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    Topics

    • M

      New Chinese realtime render

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    • M

      [REQ] Tool to reset AND align group/component axes

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      Interesting, whether it treated multiple items (before get broken). It'd be awesome to get it back.
    • M

      Twinmotion 2018 : Unreal Engine

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      Ahah, you're right, I did not see it, sorry for the overlap
    • M

      [SOLVED] Help needed for old plugin migration sketchup 2017

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      Thank You db11, I forgot to post back here, but I talked in PM with both TIG and Fredo, and they really kindly provide Fixes for the plugins.
    • M

      [IDEA] Skatter + MS physics ?

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      pilouP
      And seems replace random components by Sdmitch can make some tricks shown on the video!
    • M

      Plugin and Shortcut issue [SOLVED]

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      M
      TIG, Thank you very much, first, for the very quick feedback, and second, for the solution, it works perfectly now ... I'm always amazed by the efficiency of the community support here on Sketchucation. It's a great pleasure to know that such a place exists. Thanks again !
    • M

      Renderlights

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      PixeroP
      You can download two demo scenes here to see quality (or lack there of) yourself. http://www.renderlights.com/?page_id=27
    • M

      These are Real Time Times...

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      Hello... I thought that this thread was dead and gone, but happilly it's not ! @earthmover said: Mr. WIP, what is your rig? ...and what kind of difference in render times did you experience with the two programs? Well, earth mover, I'm not really sure to get what you mean by "my rig" (the french translation is not crystal clear...)? About the rendering time, it's hard to tell, and not speaking about the global look of the render (which is a whole subject by itself) : Lumion is fast and stable (more than the first versions of twinmotion), and the import system via DAE is a wise choice, well supported by sketchup, so it speeds up the dialog between the two application. On an other and, Lumion is, to me, really lacking advanced control (more advanced than the one you get by activating the advanced mode), and it's impossible (for the time being) to scale something or move a part of an object, and you have to go back in sketchup for every small modification...The same goes for all the rendering settings, that you have to tweak everytime again to get what you want (an option to save presets will really be necessary). Twinmotion is slower to import, because it uses fbx data which are far more heavy than the DAE, and is not as stable as Lumion, but it offers a much wider range of possibilities ( real gizmo, more lighting possibilities, and such..), which allows you to update more precisely your model all along the design process. So, actually, Lumion is able to display really quickly a sketchup model in a nice outdoor landscape, but it's a bit too "closed" to make a professional really happy (I don't meant it's not good enough to be used by professional, just that in this state, it's often frustrating), and Twinmotion is a bit slower to get an immediate result, but offers more development possibilities. Finally, both programs just suffers from their early age : lumion is lacking many features (and they will surely appear soon in the next releases) and Twinmotion is still not fully ironed out (and It will sure get better as the time past).... @remko said: Is there any chance you can provide me with the model you used for TM? I'd like to do some comparisons between Lumion and TM2. I will try to find the model I've used, and as soon as it's done, I send it to you... ... Maybe an intelligent comparative review, a bit similar than the good one done by solo on lumion, will be interesting...
    • M

      Looking for places to talk about a new project...

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    • M

      Amazing LightUp...

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      AdamBA
      @mrwip said: I'm sorry Adam, but that does not really respond to my questions. So: 1_ Why does the AO parameters disappear from the menu when we're in 'direct sources' mode? Is it necessary to make first an occlusion pass, then a sun light calculation ? Its hidden simply to reduce clutter from the GUI. In Direct mode, you can choose to blend in the results of any AO you have setup. LightUp will automatically generate this using your settings if it doesn't have this cached. @mrwip said: 2_ Again, is there any way to adjust the shadow darkness (I didn't get so dark result with the previous version of lightUp)? ... Even with a white sky and ground, the interior in that model is almost black. I've try on other example, and sometimes I'm facing the same problem, sometime not, It's a bit random... OK, I think the 'bit random' part is due to a glitch in the WebDialog Preferences. Essentially, it would set the Interior,Exterior,Custom choice to your previous choice.. which is obviously confusing and not what was intended. Get the fixed HTML file here. Now you can choose Custom and increase/decrease the cutoff distance and you'll see the effect on your interior. Adam
    • M

      Lets call it "The renders I've failed to achive"...

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      david57D
      Here's one with the trees to close to the building so i never finished cause it took to long to render. [image: pUJE_Oops.jpg]
    • M

      Fallen Statue (my apologies to Bartholdi...)

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      M
      ...is this an omen?... Hmmm not, or at least I don't mean to ! The first picture of this serie was something like ' fallen eams'... but it did not occupied the space enough efficiently, so I switch to a more iconic (and quite bigger!)object. [image: BENs_WiP138.jpg]
    • M

      [REQ / IDEA] For a new section tool

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      O
      will be wonderful!!!
    • M

      [Tutorial] De Sketchup à Artlantis, les bases...

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      pilouP
      Sainte Guillemette priez pour nous
    • M

      [Tutorial] To take a first step in Artlantis, easily!

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      Hi good tutorial...and i'm french...good works...really Thanks.. i can help sometimes if you want...
    • M

      [Request] 'Clever Clay' mode

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      OK, after some research... The clay render does maintain bumps... it is a 'feature' not a bug. Typically clay renders are done for studies on light, and this is usually before many materials or any have been applied. The fact that Twilight makes is so easy to apply a bump map makes leaving of the bump maps more 'obvious'... but as Gaieus has pointed out, not the end of the world. For now, it will remain as it is. In a future release we may enhance the clay render settings. We can see about optimizing the clay render settings further, (any user can do this themselves) but as it is, I would suggest trying the Low+ render setting, you will find it does a pretty nice job. **important tip with clay renders -**Disable the sun, and set the sky to "Sky Color" and choose a light gray color. This gives very nice results very quickly.
    • M

      Pour tout les les Sketchupeurs un peu anglophobes...

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      PatrickP
      @mrwip said: Merci a tous, ca fait plaisir d'avoir tout ces retours positifs, c'est motivant! Bonjour, et bien quand c'est mérité ! ... @mrwip said: Pour ce qui est des tutoriaux, tout est fait a la main, ce sont des captures d'écran (avec Capturino, gratuit et rapide ), retouchées et placées dans une simple visionneuse flash.(...) Je signale (si besoin pour ceux qui ne le savent pas) que l'on peut faire des diaporamas intéressants grâce à Tiltviewer et Picasa pour des effets 3D (et autres) en flash . @mrwip said: Je compte mettre sur le site un tutorial de prise en mains des bases d'Artlantis, sous la même forme que le reste,pour bientôt. Les images sont prêtes, il ne manque que tout le reste! Sous la réserve de savoir où quand comment pourquoi (les raisons existentielles classiques, quôah !!!) on peut être de la fête ? Cordialement Patrick
    • M

      For all those who don't take a look on Ruby discussions...

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      Nice renders - I know youre a busy man, but one day you have to translate all your website into English
    • M

      Thanks to all Ruby developers, and more...

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      M
      Good to see that it have been helpfull ! The automatic translation is a really good idea (in fact, I've never really try this kind of tools before... ). In fact, after some test, the google translation is better, and there are not that much big mistakes or nonsense (just when I'm going off topic...). http://translate.google.com/translate?js=n&prev=_t&hl=fr&ie=UTF-8&u=www.wip-archi.com&sl=auto&tl=en&history_state0= For instance, I've quickly check the Vray lessons, and it works quite well... give it a try...
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