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    • free agentF

      Recent Stuff :::

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      charly2008C
      Hi Sean, I can say without envy that your pictures are fantastic. Unfortunately, I will never reach this level of perfection. But still it is fun to look at your pictures. Charly
    • free agentF

      Photo Touch UP :::

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      romboutR
      @honoluludesktop said: Wow, how did you reflect the windows on the floor? Think that one is pretty easy in PS or GIMP. copy the background flip vertically blur en blend with the groung
    • free agentF

      Day And Night :::

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      Bryan KB
      @frederik said: Find it somehow funny that this old (tomorrow it's exactly 1 year ago Sean posted it) thread has been brought back to life again... I'm surprised I missed it the first time round.
    • free agentF

      Recent Works Gallery :::::

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      duanekempD
      SilverShadow sent me here and I'm so glad he did. A real pleasure to see this work. Inspirational. I'm not a fan of 2D cutouts... but, this is some of the best use I've seen.
    • free agentF

      Quick and Dirty - new stuff

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      M
      tremendous grass-texture you use! Pictures look great!
    • free agentF

      For Max users

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      PixeroP
      Just tried the the Connection Extension and...it works great so far.
    • free agentF

      Recent Work and the Dreaded Night Shot :::

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      EarthMoverE
      Sean, If you want to make glass without using refraction, then just apply a Standard Max material and use the opacity and specular controls. Vray renders standard materials very well. Also using VrayLightMaterial in max is the same as using and emmisive layer in V4SU, I believe.
    • free agentF

      [Req] Sketchup Skins

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      Chris FullmerC
      Nope, nothing that is open in the API or anywhere that I know of. Maybe some of the more serious "hackers" would be able to figure it out, but its not availabe through the API. Chris
    • free agentF

      [REQ] con. point at intersection

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      thomthomT
    • free agentF

      Residential Exteriors Vray :::

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      S
      Very impressive, especially the little things you add in post pro like the ground cracks and such. keep up the great work free.
    • free agentF

      [REQ] Weld ALL selected lines

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      utilerU
      Hi Rick and others. I've found WELD to be a little clumsy of late. Maybe it just what I'm wanting it to do but in one instance i can get it to weld all selected then if I select other lines that may touch the previous one and ask to weld then everything gets exploded!! An update would be much apprcaited, Rick... BTW, Simplify contours script from long ago is attached... SimplifyContours.rb
    • free agentF

      Kmz to skp (or 3ds)

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      free agentF
      sheesh, well done, cant imagine how long it took u to develope such a technique thanx again
    • free agentF

      [REQ] New Rotate Tool = Rota-Scale?

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      pilouP
      If you take a look to the "Edit Frame" of Moi, you will have dreams for the rest of the year
    • free agentF

      Bush Lodge - Vray - updated

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      Z
      Ohh … " Mastering "
    • free agentF

      Recent work ::: vray

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      FrederikF
      GREAT renders... My only crit will be on the trees... The sun/shadow doesn't match the render... Always difficult when you add such entourage in post pro...
    • free agentF

      [Req] Select all connected same material

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      free agentF
      oops thanx, i must have missed an update or 2
    • free agentF

      [REQ] Disable Inferencing.

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      free agentF
      thanx chriss that works fine does still need that close face option, and i noticed some slight snapping if u click near a vertice or line, but its awsome thanx. i like the red line also
    • free agentF

      English Exterior :::

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      S
      Very good visual here very good, not much wrong with this one buddy Just a quick question if you have time, how do you model your ridge tiles ?
    • free agentF

      2 point perspective photomatch

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      E
      I try photomatching archive images (dated 1890 or so) of rather large rooms (workshop) in a building. Of course, no idea what was the focal length and/or the parameters of the camera(s) used to take them back then and whether they have been cropped. The nice thing is that I have an architectural drawing of the building with accurate dimensions. I therefore built a 3D model of the rooms and try to match it with the available photos. I encounter several problems (usually that no matter how I carefully orient the model wrt photos with Photo Match), I always end up with scaling errors in at least one dimension. Could it be related to the last post on the subject? As mentioned in the excerpt of SU Help cited in the last post, no cropping is allowed for Photo Match to work reliably. If my understanding of the last post is correct, the original image should be (vertically?) "un-cropped" so that the horizon passes through the vertical center of the (resulting un-cropped) photo. Is this a rule of thumb? And what about lateral un-cropping? Are the assumptions under which SU Photo Match works correctly described somewhere?
    • free agentF

      [Req] Viewporter

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      thomthomT
      First edition of a sync tool: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=15491
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