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    • L

      Sydney Opera House deconstruction

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      L
      @rich o brien said: You probably already noted it but the leaves need some love. They look radioactive. It's also hard to decipher what shapes are happening on that rear wall structure. There's definitely some curved elements based on the shadowing here... [image: 30LMb0y.png] But the rest of it seems hidden. Maybe a clay pass to just dial in the lighting first. Big open spaces like this deserve dramatic lighting. I would actually nuke the tree and stick a gobo behind the camera to cast shadows. Looks good though Lighting will be key, good suggestion on the clay render for lighting. That is a very rough sketch to look at the composition so the tree does not have the application of maps on the leaves. On applying textures would I use projected textures, will the normal maps pick up on that?
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      How long does it take to produce a good render?

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      panixiaP
      @mike amos said: It looks as though rendering is going through a once a decade shift, so many ?AI? render sites/programs etc are coming on stream so the next basic toolset might just include a bluddy dictionary........ How many old stle render resources will still be here within the next two years? Twilight is gone now and others like Maxwell have glacial development lead times while the current ethos appears to be constant change. This is one of the main reason why I'm more and more specializing in very specific stuff, detailed/animated objects, custom shapes and textures, optimized models for VR/AR/realtime/web, teaching 3d for VR developers and all this kind of technical-oriented stuff. Where i live the "classic" render market is already bloated with people working fast, but at really bad quality and underwaged, possibly cracking software and avoiding taxes in most cases. So i think AI will make not a big difference for me (at least in the next few years), right now is a problem of those sloppy "collegues". I'm done with that market, their analog stupidity has already screwed that well before AI was even a thing. The only option I found to survive is doing those "hard" stuff that they can't or want not learn to do.. I hardly recall the last time I did a "classic" architectural still render
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      Poinciana Tree

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      Mike AmosM
      The image is just great, another one of your day improvers. I smile whenever I see them.
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      House exterior with SU and TM

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      marked001M
      Very nice.
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      Character apartment

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      marked001M
      good stuff!
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      Bike against wall Mark 3

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      L
      Just thought I would share the comosition of that image, it is "classic" It sits on my eyes so easily As soon as I put in the penny farthng someting I learnt in school came back to me. [image: 4qn2_Composition.jpg]
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      Simple bike against a wall

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      Bryan KB
      They all look great!
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      Mapping fbx objects?

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      L
      Thanks Rich, I will giv it a go
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      Practice with mega scans and snow in TM

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      Mike AmosM
      Putting it mildly, magic mate.
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      Copy Cat?

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      Rich O BrienR
      @l i am said: Thanks Rich, I do not fully understand what you mean When you say my model is not set up for the tweaking you suggest. Are you saying bevel all corners? and also the sugested variations. I do not see much lattitude for that in this model, could you explain further please/ Look at the mesh density. The fencing has tons of geometry but doesn't feature in the render. The walls, doors, windows are all one piece. Its just not setup to work with easily. Nothing in the world is 100% sharp at the corners. But trying to go in and add bevels now is just a chore and time consuming. I suppose what I am saying is the basic model is lacking geometric detail which makes it hard level up. The lights have 13k entities but the house has 1.3k entities. Not saying the house should have more than the light but there's a massive gap in detail that stands out to me. The pavers if you slightly rotate them in random directions by less than 1deg and vary the height will cause light to hit them differently. Just subtle little adjustments that are common in the real world.
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      Sketchup for education

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      sketch3d.deS
      @l i am said: ...Ttat is the main reason the intitution found SU unacceptable a GMail account is still not needed for using the SU educational licenses (dunno the K12 stuff).
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      Lake house chrismas render

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      L
      This is a sketch concept of the basic superstructur of streesed concrete. I am sure it is over engineered and would need a pretty serious flexable joint. I must add that I usually do not support unsafe work practice [image: Ll7u_Sml.jpg]
    • L

      House render (Updated)

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      L
      @marked001 said: I'm a big proponent of 2 point perspective.. so I like the first better Thanks for your opinion. It is interesting that when I posted the image (Parrellism on) in trimble forum somebody critisised, saying it did not look good because it did not have 3 point pesective and took the time to post images showing the concept of two point and 3 point pespective ( concepts I fully understand) I would appreciate the comment from others on this. Might just be personal peception I don't know
    • L

      Plugins!

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      ntxdaveN
      Thanks for sharing. It is both hilarious and sad. So many basics that should be included instead of messing with things like the icons.
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      Plant import to SU question

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      Rich O BrienR
      Both can be imported. Skimp would be a good paid option as it traps or missing missing relative texture links. Other the OBJ importer included in QuadFace Tools
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      House render

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      ntxdaveN
      Well gone.
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      Lakehouse render B&W and Colour

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      L
      @jo-ke said: wow! Very nice, I love the curtains and the light. Thanks, the curtains are Native TM microphone mesh material, under metal.
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      Playground in the Australian Bush

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      Bryan KB
      Excellent work as always.
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      Batch conversion from jpg to PNG

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      L
      Thanks guys
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      How to import ab FBX file into Sketchup

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      TIGT
      https://sketchucation.com/pluginstore?pln=universal_importer Includes FBX import and many more file formats...
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