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    Topics

    • iichiversiiI

      Sketchup for kickstarter projects

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      iichiversiiI
      MOST FUNDED KICKSTARTER This project is ended but it is up there as the most funded kickstarter project, The Pebble is a customizable watch. Download new watchfaces, use sports and fitness apps, get notifications from your phone. http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android http://www.youtube.com/watch?v=2FdaCxMcw_Y
    • iichiversiiI

      Updating Sketchup help

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      iichiversiiI
      @gaieus said: "Normally" you should neither have to uninstall any older version (even within the same main version where it will be overwritten) nor uninstall/copy/secure any additional things (components, materials, styles, plugins) that you have added to the default install. I do not know why that prompt pops up - unless you actually have the latest version and the system identifies it as a "repair" or something. Certainly, to be really safe, you can always make those back-ups. Yes I found this strange also that I had to uninstall the older version as I didn't need to do so before but after I uninstalled and reinstalled all my plugins and so on we're automaticly applied into the new version, cheers for the help
    • iichiversiiI

      Houdini Apprentice-Sketchup

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      iichiversiiI
      @rich o brien said: Did you triangulate on export? Not I entirely sure but what you mean Rich, triangulate? Normally i would use autodesks FBX converter to format my dae,s to FBX but I never had to do anything but click on the convert icon, never anything else, so this term triangulate is something I did not come by before
    • iichiversiiI

      Draw calls - ????

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      genma saotomeG
      A draw call is a function used by a program to instruct the GPU to draw something. In games this is done once per frame, normally lots and lots of draw calls per frame (sort-of roughly analogous to your monitors refresh rate). In general you have one draw call per texture file used per object, but it may be more than that if you specify particular material types, ahh, check that, let's call it "qualities" so we SU folks are clear it's something different from SU materials, to influence the appearance of the texture. Such "qualities" might be gloss, brightness, various types of finish, like metal, rubber, wood, etc., and then whether there is an alpha channel present of not (transparency) So given one model, 4 texture files, 2 of which have an area of transparency, 3 of which have areas where those "qualities" apply, the draw calls would be 4 for the four texture file as applied to a basic appearance, 2 for the transparencies, 3 for the "qualities, for a total of 9 drawcalls. For a game, that's 9 per frame for the one model. In a complex game there might be a couple of hundred models in view so that may add up to several hundred or even a couple of thousand draw calls, depending on complexity. Because there is hardware involved each draw call is a CPU interrupt -- hello, this is long distance from America for Mr. Floyd... is Mr. Floyd there?. In addition to letting the GPU know it is supposed to do something, a game will also provide the mesh for each object that is to be drawn, which is all of the xyz data that forms the vertexes of the model as well as the UV mesh which tells the GPU how to align the artwork. For each model for each frame. In my experience it starts to get hard to keep frame rate equal to or above the monitor refresh rate when the draw call count exceeded 500 per frame. On the front side of the glass sits the game player, who, quite naturally, does not want to see any slow-downs/speed ups. The net effect is to place a burden on model builders and artists to make their stuff so it requires the fewest draw calls possible. SU is not particularly good at this but at least has the benefit that things can be done very quickly and so it can have a proper place for both prototyping ideas and doing fairly basic game models.
    • iichiversiiI

      UNITY 4 is coming soon, preorder reduced price

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    • iichiversiiI

      [WIP] Iron Sight Studios-Unity3D Game Dev

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      tinanneT
      @iichiversii said: Any suggestions to where i can get toon textures, not many available on the web, or even tuts on how to create good toon textures, i hope ye all give iron sight studies and I your support I don't know if this helps you, but just ran across this tut by BooFredLay: http://sketchucation.com/shop/books/30-intermediate/171-character-modeling-in-sketchup
    • iichiversiiI

      Drop to surface HELP

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      M
      Try the DROP plugin. http://rhin.crai.archi.fr/rld/plugin_details.php?id=122
    • iichiversiiI

      Sketchup and weapons

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      A
      I didn't find anything in SketchUp's EULA or License regarding weapons / nuclear weapons. What evil things SketchUp makes possible!
    • iichiversiiI

      Modding computer using SU

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    • iichiversiiI

      BSG Fans, another FRAKING series knocked on the head

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      iichiversiiI
      @rich o brien said: @unknownuser said: if these games were made as a tv series they proberly take the plunge too have you not seen the StreetFighter movie with Jean Claude Van Damme and Kylie Minogue? Probably the greatest game to big screen adaption ever. Random Govt Guy: Colonel, have you lost your mind? Van Damme: No, you lost your balls Yeah you said it John, I'm with you, times like this makes me think "I joined the wrong army"
    • iichiversiiI

      [tutorial] kinect to 3D scanner

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      iichiversiiI
      I must apologise, iv put this on hold for the time being, im working on other rojects at the moment but will get back to it in the comming future
    • iichiversiiI

      New sketchucation HERE @LAST

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      iichiversiiI
      @rich o brien said: @unknownuser said: [attachment=0:2v5934dq]<!-- ia0 -->icono.jpg<!-- ia0 -->[/attachment:2v5934dq] These 3 one are nor readable : we must think and move the mouse on them for know what they do ! And in general too agressive! And pudgy plump! The Bluegrey one for Edit, Delete, Report... and under avatars are so chic! Give me time Pilou. I have other surprises in the oven More surprises in the oven, Rich come on, you can't just say that and keep us guessing
    • iichiversiiI

      CONCEPT_CAR_LADYBUG_REVISITED

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      iichiversiiI
      I agree, vertex tools is the new way of modelling in sketchup and it's very beneficial, with time I found i can model faster now using it and more effectively may I add
    • iichiversiiI

      Visor help

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      numbthumbN
      Tgi3D Amorph can skin such forms, I think: http://www.youtube.com/watch?v=WxQjAL11IB4
    • iichiversiiI

      Gimp - SU - Help Thread

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      iichiversiiI
      @unknownuser said: Off-Topic: Is this a "trend" or a "thread"? Fixed,
    • iichiversiiI

      Roadkill UNWRAP Help

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      iichiversiiI
      @Massimo you are a legend, fastest reply iv ever had
    • iichiversiiI

      Selling models...how? Where?

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      iichiversiiI
      I once read an articale onlina about these virtual worlds like second life and Entropia Universe which have a virtual economy but in saying that they generate real money also, these worlds have the ability to import 3D models created from SU, and many members of the second life have used the warehouse to download funiture, buildings and so on to create there virtual homes, you can set up a business in these worlds selling models, for example a furniture shop, shrubs, maybe even a car sales company i think, imagine that, but now when i reserch it i find very little about selling models in these vurtual worlds, a virtual nite club sold for over $600,000.00 in real USD on Entropia Universe, and this isnt the only high selling item on these worlds, its staggering how much these worlds generate in real cash, and 3D Models are exactly what is selling here, has anyone have experience in this field?
    • iichiversiiI

      Not another spaceship

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      iichiversiiI
      [image: y32W_STARSHIP_MAIN.jpg] [image: tK5D_shiprender1.jpg] [image: yYh1_shiprender2.jpg] Ah yes heres the background image i was referring to [image: 2cMg_STARSHIPSinterior.png] [image: WWZq_STARSHIPSinterior1.png] Heres an update to the interior, its a slow process but very enjoyable, this is the top deck, once finished it will have 2 decks and a cargohold for shuttle, its going to be a long time before i get this finished and Marion was right, what a headache, I had more done but had to delete some parts and redo to get it just right, next ill be working on the bridge, so any suggestions for a bridge would be great...
    • iichiversiiI

      What is topology????

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      iichiversiiI
      @michaelv said: @iichiversii said: Just another taught, or should I say question, if you were to create the same Model twice at the same scale, 1 made with tris and the other with quads would the number of polygons in the model created with tris be greater than the 1 made of quads, or would I be completely wrong? I don't know but here what I think: 1- It depends on the program, and the rules for creating the polygons 2- It depends on what is important (level of resolution, where) for each type 3- Why is the "greater" important? If it's to assess speed, it also will depend on speed of treatment, if you have less quads but they take longer to be treated, then no gain in speed right, so what is really the worry about the number? It's of no great importance, the size, just a quest for a better understanding of topology and the pros and cons of quads and the difference between them, that's all, I myself needed a better understanding of good topology and hopefully this will help others who seek a better understanding also in the future
    • iichiversiiI

      Unwrap rendered textures for SU

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      iichiversiiI
      @chad3006 said: Hmmm. I've used it in XP and Win7 both without any issues. I think it does require MS .NET framework -- if that helps. Yeah I installed MS .NET framework, seems as thu the download is broken, once I download it it causes an error, I'll have a look at it again tonight and see if I can fix it
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