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Texture Error: SU to 3DS Max

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  • M Offline
    Matte
    last edited by 6 Apr 2010, 01:45

    Hey, I am not sure if this is a repeat question, but I seem to lose it through the posting phase. I am trying to export my SU drawing into 3DS Max part by part so I can eventually do a smooth fly through, since I can’t seem to do it in SU. When I export the drawing into 3DS Max I get these black areas scattered around the pavement. Is this an error due to complex/bad geometry? Is there a way to fix this before I start modifying textures and importing other 3D object. (I’m extremely new to 3DS Max.) Does anyone have any helpful advice to fix this textural problem?

    Thanks in advance,

    Matte.

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    • S Offline
      solo
      last edited by 6 Apr 2010, 01:49

      Care to show you export options dialogue?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • M Offline
        Matte
        last edited by 6 Apr 2010, 04:57

        Thanks Solo,
        I was not sure on the settings, so I attempted to recreate them, in the two options I tried with the export texture map off which created the blackened areas, and when I exported it again with the export texture box and preserve texture coordinates checked it went away. The only thing that still looks strange is that while zooming in MAX it looks like some areas have two textures fighting to occupy the same space. Do you have any ideas about that? Being totally new to max I really appriciate the help. It's easy to go off on some tangent since I'm just learning MAX. Thanks again!

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        • T Offline
          thomthom
          last edited by 6 Apr 2010, 06:20

          Have you checked your face normals?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • M Offline
            Matte
            last edited by 6 Apr 2010, 06:26

            PS,
            I noticed that there about 20-30 materials combined into 2 sub-object materials. Is there somewhere to learn how to separate them into individual materials? (I’m looking through the MAX literature presently to figure this out.) Or am I exporting the drawing incorrectly? It seems it would be easiest to apply named materials in SU and then just replace/switch each image in MAX if required for better quality. Or is it best to remove all materials from SU and just apply them one by one from scratch in max? (Man that would be time consuming!)
            Thanks Again!

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            • M Offline
              Matte
              last edited by 6 Apr 2010, 06:27

              Hi Thomthom,
              Yes I went through and checked them all and removed all unnecessart faces I could find.

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              • T Offline
                thomthom
                last edited by 6 Apr 2010, 07:15

                @matte said:

                PS,
                I noticed that there about 20-30 materials combined into 2 sub-object materials. Is there somewhere to learn how to separate them into individual materials? (I’m looking through the MAX literature presently to figure this out.) Or am I exporting the drawing incorrectly? It seems it would be easiest to apply named materials in SU and then just replace/switch each image in MAX if required for better quality. Or is it best to remove all materials from SU and just apply them one by one from scratch in max? (Man that would be time consuming!)
                Thanks Again!

                Is this not related to that SU models often have material on both sides of faces?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • E Offline
                  EarthMover
                  last edited by 6 Apr 2010, 10:58

                  Try these settings instead. It will split the model up by material and avoid having multi-sub object materials. Did you by chance apply a smooth modifier to that face in Max? Looks like something was smoothed without the verts being welded.


                  2010-04-07_0648.png

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • M Offline
                    Matte
                    last edited by 6 Apr 2010, 19:03

                    Thanks Earthmover,
                    The imported Landscape seames to be much cleaner, I didnt apply any type of modifiers, (I just learned what they are!). I haven't even figured out why the material editor doesent show any of the materials on the imported model? But I am reading how to books and trying to read and watch as many tutorials as I can to get up to speed.
                    Thanks again to you and Thomthom for your help, (Lord knows I need all I can Get! 😉
                    Matte

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                    • E Offline
                      EarthMover
                      last edited by 6 Apr 2010, 21:17

                      Matte,

                      Perhaps you can take a look at the set of videos I made explaining some of my workflow from Sketchup to Max/Vray. It may be helpful as a place to start as I tried to keep it as simple as possible. - http://forums.sketchucation.com/viewtopic.php?f=80&t=21825

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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