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    Recent Best Controversial
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      NEW RELEASE: Curviloft v1.6a - 13 Aug 17

      This is Sunday. Don't you ever take a day off???

      posted in Plugins
      jgbJ
      jgb
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      @azeemuddin said:

      Hi everyone.
      Can anyone help me for this problem with sketchup curviloft.

      I had the same problem.

      The solution is to reinstall the latest version of Curviloft or any other Fredo6 tools, but ONLY AFTER the latest LibFredo is installed.

      posted in Plugins
      jgbJ
      jgb
    • RE: [Plugin] Animator - v4.5a - 22 Jul 25

      Thank you.
      This old dog has difficulty learning new tricks.
      I've tried many SU based animators over the years starting with SketchyPhysics (almost got the hang of it). Others left me wanting, others way too complex or plain unusable. I need a simple animator without the physics complications, so I hope, based on the quality and functions of your stuff, most of which I use daily (Curviloft in particular), this rendition of an SU animator will do the trick.

      posted in Animator Beta
      jgbJ
      jgb
    • RE: [Plugin] Animator - v4.5a - 22 Jul 25

      Fredo6, a favor please.

      I just discovered your animation plugin, and went through this thread (quickly). It's installed but I have not yet played with it.

      In the lead thread there is your usual documentation section and I well understand you have not (yet?) produced a .PDF guide. Instead you have references to 3 tutorials.

      Could you please convert those references into clickable links?

      Thanks
      jgb

      posted in Animator Beta
      jgbJ
      jgb
    • RE: [Plugin][$] Tools On Surface - v2.6a - 01 Apr 24

      I've tried to select only faces that I know will contain the curve. That did not work either.

      posted in Plugins
      jgbJ
      jgb
    • RE: [Plugin][$] Tools On Surface - v2.6a - 01 Apr 24

      Pilou

      That answer is NOT good enough. I get the very same problem 4 times out of 5 to the point I have stopped using that arc tool. IT DOES NOT WORK properly.

      I have tried all sorts of variations, on a grouped surface, on a component surface, on a surface that was selected, on a surface with lines shown, lines not shown, endpoint to endpoint. Same result every time. Twisted lines in space, very few on the surface and otherwise useless.

      When it works, it works wonders. When it doesn't it takes me about a 1/2 hour to create a curve the old fashioned way with intersecting extrusions.

      I have complained about this several times in the past, nothing changed.

      Please fix it!

      posted in Plugins
      jgbJ
      jgb
    • RE: [Plugin] SolidSolver

      @catramanthony said:

      Hello all,

      How do i manually fix nested instances or is there a plugin to help me?

      If you have to show nested components (and/or groups), you need to take the "nested" component(s) out at the layer level. The 2 (or more) components can be on the same level, or individual levels depending on how you need to see them. But they cannot be inside any other component.

      To do this, edit the main comp, select a nested comp and clipboard copy it. Then delete it.
      Exit the edit and paste-in-place the copy. It is now outside the main comp. but on the same level and in exactly the same place. Do this until all nested comps. are outside the main comp.

      They can now each be solids. If you group them all, the outside group will not be a solid, as all the comps are nested inside it.

      posted in Plugins
      jgbJ
      jgb
    • RE: Changing the component name in Components Directory.

      Yes, load comp, (re)name it, save as. If the filename is there already, then replace.
      Just did 85 of the important ones.

      Ideally, there should be a choice to either - rename the comp same as filename or rename filename same as comp name.

      But this works well if renaming just a few.

      Thanks again.

      posted in Newbie Forum
      jgbJ
      jgb
    • RE: Changing the component name in Components Directory.

      Thanks SDMITCH

      Got the .RB and put it in my /plugins folder. Started SU. The Comp list was unchanged (as expected) so I pulled in a few that had been renamed. And, yes, the comp name was changed to the file name.

      I figured I had to re-save as and replace the old file, which worked.

      Just 124 to go.........

      posted in Newbie Forum
      jgbJ
      jgb
    • RE: Changing the component name in Components Directory.

      Thanks Jim
      I can wait... It's not urgent.

      posted in Newbie Forum
      jgbJ
      jgb
    • Changing the component name in Components Directory.

      This has driven me nuts for a while, so when I went into the Components Directory to clean house a bit, it dawned on me why. ❗

      The component name in my Components drop down list is NOT the same as the components FILE name. β˜€

      I organized all my components in the library with name prefixes so I can find one in the long list easier. But the name in the drop down list did not change. It retains the original component name and I cannot find a way to change it to match the new file name. Edit is greyed out as is properties.

      Other than loading each and every one into SU, then renaming and "saving as" each one, I can't see a way to do this. That is a long tedious task.

      Any ideas? ❓

      posted in Newbie Forum sketchup
      jgbJ
      jgb
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      OK, Got it.
      I've been playing with it for well over an hour. I needed to implement a few tricks I've learned with Curviloft over the years when it just won't skin what I see as a clean perimeter. I managed to skin all the curves and yes, I do see the "V" ridge and it is why I said above. I did a partial re-skinning of the main join of the 2 components, and that does eliminate the "V", but it is a laborious job and I simply do not have the time to finish it, so here is what I did......

      1 - I separated the 2 halves so they do not interfere visually as I did the fix. Move just one comp on the red axis, so later it is easy to rejoin them.

      2 - I tried skinning the main complex curve, but the perimeter was not true. So trick #1 is to explode the curves and delete the edges at the corners, but leaving 1 edge as a rejoin reference endpoint. I then rejoined the end points for an intact curve that Curviloft will accept. 4 corners - 8 lines deleted and redrawn.

      3 - Curviloft skinned the side and top easily, but hung twice on the front curve.

      4 - Trick #2 - when Curviloft craps out on a "perfect" perimeter, it is most often due to a very complex curve (and this IS a very complex curve) or where the curve is also part of an adjacent curve, I move/copy the perimeter away from the total object. I make sure the corners are clean, 2 lines only connected at endpoints. Curviloft skinned this. It took almost 10 minutes; I thought it hung again. When I brought the skins back together, sure enough, the "V" was there.

      5 - I then softened and smoothed the join line and the "V" was less noticeable, but that was a visual fix only. A 3D printed part would have a ridge.

      6 - I deleted the 2 faces and lines at the join from bottom to only about 1/2 way up as this was taking a long time to do. I had to do it with perspective off because the lines were so close to each other.

      7 - I then drew a line ON RED AXIS from each horizontal line to the length of the gap. I then made an endpoint to endpoint line up the curve, softend and smoothed all lines, and effectively recreated the part of the surface deleted in #6 but it was now flat in respect to its mirrored half.
      The "V" is essentially gone, as the join is flat.

      ![The "V" ridge is fixed 1/2 way up](/uploads/imported_attachments/hqZS_AutoSave_Front1.5fixSUCSU2015v1.jpg "The "V" ridge is fixed 1/2 way up")

      What you see is SU interpreting the surface as it reflects the 2 halves.

      That file is too big (18.5mb) to be attached for your reference. Even just the curved part is too big.

      A cupola pointers......

      The curves are way too fine, resulting in an unwieldy Curviloft surface. This skin has over 135000 entities alone. That is big. I know you want to 3D print a very smooth surface but take into account the resolution of the printer, and draw accordingly. The main problem you will face (NPI) is that Curviloft will almost double or even quadruple the line count from a perimeter because the endpoints of the opposing parts of a perimeter do not exactly align with each other.

      If you need to join 2 curved surfaces at a common edge, try to make the faces at the edge meet the other side as close to straight as possible, or you will need to massage that join line to make it smooth. That is a tedious task, one I have to do all too often.

      I hope this helps!

      posted in Plugins
      jgbJ
      jgb
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      Maybe 0,045mm is too short to be recognized correctly,

      Yes, that is a problem. I noticed it but forgot to say so in my reply. SU really does not like very short lines.

      To get around this scale up the whole object 10 times and do the required functions on that, then scale back to 10% to return to original scale.

      SU can display short lines, but has some difficulty working with them.

      As Gilles said, save the SU-16 version as SU-15 and re-post it so I can look at it again.

      posted in Plugins
      jgbJ
      jgb
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      I looked at your model; that's all I could do, is look at it.
      One half of the model is composed of almost 2,000 UNCONNECTED very short edges. I could not even weld them into a curve. How you got a surface from them is a bit of a mystery.

      However, the "V" you got is no mystery, as this happens to me where I flip a curved surface to form a mirrored other half. It also happens every time I create a large complex surface in several parts. I have to then massage the joins smooth.

      The finite lines that form the curve at the "join" are not perfectly aligned in parallel to each other, and when you do the flip there is a small angle to the curve at the join, that appears as a ridge or "V" to the visual rendering. That angle at the "V" is a bit larger than the angles between the lines elsewhere on the curve, and as a result look larger.

      To correct that, there are a few ways to do it.

      If it was only for a visualization, then making the join lines between the 2 halves smooth and soft should make the join look smooth.

      But you want to 3D Print this, so that probably will do nothing for the physical printed part. The "V" will form a bit of a ridge.

      What you need to do is delete the surface triangles that form the join line, leaving a gap. But delete the end lines last. Why? Later down.
      Explode both halves, then draw a line at the top and bottom corners, joining the 2 halves. You now have a valid curved perimeter for Curviloft to fill.
      Explode the Curviloft group, and the "V" should disappear.

      If the join is now too flat, then undo the Curviloft surface and the 2 lines you drew. Then undo the deletion of the 2 end lines that formed the "V". (That's why!)

      Draw a line mid angled to the original lines and a line joining the 2 halves, then Curviloft that perimeter. This flattens the "V" but not quite flat, so the 3D printed part should not have a ridge.

      Sorry, but I do not have the time to draw and annotate the fix. 😞

      posted in Plugins
      jgbJ
      jgb
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      From the image posted, it looks like you have another mesh inside this outer mesh that is poking through, and you are trying to fix the outer mesh instead.

      I can't say for sure as your SKP file is SU-2016 and I am using SU-2015 which cannot load your file. If you can post the file in 2015 format I will look at it closely.

      posted in Plugins
      jgbJ
      jgb
    • RE: [Plugin][$] Tools On Surface - v2.6a - 01 Apr 24

      FZSarasota Β» Wed, 14 Dec 2016 4:59 pm
      That being said, I'm really glad you (and others) have taken the time to develop these plugins & tool sets that improve upon SU's functionality.

      Take a good look at Curviloft and its associated tools. 😍

      posted in Plugins
      jgbJ
      jgb
    • RE: Tool Bars won't stay put.

      Yeah but....
      It won't stay where I want it when I restart SU.

      posted in SketchUp Discussions
      jgbJ
      jgb
    • RE: Tool Bars won't stay put.

      Thanks, that did work.
      Not exactly how I wanted, but OK.

      Before I had the Meas.box in the lower right but up on the lower toolbar row where I have my Tools On Surface toolbar. For me it was easier to see raised up a bit.

      So if I turn on the Meas.Box it goes back to lower left.
      Off its on the lower right but I cannot grab it and move it, like any other toolbar.

      Any way around that??

      posted in SketchUp Discussions
      jgbJ
      jgb
    • Tool Bars won't stay put.

      SU 2015 Make under Win 10.

      Not sure if it's a coincidence, but about 3 weeks ago Win 10 forced an update on me. I have it set to advise and not update till I say so. This seems to infuriate Win 10 so it updates anyway, twice with a random 10 minute pause in my productivity when I restart.

      Anyway, my computer seemed to act a bit strange after I put it to sleep nightly and power off. Upon awaken, my desktop icons would shift. Last week a Win 10 (Surprise) update seemed to have fixed that, but.....

      That update 3 weeks ago scattered all my SU toolbars. Toolbar reset had no effect, but once I manually reset their proper positions, all seems well, except.....

      On SU startup the measurement box is in the bottom left corner, not my preferred position; lower right. It stays put after I manually move it back and after PC sleep/awaken. Only shifts when I cold start SU.

      Any ideas?

      posted in SketchUp Discussions sketchup
      jgbJ
      jgb
    • RE: Creating Templates

      The way I would do it, simply, is to make a solid component that is exactly the same shape on its perimeter as your custom window, but a few inches thick.

      I would not use the custom window component itself as that probably has far too much detail in it and that makes the next steps harder.

      Place the template on the wall where you want it and move it into the outer wall surface about 1/2 way the template thickness.

      Edit the wall, select the wall surface only, and Intersect with Model. That will create a face that matches the window profile.

      Delete the template or move it away if you need it again. That will show you the window outline on the wall.

      Select it and Push/Pull it to the inner wall surface. That will create the window opening in the wall.

      Place a copy of the custom window in the opening.

      posted in Newbie Forum
      jgbJ
      jgb
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