OK, Got it.
I've been playing with it for well over an hour. I needed to implement a few tricks I've learned with Curviloft over the years when it just won't skin what I see as a clean perimeter. I managed to skin all the curves and yes, I do see the "V" ridge and it is why I said above. I did a partial re-skinning of the main join of the 2 components, and that does eliminate the "V", but it is a laborious job and I simply do not have the time to finish it, so here is what I did......
1 - I separated the 2 halves so they do not interfere visually as I did the fix. Move just one comp on the red axis, so later it is easy to rejoin them.
2 - I tried skinning the main complex curve, but the perimeter was not true. So trick #1 is to explode the curves and delete the edges at the corners, but leaving 1 edge as a rejoin reference endpoint. I then rejoined the end points for an intact curve that Curviloft will accept. 4 corners - 8 lines deleted and redrawn.
3 - Curviloft skinned the side and top easily, but hung twice on the front curve.
4 - Trick #2 - when Curviloft craps out on a "perfect" perimeter, it is most often due to a very complex curve (and this IS a very complex curve) or where the curve is also part of an adjacent curve, I move/copy the perimeter away from the total object. I make sure the corners are clean, 2 lines only connected at endpoints. Curviloft skinned this. It took almost 10 minutes; I thought it hung again. When I brought the skins back together, sure enough, the "V" was there.
5 - I then softened and smoothed the join line and the "V" was less noticeable, but that was a visual fix only. A 3D printed part would have a ridge.
6 - I deleted the 2 faces and lines at the join from bottom to only about 1/2 way up as this was taking a long time to do. I had to do it with perspective off because the lines were so close to each other.
7 - I then drew a line ON RED AXIS from each horizontal line to the length of the gap. I then made an endpoint to endpoint line up the curve, softend and smoothed all lines, and effectively recreated the part of the surface deleted in #6 but it was now flat in respect to its mirrored half.
The "V" is essentially gone, as the join is flat.
![The "V" ridge is fixed 1/2 way up](/uploads/imported_attachments/hqZS_AutoSave_Front1.5fixSUCSU2015v1.jpg "The "V" ridge is fixed 1/2 way up")
What you see is SU interpreting the surface as it reflects the 2 halves.
That file is too big (18.5mb) to be attached for your reference. Even just the curved part is too big.
A cupola pointers......
The curves are way too fine, resulting in an unwieldy Curviloft surface. This skin has over 135000 entities alone. That is big. I know you want to 3D print a very smooth surface but take into account the resolution of the printer, and draw accordingly. The main problem you will face (NPI) is that Curviloft will almost double or even quadruple the line count from a perimeter because the endpoints of the opposing parts of a perimeter do not exactly align with each other.
If you need to join 2 curved surfaces at a common edge, try to make the faces at the edge meet the other side as close to straight as possible, or you will need to massage that join line to make it smooth. That is a tedious task, one I have to do all too often.
I hope this helps!