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    Recent Best Controversial
    • RE: Urchin the Australian lunar village

      @majid said in Urchin the Australian lunar village:

      @L-i-am said in Urchin the Australian lunar village:

      Biomimicry is such a cool device for inspiration from nature

      Agreed if understood right. In many cases, it is just playing with forms, nothing more, while we might be inspired by the forces that shaped those natural innovations. By "forces", I mean all chemical, mechanical, logical... forces that shape a phenomenon.

      This is a subject that holds a lot of interest for me. I find sharks beautiful not by deign but by evolution (although I don't fully endorse Darwinian theory in its entirety) the form of a shark is purely efficiency of hydrodynamics etc, etc. I also draw the analogy that I also find fighter jets beautiful almost in the extreme. There were no industrial designers or sculptors involved saying "I think if that was a little broader it would look more sleek and pretty" or "if we put the cockpit back a bit it would look more balanced. So every single part of the and the resultant jet is a beautiful at lease to me yet NO part of it was an aesthetic consideration. It was all based on pure logic based upon the skills of the design engineering and testing, even the additional considering the aircrafts radar foot print has added another function in balance with aerodynamic considerations turns out such a beautiful "sculptural" form.
      Imagine when AI gets its hand on aircraft design, skies the limit😉 😉 Who knows what innovation will be the form of future aircraft design will take. It may also seem organic both in form/ function...............print me an aircraft👍 😊

      posted in Corner Bar
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    • RE: Underground Carpark

      Ni Rich, is that car park model available anywhere or did you build it?

      posted in WIP
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    • RE: Potential for SU type interface for Blender?

      I asked Chat gpt to put together a python code to input into blender to make its functionality less of a challenge to migrate from SU to blender.

      Here is the result. I could not test it because I know nothing of Blender so here is the file that chat produced This is the zip file

      sketchup_mode_addon.zip

      The instructions from chat were as follows

      I can’t download or build Blender for you, but I created a ready-to-install package with the SketchUp-style add-on and clear instructions so you can add it to Blender or bundle it into a custom build locally.

      Download the add-on ZIP here: Download the SketchUp-mode add-on

      What I included:

      sketchup_mode.py — single-file Blender add-on (prototype) — the same code I put into the canvas earlier.

      README.txt — quick install + advanced notes (how to preinstall into a Blender build or portable distribution).

      license.txt — short provenance note.

      If you want next steps I can provide immediately (no waiting):

      Exact CMake snippet and packager steps to include the file when building Blender from source on Windows, macOS, or Linux — tell me which OS/version and I’ll generate the exact commands and patch files.

      A small installer script (PowerShell for Windows, Bash for macOS/Linux) that will place the add-on into the correct user or portable Blender addons folder on your machine — tell me which OS and whether you want it for a system-wide installation or a portable build.

      Further feature work on the add-on (inference snaps, Offset/Follow-Me, wall primitives). If you pick features, I’ll extend the add-on code and give you an updated zip.

      I hope somebody knows ebough to have an experiment for this.

      posted in Corner Bar
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    • Potential for SU type interface for Blender?

      Hi Guys, I am not a "computery" person. but I asked Chat GPT if AI could write code in Blender to give it similar UI simplicity and user experience as SU and this is the reply, some may find the AI response. Just giving food for thought

      Ah, I see what you're getting at — you're asking if AI can write a script that makes Blender as easy to use as SketchUp, right? A more intuitive, user-friendly system with all the complexity of Blender but wrapped in the simple, accessible UI and interaction style of SketchUp.

      That's a bigger challenge, but it's definitely doable with the right approach. The key is to streamline the workflow and UI design in a way that feels natural and accessible to people who are used to SketchUp's simplicity.

      🧠 AI-Driven Strategy to Create a "SketchUp-Like" Blender Experience

      To make Blender as easy to use as SketchUp, we'd need to:

      Simplify the UI: Remove Blender's overwhelming menus and focus on a clean, minimal interface for basic modeling tasks.

      Implement Intuitive Tools: Focus on a small set of easy-to-learn tools for architectural modeling (like push/pull, drawing, extrude, snapping).

      Customizable Shortcuts/Toolbar: Have an interface where only the essential modeling tools are available.

      Guided Workflow: Incorporate step-by-step visual cues or instructions to guide new users through modeling.

      ✨ How Could AI Help Write This Script?

      AI could assist in creating this SketchUp-like user experience in several ways:

      Simplified Interaction: Use AI to generate simplified Python scripts that hide Blender's complexity. For example, a single-click tool could create walls, doors, and windows without requiring users to navigate through multiple menus.

      Custom Toolbars: AI can dynamically generate toolbars that contain just the necessary tools for a user to start modeling, similar to SketchUp’s clean toolbar.

      For instance, tools like Draw Line, Push/Pull, Extrude, and Rectangle could be grouped in a panel or dropdown.

      These could be assigned intuitive keybinds and on-screen guidance for new users.

      Guided Mode: AI can help create a step-by-step guided mode where users are prompted to take actions sequentially, minimizing confusion (similar to SketchUp’s automatic prompts).

      A dialogue box might say, "Click to draw your first rectangle," and the user would click and draw directly in the viewport.

      AI could anticipate the next logical step, making modeling seem smoother and more intuitive.

      Preset Shapes: AI can write a script that provides preset architectural shapes, like walls, floors, roofs, and stairs, which could be added with a single click — just like SketchUp’s pre-made models.

      Dynamic Snapping: A dynamic snapping system can be created that automatically snaps to edges, midpoints, and grid intersections, similar to SketchUp’s “inference” system. AI could script intelligent snapping based on context, so the user doesn’t have to think about it.

      🔧 Example Workflow AI Script

      Here’s an example of how an AI-driven script might work to make Blender feel like SketchUp:

      Start Drawing a Floor Plan:

      You hit Shift+Space (a custom shortcut), and a simple interface appears.

      AI gives a prompt: “Draw the base rectangle for your floor plan.”

      You click and drag to create a rectangle.

      Extrude the Walls:

      After drawing the rectangle, AI pops up a small toolbar: Push/Pull Tool and Extrude Height.

      You drag the height or input a number, and the walls are instantly extruded to the correct height.

      Add a Door/Window:

      AI asks, “Do you want to insert a door or window?” You click on the wall where you want the door.

      You get a simple, predefined door model that you can scale, move, and adjust.

      Clean Up the Model:

      A “Cleanup” button appears, and the AI automatically removes unused vertices and tidies up the geometry.

      🤖 AI-Generated Code (Example)

      Here’s a sample code snippet where AI could help create a push/pull tool for Blender that mimics the ease of SketchUp:

      import bpy

      class PushPullOperator(bpy.types.Operator):
      bl_idname = "mesh.push_pull"
      bl_label = "Push/Pull Tool"
      bl_options = {'REGISTER', 'UNDO'}

      # This function handles the basic Push/Pull operation
      def execute(self, context):
          # Grab the selected object
          obj = context.active_object
      
          # Make sure it's a mesh
          if obj.type == 'MESH':
              bpy.ops.transform.extrude_region_move(TRANSFORM_OT_translate={"value": (0, 0, 1)})
              self.report({'INFO'}, "Push/Pull Applied")
          else:
              self.report({'ERROR'}, "Select a mesh object")
          return {'FINISHED'}
      

      Register the operator

      def register():
      bpy.utils.register_class(PushPullOperator)

      def unregister():
      bpy.utils.unregister_class(PushPullOperator)

      if name == "main":
      register()

      This simple example script would:

      Apply extrusion (a push/pull operation).

      Use the Shift+Space keybinding to activate the tool.

      Work with user-friendly inputs: no complex menus, just a simple button interface that would be created through an easy-to-navigate toolbar.

      💡 What Else Could AI Do?

      Intelligent UI Creation: AI could design an adaptive, context-sensitive UI based on what you’re doing in the scene. For example, when you select a wall, the toolbar could automatically show wall-specific tools like add window/door, cut, and move.

      Simplified Viewport Controls: AI could enhance the viewport by showing context-sensitive guides or tooltips, making it easier for users to pick up. For example, showing “Click to add wall” when a wall tool is active.

      Preset Construction Kits: AI could generate predefined models (like walls, windows, doors, etc.) that can be inserted quickly without navigating menus or requiring advanced Blender knowledge.

      🏁 Conclusion: Making Blender as Easy as SketchUp

      While Blender is a more complex tool overall, AI can streamline the modeling experience to feel as easy and intuitive as SketchUp for certain types of workflows. AI can:

      Simplify interaction (single-click tools, guided prompts).

      Design a user-friendly interface (with toolbars, icons, and step-by-step cues).

      Build intuitive snapping, geometry management, and instant object creation.

      Would you like to dive deeper into any of these features or discuss how to make one of these tools?

      posted in Corner Bar
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    • Free sketchup plugins

      Hi Guys I just found out that raylectron render has a set of free plugins for SU

      Interesting to know what you guys thing of them

      https://raylectron.com/webver2/free-sketchup-plugins/

      posted in Resources
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    • AI of Not AI

      Have not tried it yet but am sick of seeing way too much AI on Facebook wiich gets up on my nerves,
      Found this AI detector Thought I would share it. I have not tried it yet myself but will soon

      Link Preview Image
      AI image Detection

      AI image Detection

      favicon

      (online.hitpaw.com)

      posted in Corner Bar
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    • RE: Urchin the Australian lunar village

      Biomimicry is such a cool device for inspiration from nature

      posted in Corner Bar
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      L i am
    • RE: Urchin the Australian lunar village

      @Rich-O-Brien said in Urchin the Australian lunar village:

      I hope house prices on Mars are more affordable than here!

      What are prices like where you are (I assume Ireland) Australian Bureau of Statistics (ABS) for March 2025 indicates a national mean dwelling price of $1,002,500!!!!!!!!!

      posted in Corner Bar
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    • RE: Underground Carpark

      @Rich-O-Brien said in Underground Carpark:

      Early tests using @pixelcruncher Rayscaper 0.9.6

      parking-garage-11a.png

      884c0e51-0408-4591-a25b-ffff5e33ef66-image.png

      Very nice work and render indeed. What is the source of material for the concrete floor?

      posted in WIP
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    • RE: Urchin the Australian lunar village

      @majid said in Urchin the Australian lunar village:

      I spared some time to model and share my vision of the Australian Lunar Village. It would be much appreciated if share your feedback.
      All (almost all) is done in Blender 3D, based on sketches and simple SketchUp models developed in Blender 3D.
      https://www.linkedin.com/feed/update/urn:li:activity:7368947491309846530/
      WhatsApp Image 2025-08-05 at 9.49.46 AM.jpeg

      WhatsApp Image 2025-08-05 at 9.49.47 AM.jpeg

      WhatsApp Image 2025-08-20 at 12.38.35 PM (1).jpeg

      Beautiful sketches

      posted in Corner Bar
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    • RE: Urchin the Australian lunar village

      Mi Majid, interesting what is the Australian link/

      posted in Corner Bar
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    • RE: Landmark Home - Denver

      Very nice work Gus👍 👍

      posted in Gallery
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    • RE: Rework of 12 year old model.

      @rv1974 said in Rework of 12 year old model.:

      TS calls to ban a user just for being negative to his his work ( note: not him personally). Isn't it pathetic?
      Could you also post what TS posted and later deleted in my address?

      I say this with all honesty and no sarcasm. I think you need some professional help

      posted in Gallery
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    • RE: A,B, Sketches

      Like architects shorthand

      posted in Gallery
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    • RE: A,B, Sketches

      Beautiful, masterful, loose drawings Majid

      posted in Gallery
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    • AI and the environment

      I knew that AI will require a lot of energy and water. I understand that Chat GPT 5 will use 5ml of water to answer a simple question not to mention the energy it uses, So imagen how much water will be used combined per hour. I hear that the world of AI will require the power grid to be increased by a third when full AI is up and running. Ironically we may need AI to solve this

      posted in Corner Bar
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    • RE: Old model updated - Space fighter

      HeY Bryan. I took the liberty of using AI to draw your design in the style of Syd Mead hope you don't mind . I am sitting on the fence about AI generally but your deign scrubbed up well
      Mead 3.png

      posted in Gallery
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    • RE: Old model updated - Space fighter

      Nice work mate, are you aware of a guy Called Syd Mead? if not you should have a look at his work

      Link Preview Image
      Book review–Four decades of Syd Mead’s influence, inspiration, and future visions in cinema detailed in new book

      Review by C.J. Bunce Syd Mead, the famed "artist who illustrates the future," is an icon of visionary design and illustration.  No other creator has shown the world a utopian vision of a possible future in so many ways.  In the time he created a world we want to see develop that lies ahead, we…

      favicon

      borg (borg.com)

      Link Preview Image
      Syd Mead, The Artist Behind Blade Runner, Has Passed Away - Petrolicious

      Concept artist Syd Mead, famous for his work onBlade Runner  andTron among many others, has died. He was 86 years old.Mead, a self-proclaimed “visual futurist", passed away after a three-year battle with lymphoma, as confirmed by his spouse, Roger Servick. The news comes barely three months after Mr Mead had officially

      favicon

      Petrolicious (petrolicious.com)

      posted in Gallery
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    • RE: Brabham 23

      Hi Mike is that model By you?

      posted in WIP
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    • RE: Modelling a tramway

      I can see the passion in your work👍 👍

      posted in Gallery
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