Posts made by Matte
-
RE: Best inside SU renderer under $200
Hi All,
I dont know how to properly upload text and images, I am going to attempt to cut and paste from "word", I hope this works?Nope no luck? Does anyone have any advice on uploading a group of images with text notes? Make a PDF and Insert?
Thanks Matte
-
RE: Best inside SU renderer under $200
I will post the comparison images each renderer did as soon as Im done, along with seamed good and bad things about each one. But to let you know I am not looking for which type of renderer will do a perfect image after days and days of calculations. I'm looking for something more realistic, so I am doing quality at 5, 15, 30 min. and an hour. Im looking for something to add extra "feel" to the scenes with lights placed where needed. Ill also let you know what was good and bad about each type of light from the different packages. My present goal is to limit it to the two "best" and then look more under the hood of those two. Hopefully it will not take to much longer. Im having a problem reinstalling IDX renditioner at the moment. And there was one other I wanted to test. But the ones for Shaderlight, twilight, indigo, and podium are done already. I'll keep you posted.
-
RE: What Can I expect SU to do with cabinets?
Thanks d12dozr,
I use that one! it's very useful for showing the cabinet structure, I usually put a isometric view or the exlpoded view in the top left corner that wat the guys building the cabinet have a clear view on how it fits togather.
Matte -
RE: What Can I expect SU to do with cabinets?
Thanks Dave,
I'll try to PM you. But to make things more clear for everyone, I pretty much do the custom commercial cabinet work, and more of the unusual custom kitchen, bath. etc. work. Though many of the cabinets are still in the traditional form. But exploding and labeling each piece by hand with SU is still better then drawing it up in 3D from scratch with ACAD Mechanical Desktop, and then break it up, draw and labeling the individual pieces and views as they do now.
Matte -
What Can I expect SU to do with cabinets?
Hi All,
THis was also posted in the Wooodworkers forum, but since everything I need to know is related to what Ruby are out there to do cabibnet work I thought I should also ask for your help here. I just got a job! (Yea after 9 months unemployment). It's for a cabinet company. Some of my SU sketches, drawings and animations were showed to the owner last Friday and he was quite excited by them. I was told he wants me to make a presentation to him on monday (Tomorrow!). I know SU pretty well, but haven't really dived into layout or the ruby scripts related to wood working (Cut list, Dovetail Plugins, etc.) Could some of you who know what SU can do for Cabinet creation give me a quick low-down on what SU can do? Draw Cabs, Explode them into parts, make lists of parts and sizes, make easy dados and hardware holes, send to computer cutting machines, etc? I would greatly appriciate anything you can tell me, I don't want to promise the Boss that SU can do something it cant? (I guess one could always pay someone to make a ruby to do something if I mislead them in the power of what is already out there?)
Thanks again,
Matte -
Woodworking expectations?
Hi All,
I am new to the Wooodworkers forum, but have been floating around the SU world for a while. I just got a job! (Yea after 9 months unemployment). It's for a cabinet company. They say some of my sketches and drawings last Friday, and showed them to the Owner, he was quite excited and asked me to make a presentation to him on monday (Tomorrow!). I know SU pretty well, but haven't really dived into the ruby scripts related to wood working (Cut list, Dovetail Plugins, etc.) Could some of you who have used SU for Woodworking / Cabinet creation give me a quick low-down on what SU can do? Draw Cabs, Explode them into parts, make lists of parts and sizes, make easy dados and hardware holes, send to computer cutting machines, etc? I would greatly appriciate anything you can tell me, I don't want to promise the Boss that SU can do something it cant? (I guess one could always pay someone to make a ruby to do something if I mislead them in the power of what is already out there?)
Thanks again,
Matte -
? Woodworkers Group
Hi All,
I thought I saw a woodworkers group out of the corner of my eye in the past? Now that I have a job working for a cabinet company I was trying to track it down to see what was there? Does anyone know anything about it?
Thanks,
Matte -
RE: Best inside SU renderer under $200
Thank you all for your advice, I will slowly go thru and check out each of these options one at a time to see what works best. I'll use the same model with each option and see what each option creates.
Thanks Again,
Matte -
Best inside SU renderer under $200
Hi All,
I have been trying to find out which are the best renderers under $200 ($100 would be even closer to what I can really afford) that work inside SU. I have dabbled with IDX Renditioner, IRender Nxt, Liteup, shaderlite(cant get it to work yet) to name a few, but was wondering from the few that have the opertunity to try them all what you think? In my attempts so far I seem to see the most promise was in the first two listed? Basically I'll be mostly doing interiors with a few lights added here and there for either artistic or "photorealistic" that don't look too "cartoon like". Thanks!
Matte -
RE: SU to MAX 7 Thought process?
Thanks Cravatman,
I'll check Vue out! In the mean time I'll just keep working with the MAX version I have access to. And thanks for the good wishes, It worked, I just got a job a few hours ago!
Matte -
RE: SU to MAX 7 Thought process?
Thanks thecravetman,
Unfortunatly I only have the opertunity to use Max Ver. 7. For the first time in my life I have been unemployed, for over 9 months now! and all money is being spent to keep us from becoming homeless. I think I will have to give up Architecture and try something different? The face problem did not seam to cause me much problems "so far", as long as I have all the faces in the correct direction befor export from SU. I was more thinking about the overall train of thought that goes into putting togather a large/complex project. In the past after many months of work I have often found that the way I have "put things togeter" was not as efficient as it should have been and I have to backtrack to make things more clear. I believe it is better to think through the big picture of what I am making first before randomly putting all the pieces togather? Max Ver 7 is probably a lot slower, but I expect this "Project" to be one of those that I work on here and there when I can over the next few years, it's quite a big undertaking for a "just for fun project". I was hoping to be clear on the proper thought process to eliminate as much back tracking from incorrect construction. My self taught MAX time is very limited, so I figure the learning curve will be extended quite a bit. Thanks again for your reply.
Matte -
SU to MAX 7 Thought process?
Hi All,
I could not find my similar SU to 3DS thread. I never got to thank earthmover for his advice on how to export from SU to MAX, your way worked, thanks!Now that I think I can export "properly" I would like to know if someone could clarify the meathod of construction I am guessing to be the "best" way. And let me know what ideas of mine are not "correct"? Here is the project and my meathod of construction:
I am creating an entire airport with buildings and environment (It's quite large 50 Megs so far, and I am just beginning.) I am useing MAX V7 to get a better/smoother fly thru then I can seam to get with SU, and hopefully better rendering as well.
I am presently have the SU model seperated into many parts that are xref'ed with TIG's wonderfull xref ruby. I take each Part/building/etc. make a new copy and go thru and strip out all non crutial data/faces/etc. Once clean I export it into max. Max is still quite difficult for me to grasp so I do as much as I can in SU.
It looks like Max 7 allows xrefs, so I plan to make one master Xref file from each of the parts. It worked great in SU, I hope it works as well with MAX? Then I can just xref each new building as I create them?
Thanks for any advice, I would hate to go down the wrong path too far on a project that I expect to take a few years to complete, mostly from the MAX learning curve. Thanks Again to all.
-
Move 3DS Max objects
Hi All,
Sorry for such a simple question, I am still looking for a good 3DS MAx user board to search for answers, but for now I hope one of the multi talanted users here can help? It gets frustrating when your trying to learn something really simple in a new program that you can easly do in many other programs! The problem I am having trying to grab a corner of one object and move/attach it to a corner of another object! I am using MAx-7, on the web I have seen how the corners, midpoints are suppose to highlight the point of choice, and I saw how to adjust the pick box sizes, etc. But when I try to grab an edge of a box and move it to the edge of another box, nothing happens! Is there some special conversion or grouping I have to do to each object that I am missing?
Thanks for any help possable.
Matte -
RE: Texture Error: SU to 3DS Max
Thanks Earthmover,
The imported Landscape seames to be much cleaner, I didnt apply any type of modifiers, (I just learned what they are!). I haven't even figured out why the material editor doesent show any of the materials on the imported model? But I am reading how to books and trying to read and watch as many tutorials as I can to get up to speed.
Thanks again to you and Thomthom for your help, (Lord knows I need all I can Get!
Matte -
RE: Texture Error: SU to 3DS Max
Hi Thomthom,
Yes I went through and checked them all and removed all unnecessart faces I could find. -
RE: Texture Error: SU to 3DS Max
PS,
I noticed that there about 20-30 materials combined into 2 sub-object materials. Is there somewhere to learn how to separate them into individual materials? (I’m looking through the MAX literature presently to figure this out.) Or am I exporting the drawing incorrectly? It seems it would be easiest to apply named materials in SU and then just replace/switch each image in MAX if required for better quality. Or is it best to remove all materials from SU and just apply them one by one from scratch in max? (Man that would be time consuming!)
Thanks Again! -
RE: Texture Error: SU to 3DS Max
Thanks Solo,
I was not sure on the settings, so I attempted to recreate them, in the two options I tried with the export texture map off which created the blackened areas, and when I exported it again with the export texture box and preserve texture coordinates checked it went away. The only thing that still looks strange is that while zooming in MAX it looks like some areas have two textures fighting to occupy the same space. Do you have any ideas about that? Being totally new to max I really appriciate the help. It's easy to go off on some tangent since I'm just learning MAX. Thanks again! -
Texture Error: SU to 3DS Max
Hey, I am not sure if this is a repeat question, but I seem to lose it through the posting phase. I am trying to export my SU drawing into 3DS Max part by part so I can eventually do a smooth fly through, since I can’t seem to do it in SU. When I export the drawing into 3DS Max I get these black areas scattered around the pavement. Is this an error due to complex/bad geometry? Is there a way to fix this before I start modifying textures and importing other 3D object. (I’m extremely new to 3DS Max.) Does anyone have any helpful advice to fix this textural problem?
Thanks in advance,
Matte.
-
SU Export Crash
Hi all,
I have been trying to jump into the animation / rendering world with out much luck. I have 50Meg SU model with textures, and have tried to export it to 3ds (for 3DS Max V6) and KT. But the export crashes every time before the export is complete. I guess something is wrong with the drawing file? I purged and tried the fix errors tabs with no sucess. For 3ds export I tried almost every combination of export options under the options tab. Is there something I can try that might fix this? or is the fils size too big for SU? (Using SU V6 Pro) Any advice would be greatly appriciated!
Thanks and Aloha,
Matte