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    • RE: Exterior render no post render work

      @donnewtype said:

      Both images make me want to live in the house, but the second one seems more natural, late afternoon, early evening during the summer or maybe early September. Brilliant work though.

      Thank you, I find it difficult to choose at the end, "forrest for the trees" syndrome. will try to use Criterion Architecture's suggestion about a more over exposed sky when I get a chance to see what that does for it πŸ‘

      posted in Gallery
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    • RE: Modern hotrod?

      Nice work Mike, it has been on your drawimg board for some time. Cant wait to see it finished and in an environment πŸ‘ πŸ‘

      posted in WIP
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    • RE: USS Enterprise from the Original Series Blueprints

      Nice work, keep us posted mate πŸ‘ πŸ‘

      posted in Gallery
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    • RE: Ward Bennett chair complete

      Nice work David πŸ‘ Not sure that your objective was the render quality. But as a render the
      (fabric?) mapping is not good. Can I suggest that you remove the mapping Sketchup created and then replace the mapping with the same (or other material) in your renderer. I do not know what renderer you are using but doing that should map your material correctly πŸ˜‰

      posted in Woodworking
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    • RE: Ward Bennett chair complete

      Nice work mate πŸ‘ Will we see a render?

      posted in Woodworking
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    • RE: Exterior render no post render work

      Thanks Bryan! and agreed I find Raylectron is a bit like sketchup in that it is more powerfull than seems at first. I bet you are hanging out for V5 as well. I believe they have started from scratch on a completely new platform. It is a long time comming though but thats OK I think they learnt a lesson from releasing the earlier versions (V2 and V3) permaturely. But V4.95 rocks!

      posted in Gallery
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    • RE: Wheelchair Accessible Lathe Stand

      Nice work and a worthy cause πŸ‘ Something I do not understand though wouldn't the lower cross member impede the wheelchair? Or does that accommodate the required reach?

      posted in Woodworking
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    • RE: Wheelchair Accessible Lathe Stand

      Fair enough Dave, between the time I posted and now I kind of came to the same conclusion as you did, It was just initially counter intuitive;)

      posted in Woodworking
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    • RE: Art Studio

      Have a look here for some basic stuff

      https://3dwarehouse.sketchup.com/search/?q=artist%20paint

      posted in Gallery
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    • RE: Art Studio

      Hi, Gary, just a suggestion, I think it could be improved with lots and lots of paraphernalia such as a painting on the easel jars with paint brushes, tubes of paint, paint books, finished paintings, reference images on the wall ect And LOTS of colour around the room. Its a good start but looks completely umfinished. The room should look used and and full of stuff, I am sure if you look there will be all that in 3D warehouse if you spend a bit of time looking:)
      And I think the grain on the wood texture is running the wrong way.

      posted in Gallery
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    • RE: Tensegrity Christmas Tree

      I am assuming the current is through the tensioning wires ? Might help if the show that the structure is also a circuit by including them, Tensegrity structure are not easy to understand and are a bit counter intuative if not shown clearly:)

      posted in Gallery
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    • RE: Exterior render no post render work

      @criterion architecture said:

      These look great Liam! I would vote for the 1st image personally because I think the sky wants to be somewhat overexposed for realism towards actual photography. The 2nd would help if the interior spaces were lit up a tad bit more.

      Thank you, I will take that on board and have a new go at it when my energy recovers. Looking back on it and what you said about the sky makes sense to me thanks for the comment, very helpfull πŸ‘

      and thank you boofredlay:)

      posted in Gallery
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    • RE: Metro Residence

      Amazing work mate πŸ‘ πŸ‘ πŸ‘ I love when people post architecural work here It makes my day:)

      posted in Gallery
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    • RE: Exterior render no post render work

      Thanks a lot guys πŸ‘ I use Raylectron. I started with version 2 which I abandoned because it was so bad, but then took up the Raylectron, Punch (V.4.95) which I find really good. I am waiting for V.5 which I think will be amazing.
      The difference with the 2 renders is the renderer has some basic ajustment within it (Gamma, contrast intensity, exposue, brighness, saturation etc). I must admit though that I can play around with the general ajustments, lighting sun, shiny etc for a LONG time to get it right and that takes patients. The Sky is just a background. Have posted another image with the same or similar settings below


      Render 2 (3).png

      posted in Gallery
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    • Exterior render no post render work

      270 passes3 jpg.jpg270 passes5 jpg.jpg

      I am still working on my folio before I put a capabilities statement out there. Because of myself being hesitant and my neuroses about learning gimp/photoshop I have been practising using my render engine to its limits, without any post processing so this is directly out of the render engine.
      I designed this building and landscape as a modern take on the Japanese pagoda and minimalist Japanese landscape design.I always have an issue with the subtle lighting settingsand become indecisive. Would welcom comments on which lighting I should go with

      Cheers

      posted in Gallery
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    • RE: Classic interior

      Textures, model everything, and especially the lighting....very nice mate πŸ‘ πŸ‘

      posted in Gallery
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    • RE: Cast Iron and Other Metal

      Very nice πŸ‘ πŸ‘ How did you achive the vignetting?

      posted in Gallery
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    • RE: Poor Performance with Pretty High-End Hardware

      @gh0stp1rate said:

      Thanks for the tips, I'll give them a try when I get back home. As for using textures, I just don't like how they totally disappear when moving around on highly detailed models.

      If you dont like how slow it is now, if it had to render textures whilst panning/moving that would be a whole new magnitude of slow.

      posted in SketchUp Discussions
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    • RE: Moving in ground floor 'final'.

      Yes nice work mate πŸ‘ That freaky cat is not the most restfull image I could think of πŸ˜†

      posted in Gallery
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    • RE: Cast Iron and Other Metal

      Yes beutifully done πŸ‘ I wonder what a parellel projection view trying to emulate the original amazing old rendering would look like, acheived in sketchup πŸ˜‰

      posted in Gallery
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