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    • free agentF

      Layer by material

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      free agentF
      thank you very much knew i'd seen it before
    • free agentF

      Video textures

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      tbdT
      what about Bridge ?
    • free agentF

      [Req] lasso selection tool

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      No one has replied
    • free agentF

      Scene tabs between sketchup files

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      plot-parisP
      @jim said: Heh, I thought you meant you wanted to click on a Scene tab to switch to a new model! (which could be done, by the way) I am not sure what purpose that could serve. but it sounds great! [Edit] Ok, thought about this for a second: imagine SketchUp would support true referencing (components are saved as external files and only loaded into the scene when the parent file is opened). and in addition to that you have Jim's suggestion of a model-tab system, where you can switch between separate SU files within one opened application. (the tabs could appear above the toolbar or at the bottom of the screen to separate it from ordinary scene tabs. with these two tools you could have one master plan file, with lets say 5 different buildings (loads of copies), and each of the five buildings are loaded as a model-tab. instead of changing a building-component within the huge master file (and either having a very slow SketchUp or need to switch off all unnecessary layers and hide rest of model, when modifying the component), you simply switch to the model-tab of the component. when you switch back to the master file, SU will automatically check for updated references and show the new version of the building. but that is not all you can do with model-tabbing. you can also use it for info exchange. lets say you have an old file with scenes set up and a new file with a model. you open them both as model-tabs and drag-and-drop the desired scenes from the old model onto the tab of the new model. the same would be possible for components, materials and styles - simply drag them from one model to another model-tab and the info is copied... and of course you can do what you already can, when opening two seperate SketchUp programs - copy in one model, paste in place in another model... [image: modeltabs01ic4.gif] what do you think? sounds like a damn good feature to me!!! (unfortunately out of ruby reach, I am afraid)
    • free agentF

      [Req] Similar groups to Components

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      C
      See http://sketchucation.com/forums/viewtopic.php?t=17590
    • free agentF

      [Req] Texture Corrector.... PLEASE

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      sorry for the delay... the trees are xfrog - but i have problems with decentered textures with other models too... i've done some testing with the xfrog trees - there is a difference if i apply the "front to back" tool to the component (containing all leaves) or open the component to select all faces to correct the textures... at the moment i open the the component all textures get messed up forever. no way to restore the original coordinates. correcting the coordinates of the component works! but if i open it after correcting... no way to go back - only reloading the file can fix it here's an example: [image: f_beforeafterm_6e83bf5.jpg] would it be possible to write a ruby that centers and resizes the textures? i was really hoping for better texturing tools in v7... ...and for high poly + x64 + multi core support...
    • free agentF

      [REQ] free_hand knife tool

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      plot-parisP
      yes, a "zorro freeform" tool would be great - along with the ability to use zorro in parallel projection. oh yes, and in addition to the freeform a "zorro polyline" would come in handy... and now lets get really high-spirited... a ZORRO BLASTER [image: zorroblastvl2.jpg] (the selfmade form sticks to your cursor... and then you blast the hell out of your model )
    • free agentF

      [REQ] perpedicular movement for entities

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      K
      Yes. That is something we still miss in sketchup and which would be very useful. (That together with 'soft selection' of polygons: auto selection of polygons when you hover over them with the mouse. And using the '+' button to 'grow' the selection or '-' to shrink.)
    • free agentF

      [REQ] sketchup image sampling

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      there is a little workaround you can do with Photoshop, or even with the Gimp. open your huge texture in photoshop and set the ruler's units in pixels (no inches or centimeters) Set the grid size to 1024 px, or lower. With the slice tool tesselate your image following the grid Save it all for web as pure jpg (with no html code atached) Photoshop will save automatically each tile with progressive number in a desired directory. Open Sketchup and with the ruby "massmaterialimport.rb" (available at http://www.crai.archi.fr/RubyLibraryDepot/Ruby/RUBY_Library_Depot.htm) create a new material set. Now subdivide the face you want to texturize, keeping the some proportions of the Photoshop grid and apply each texture to the corresponding subface. Scale it correctly and you will have a seamless match. This is longer to explain than to do, once you have practiced a bit. Here are a couple of images of a work in progress. The facades are texturized joining several tiles. When I exported it to indigo it worked flawless. The cons are, of course, that your poly number will increase, and all the thing is a bit tricky. But it works. /matteo [image: GKKU_belasi-temp1.jpg] [image: G7k5_belasi-temp2.jpg]
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