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Mapping fbx objects?
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FBX file link to textures unlike SKP files which embed them into its file
So during import if the FBX points to the texture/s it should import both the mesh and textures. But if the link is not correct then it will only import the mesh.
If you have Skimp then that will flag missing textures and ask you to move them to the correct location.
If you're having issues let me know.
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Thanks Rich, I will giv it a go
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