These are Real Time Times...
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Hi everybody,
...Real time engines dedicated to architectures are popping out this days at the same rate than Christmas gifts wishlist...it's impressive how fast things goes sometime...
Here are the first results I've achieved with the two main competitors currently available in that field. It's not a comparison or an opposition, just some random tests, to see what can possibly get with this kind of software.
First, let's begin with the latest one : Lumion.
The model used came from the warehouse (http://sketchup.google.com/3dwarehouse/details?mid=a7c36c45c6f91cb5cb5f4b6be26c5f2a&prevstart=0)
I've clean up some minor things, but it was already really usable (no backfaces problems, or such), then, import it into lumion, and play about half an hour, adjusting the terrain, water, sky, and taking pictures where it seems to be interesting...
The materials of the model have not been modified in Lumion (everything is raw from import).Original size 1920pix, reduce for posting
Then, continue with the first to have been there : TwinMotion
The model is also from the warehouse ( http://sketchup.google.com/3dwarehouse/details?mid=ab2c0b7f1074b24b209596fcfea698be&prevstart=0).
I've spend more time on this one in sketchup, because it was not as clean as the other one, so I had to flip some backfaces, adjust some material, add a landscape...
Then I import it in TwinMotion, and took maybe an hour to plant trees, grass, lamps and adjust materials (bumps, reflections...), before making the shots.Original size 2000pix, reduce for posting
... Now the only issue with theses tools is to refrain making too much pictures...
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It would be interesting to see the same scene used with both engines with similar entourage (Those are from libraries included with engines?).
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@notareal said:
It would be interesting to see the same scene used with both engines with similar entourage (Those are from libraries included with engines?).
You're right... actually the TwinMotion scene was done before the Lumion's one, and then I found more interesting to made the latest test with a different kind of model... but I'm working on a new sample scene to test them both in good conditions.
And yes, the trees, grass and some texture in the TwinMotion test are from the program libraries.
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Hello I'm working on Lumion and we are preparing some improvements for the next update.
I like the neutral look of the TM2 shots and I like the grass. Shouldn't be too difficult to get it like that in Lumion. Our next target for the next update is to offer better lighting. Is there any chance you can provide me with the model you used for TM? I'd like to do some comparisons between Lumion and TM2.
I'm sure we can get better quality than the TM2 shots with that scene because we use more sophisticated lighting and in the next update this will improve even more.
Thanks!
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I did some work to increase realism today. My goal was to create tonemapping that's more similar to VRAY. We use HDR tone mapping that has a game-like look. I created a new tone map routine which will be user configurable so users will be able to select different looks for different purposes. I made a post on our forum with some examples of HDR tone mapping that's more suitable for architectural visualization:
http://lumion3d.com/forum/development-inside-info/realistic-look-instead-of-game-look/
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Mr. WIP, what is your rig? ...and what kind of difference in render times did you experience with the two programs?
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Hello... I thought that this thread was dead and gone, but happilly it's not !
@earthmover said:
Mr. WIP, what is your rig? ...and what kind of difference in render times did you experience with the two programs?
Well, earth mover, I'm not really sure to get what you mean by "my rig" (the french translation is not crystal clear...)?
About the rendering time, it's hard to tell, and not speaking about the global look of the render (which is a whole subject by itself) :
- Lumion is fast and stable (more than the first versions of twinmotion), and the import system via DAE is a wise choice, well supported by sketchup, so it speeds up the dialog between the two application. On an other and, Lumion is, to me, really lacking advanced control (more advanced than the one you get by activating the advanced mode), and it's impossible (for the time being) to scale something or move a part of an object, and you have to go back in sketchup for every small modification...The same goes for all the rendering settings, that you have to tweak everytime again to get what you want (an option to save presets will really be necessary).
- Twinmotion is slower to import, because it uses fbx data which are far more heavy than the DAE, and is not as stable as Lumion, but it offers a much wider range of possibilities ( real gizmo, more lighting possibilities, and such..), which allows you to update more precisely your model all along the design process.
So, actually, Lumion is able to display really quickly a sketchup model in a nice outdoor landscape, but it's a bit too "closed" to make a professional really happy (I don't meant it's not good enough to be used by professional, just that in this state, it's often frustrating), and Twinmotion is a bit slower to get an immediate result, but offers more development possibilities.
Finally, both programs just suffers from their early age : lumion is lacking many features (and they will surely appear soon in the next releases) and Twinmotion is still not fully ironed out (and It will sure get better as the time past)....
@remko said:
Is there any chance you can provide me with the model you used for TM? I'd like to do some comparisons between Lumion and TM2.
I will try to find the model I've used, and as soon as it's done, I send it to you...
... Maybe an intelligent comparative review, a bit similar than the good one done by solo on lumion, will be interesting...
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