/open-letter/88172
      And even if this is a real post, i think it's very sad, since it must be someone who seems to have completely lost reality... (or discovered SU just very recently and doesn't know what's going on elsewhere in the 3D-world)

      posted in SketchUp Discussions
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      numerobis
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