Selling models...how? Where?
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@unknownuser said:
I take models for free from SU warehouse. Then use TGI3d upsample plugin to make them ultra high quality models. Im a Cheapo
Are you selling these models? I hope not...
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@fuzzion said:
I take models for free from SU warehouse. Then use TGI3d upsample plugin to make them ultra high quality models. Im a Cheapo
Setting aside the fact that it would be easier to create the models yourself (factoring in the corrections you would usually need to make) don't you think that's a form of theft?
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@unknownuser said:
Setting aside the fact that it would be easier to create the models yourself (factoring in the corrections you would usually need to make) don't you think that's a form of theft?
I totally agree, but bare in mind Hieru he hasn't said he's selling them, but selling models created by someone else is in my mind a form of theft, it happens, iv read on the forums some models sold are resold on other sites by the buyer, it's an issue that needs to be addreassed,google warehouse models have being found for sale also, it happens I would only sell what I create myself.
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@iichiversii said:
@unknownuser said:
Setting aside the fact that it would be easier to create the models yourself (factoring in the corrections you would usually need to make) don't you think that's a form of theft?
I totally agree, but bare in mind Hieru he hasn't said he's selling them, but selling models created by someone else is in my mind a form of theft, it happens, iv read on the forums some models sold are resold on other sites by the buyer, it's an issue that needs to be addreassed,google warehouse models have being found for sale also, it happens I would only sell what I create myself.
Cant sell. Models get too big. Also i never use my work for commercial use or gain.
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Well that's what the Warehouse is for.
In the context of this thread you appeared to be saying that you were selling models found in the Warehouse.
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I just spent the last few hrs reading your SU/BLENDER workflow, fantastic, i even tested it and i had unbelievable results, its like the missing link iv being in search for, this is simply brilliant, cheers for the workflow
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@unknownuser said:
I just spent the last few hrs reading your SU/BLENDER workflow, fantastic, i even tested it and i had unbelievable results, its like the missing link iv being in search for, this is simply brilliant, cheers for the workflow
Thank you.
Where? On SketchUp artists? If yes, it's an old one using blender 2.49b. Some things have changed, but the basic principles exist. -
@michaliszissiou said:
@unknownuser said:
I just spent the last few hrs reading your SU/BLENDER workflow, fantastic, i even tested it and i had unbelievable results, its like the missing link iv being in search for, this is simply brilliant, cheers for the workflow
Thank you.
Where? On SketchUp artists? If yes, it's an old one using blender 2.49b. Some things have changed, but the basic principles exist.No I read everything here on scf, great read and opened my eyes to more possibilities, if you have up to date workflow I would like to hear it
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Blender to SketchUp β A Workaround for Texturing Organic Shapes :: SketchUp 3D Rendering Tutorials by SketchUpArtists
By Michalis Zissiou Although SketchUp is one of the easiest and fastest applications for 3D architectural modeling, when it comes to organic forms, t
(www.sketchupartists.org)
But it's old now, a blender 2.49b and SU workflow.
Not many changed, just the blender UI, a little.
Why not updating it? Because I learned a lot about blender and I don't use SU much any more.
Basically I import in blender only. It's the cycles render engine, you see. And the ability to set up huge scenes using 100k trees as instances
But exporting a model to SU gives you an opportunity to easily share it with SU users. As skp. -
I once read an articale onlina about these virtual worlds like second life and Entropia Universe which have a virtual economy but in saying that they generate real money also, these worlds have the ability to import 3D models created from SU, and many members of the second life have used the warehouse to download funiture, buildings and so on to create there virtual homes, you can set up a business in these worlds selling models, for example a furniture shop, shrubs, maybe even a car sales company i think, imagine that, but now when i reserch it i find very little about selling models in these vurtual worlds, a virtual nite club sold for over $600,000.00 in real USD on Entropia Universe, and this isnt the only high selling item on these worlds, its staggering how much these worlds generate in real cash, and 3D Models are exactly what is selling here, has anyone have experience in this field?
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