@Rich-O-Brien I thought that may be the issue. I just checked out the tags that will work fine thank you
Posts made by L i am
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RE: twinmotion specific category?
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twinmotion specific category?
Just wondering, has the Sketchucation moderators considered a twinmotion specific category?
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RE: Twinmotion is free from late April
@pixelcruncher said in Twinmotion is free from late April:
If that is their strategy, then that is a pretty bold move. Why the focus on D5, though? Other engines like Enscape and VRAY, both owned by the Chaos group, have a pretty big market share among them as well.
It looks like Epic Games is a 32B $ company (source), I never knew that. I'm pretty sure neither D5's holding company nor Chaos Group comes close to this. So Epic can throw their weight around a bit.
Agreed mate. Because D5 and Tm were in a race to the top. Maximum acceleration in development and in direct competition. Vray is more expensive, enscape is not so realistic and Lumion,is crazy expensive. My money is on TM.
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RE: Twinmotion is free from late April
@pixelcruncher Now, the only downside with TM is that you need a high end graphics card with a minimum of 8GB and that is starting level. Business model is if your Company earn more that 1M a year you pay 425USD per seat.+ royalties I think. I am thinking, perhaps this move is to kill D5 and make twinmotion, epic games, reality capture, unreal engine industry standard, if everyone would start with Twinmotion, pretty bold move. Would not be surprised if they buy out or licence a modelling program
or develop there own, but I am just guessing.
This is a link to the pricing;https://l.facebook.com/l.php?u=https%3A%2F%2Fwww.twinmotion.com%2Fen-US%2Fnews%2Fwe-are-updating-twinmotion-pricing-in-late-april%3Ffbclid%3DIwAR1vAdOaZ_ph03HTFpVkRmPj6o1DY7NGiJ5_IlevxJPfVE1u2ftNSHKYf0Q&h=AT32DYX4Crml-AnOAJSOT364mucQM93ZpieK1_VY_S_AZvKfqCWoP1M1rZqsXAF3twGE5iTbPNRAmmPhwrtV7kjHJ0tC4Ku-zulqIfv7aJ3t_znbKg7fza3ek5AjfmnIly4R&tn=-UK-R&c[0]=AT0zY2IGfs6UR7GlLoE87kBKxNrhSdjAt9Cc-ZdCiZ5vewrffhq_2w4TuUhaQIeT0wCB3OYY5RDYX8d2iyr9hwopITxnYMUmIyXwTf8h36fMt13Ox-9cfrxVmOoOgIPlHnJWEQGdJ106xvLCyiJF4hqoeYJm7xt3UJIuVaXJfSC3E1B2wnJuFfzOZ_VkPZ4Xp6VrM2ebxDbiKLODAfeJF0Y -
RE: Twinmotion is free from late April
I am pretty sure I saw 50M, big money. I was sure it was initially Singaporean with a big investor from China. Main office is in mainland China
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RE: Bremer bay house render
@Rich-O-Brien The tree exist on the site and are size and species correct. so had to put them in for the client as they will be part of the aesthetic.
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RE: Twinmotion is free from late April
@alsomar said in Twinmotion is free from late April:
@L-i-am Great news! In the last months, I've been doing some renders with Lumen so it's really nice to have Twinmotion for free.
Cheers @alsomar, you can output 8K and if you tile render you can go all the way to 64, crazy:
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RE: Bremer bay house render
@Rich-O-Brien said in Bremer bay house render:
@L-i-am Its got a real car advert vibe going on. Very clean
You mean the car is too clean? I could put a puddle of water in the driveway and could say it has just been washed
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Twinmotion is free from late April
Hi, have some great news for some. Twinmotion is free from late April this year. I have done my due diligence and it seems to be true. It has no watermark or resolution limits. I am sooo happy with this
I know that D5 Render put at least 50 Million into its development so it would be interesting be a fly on the wall at D5 HQ right now
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RE: Bremer bay house render
A re-hash of the prior image. I took more time with the vegetation and it is looks 100% like the actual sand and flora. I love the composition of this.
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RE: Bremer bay house render
@gus r said:
Looks great, L i am. I seem to be doing a lot of free renderings as well lately. Mostly for practice. Sometimes I show it to the architect I do drafting for and doesn't go further than that. I guess after outsourcing we're all just waiting for AI to take over the universe. IMO most of the AI "art" I've seen looks like an illustration for the cover of a supermarket romance novel.
Thanks Gus Bryan and Mark
I just found out the potential client is an Australian/London Lawyer and the Architect has told me that if the renders sell the house (Long story) I will get paid for my work. As far as AI goes, I think it works, to whatever degree for ideation and 3D "art" but for Arcvis is is mot a contender ATM.
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RE: Bremer bay house render
I have been working on a house from Bremer bay in SW Australia. It has very particular vegetation. It is of a house that is going to be built, but I am doing the renders for free, as no renders of the house were required by the client. Anyway it gives me a go working from Architects drawings. I really like this image.
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RE: Many faces VS single face on extruding
Thanks Box, nice and easy solution
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Many faces VS single face on extruding
I am creating topography with sandbox from contours. I extrude each face with the same way yet some of them extrude a face with single faces and randomly many faces. Can I control this to make single faces?
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Bremer bay house render
I got some architects drawings of a house about to be built by the Ocean in the south coast of Western Australia. It has a very particular landscape and flora. Was very hard to reproduce modelled in SU and rendered in TM.
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RE: Retro calendar
Very mice mate, can we expect a full desk top with a green glass bankers lamp etc
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RE: Help with transparent material lighting
Thanks Rich, some of those terms are beyond me but I will look into it
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Help with transparent material lighting
Hi, I am working on a luminary as art. It involves a plane of semi translucent solid surface material about 1Mx1M being held of a wall by an aluminium structure. The structure encompasses a circular fluorescent lamp with the words "Without light we need not have eyes or anything else"
The problem is I thought it would be a simple task to create a lamp and shine it through a semi transparent material using the render engine Twinmotion. I could not have been more wrong. It seems it is impossible And whilst I could fake the lighting I need the integrity of "real" lighting as a shadow study. I have also tried Raylectron and still cant get the diffusion I require. It seems I know nothing of how lights operate in render engines.My question is could somebody tell me if I can achieve what I have outlined in any render engine? I have included a faked up veiw of the effect I hould like to get close to.