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      2D Drawings?

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      Brad I use TurboCad with SU for condoc creation. Flatten the model and export as 3d dwg. (2d export does not work the same) Dimensions and leaders export as Tcad default and I just select and change formating to suit.[Edit/Select by/Entity type] Text comes in as Tcad "Multi-text" and is format/content editable too. Not parametric but a pretty good work-around for 2d and the price is right too. Good idea to make both a 2d and 3d version of the model concerned. Both dimensions and text actually come across substantially OK so do check it out. dtr
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      2 x 4 Crate Tutorial

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      I have never used it, but there is a freebie program out there called "Wink" that does things like Camtasia does. Here is the link: http://www.debugmode.com/wink/ Please remember, this is only according to what I have heard. Check out that website for more information.
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      3 Inch Cube - From 0.22 in. Thick Foam

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      . . . here's the revised version . . . same as original but now finished, showing how to move & copy the parts so the assembly is completed . . . [flash=448,361:3fr35mt9]http://i103.photobucket.com/player.swf?file=http://vid103.photobucket.com/albums/m157/ShermanPeabody/SU/3_inch_cube_02.flv[/flash:3fr35mt9] Hope this is helpful to someone. [image: SD8o_3x3x30.22inthickcubes01.jpg]
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      Coffee Table Tutorial

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      I agree. So to learn a bit more I tried this: make a cube into a component. Open component and hide all lines on two sides. Then duplicate and scale/mirror in four symmetrical components that are touching on two sides. Then sculpt one component. You do have to hide more lines afterward underneath (still working on only one component) and you can remove the kissing faces so they don't z-fight. You can do these operations on a copy that has been moved away from the rest. It's pretty fun to draw this way. Sorry I couldn't film a tutorial. Mine would be so slow to watch anyway.
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      Please, Sit Down & Tell Me About It

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      Gotcha :`) sorry if you thought me serious.
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      Was Is Los? (What's Wrong) Learning Subdivide & Smooth :)

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      @unknownuser said: . . . first manually subdivide the geometry yourself . . . I thought that was the reason for getting the script, so it would do that for you? SketchUp allows me to do whatever I want pretty quick, so, it's no problem. I need to figure out how to use this fantastic script the right way - I'm still finding the script to be fascinating, providing me a very quick way to define complex geometry with ease. Happy Sketching, Brad (hey, I have my own emoticon now, thanks)
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      SOMA Cube - Anyone May Enjoy This (Newbs & Vets)

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      pilouP
      This can interest you : Programms for Solver Puzzles For the original "Soma" you must load "Cubix 3D" who is in the same link The best link about Soma The creator of Soma Piet Hein : His watchword : Co existence or no existence and this interesting one I don't give you the solution because it's one of the more "simple" crazzy headache I had never seen Even you find a 3D solution(many exist), that don't say that you can assembly it in reality! Only one works! PS It is also not so easy to unbuild it the Skp File [image: file.php?id=10383&mode=view] [image: file.php?id=10385&mode=view]
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      Anyone Up For A Friendly Design Challenge?

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      Okay - I edited the first post - let's see some clocks.
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      Anyone Doodle?

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      utilerU
      @richard said: @utiler said: Must be the beer we drink Rich that creates such a steady hand! Or the excess of it causing a limit to "straight" lines only!!! And none of that crappy U.S. beer! Nah, they certainly don't know how to brew a decent beer...
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      [Tutorial > Modeling] GreenToaster "6 Minute Car" Vid Tuts

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      . . . [image: dxTC_bw_car_088490_A_03.jpg]
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      Anyone Have A List of "default" Ruby Scripts?

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      Here's an updated list of default plugins that ship with SketchUp 8. [image: d32m_0911.png]
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      [Tutorial > Modeling] Fast & Crude Front End Of A Car

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      @unknownuser said: Then I remembered that I don't really have much interest in cars. LOL! C'mon, really? If that's true, I can't understand it - doesn't compute, but I bet you do really great architectural models &/or other equally cool stuff. @unknownuser said: The only different procedure I used was to use "follow me" to make the curve up into the hood. That way it already had faces. I found that to be quicker than angle move/copying and adding the faces. I also added some variety in colors so that even when things are smoothed out, I could see some details. Yes, great suggestion. Perhaps one advantage of the way I described would give the user freedom to vary the path in two directions instead of just one (like scaling the width sometimes, then scaling the height, for example). Also, I've had trouble getting the FollowMe tool to keep the original plane in it's original angle which can get messy after creating the sweep - this is most likely due to my lack of user understanding.
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      [Tutorial > Modeling] How To Create A Potato Chip

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      Some folks just got WAY TOO MUCH time on their hands.
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      My First House - First Attempt w/Kerkythea

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      Here's KT rendering #2 . . . doesn't look like a very comfy chair, eh? [image: uZV9_bw_chair_0123_02.jpg]
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      Creating Shapes For Newbs

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      Am I the only one that keeps thinking "gee, if I spent time learning how to use this stuff I'd be much more productive" . . . I sort of grabbed a handful of functionality and ran with it . . . there's really so much more you can do with this stuff - like, I've never even used the section tool . . . :gasp: . . .
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      High School Roller Coaster Modeling Project

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      The roller coaster project is officially "over" - it was a gigantic success! Sorry this photo is very poor quality but it gives you an idea what some of the students did. This photo does not show all the roller coasters. Only four groups attempted the Round & Round - it was the most difficult, I think. [image: OLcQ_roller_coasters_010.jpg]
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      How To Prevent "Ragged Edges"?

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      @unknownuser said: If you increase the number of segments in your cylinder (and the squished sphere as well) you'll get a smoother look. Thanks - that's great advice and helps . . . just a word of advice to the other newbs like me - DO NOT set the number of circle sides to 2000 - NO! Use lower values, closer to 100, or so. Happy modeling, Brad [image: 5yET_bw_egg_slicing_001.jpg]
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      My First Robot - GOSH, I Love This Stuff!!!

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      Ironic that I used to teach advanced Pro-E classes and didn't even think to start out with a skeleton model. Thanks monsterzero for your post and link to your website with great video showing "how to". I should add this to my very simple robot - the skeleton will make moving it into position - and back - much, much easier. Very nice models Rodentpete and monsterzero - I'm not in the same league but still having lots of fun.
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      Anyone Up For Some Friendly Competition?

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      old school [image: jAOA_toaster.jpg]
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      Green Toaster's Car Sketches

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      [image: qPiw_poconceptcrawler0701C.jpg]Sometimes I feel like it would be worth trading my left arm for a job teaching this stuff. I've been doing some "quick concept models" lately, modeling all sorts of things . . . having fun.
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