@tuna1957 said:
Well here's my first go at this..... Used L i am's base model as a starting point. Made some changes here and there. Not very happy with this first result...... oh well back to the drawing board. Tried some new things with the lighting and not real pleased with what I was getting... Render time was going huge. Need to go back in and tweak the material settings on some things and try some different setups for the lighting.... see if I can get a better result without it turning into a multiple days render.
Hi Tuna, this will seem obvious to others perhaps, but I see you are using very early morning to cast highlight into the room, I have done exactly the same thing until just now after I contacted my renderer support. Thing is, assuming most renderers work on the same principal, early morning and late evening will cast less light to bounce around in the room where as midday (for instance) will have the sun at a higher setting allowing for higher intensity to bounce arrond inside the room. I don't know what renderer you are using? but you may require a portal to assist with this. I have experimented with this yesterday and it works well. I also resorted to combining interior lights in the past and yes it does result in slow rendering frame times. but with this advice you hay find the need for supplementary lighting will not be required
So I have made the ray tracing to maximum used portals when necessary and used a time of day with higher intensity. For instance midnight will result in virtually no light at all.


although I find the girl is crying or upset. Just a suggestion since it is obvious that every mm is imortant here could the ballustrade be Glass? that would save about 60mm and the glass would visually open the space a considerably?
I will get back to light and airy now.




