The comments I made on 16 Sep 2009 now apply to SU8 on 8 Sep 2010

Posts
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RE: SCF Power Toolbar
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RE: Day 1 Photos
Chris,
Thank you for the names: I "met" several people that I didn't get a chance to meet while there.
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RE: Google is Listening!
@bobpineo said:
I have 2 work around methods. I have posted a tutorial on youtube.
Great, Bob, thank you
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RE: Seamless texture techniques
@unknownuser said:
This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great
This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great results.
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RE: Google is Listening!
@khai said:
my requests.
move OBJ Import / Export to the Free Edition. since OBJ is the most common denominator for 3D interchange it makes more sense and will increase SU's usage all round.
I find OBJ export, but I don't find OBJ Importin SU8 Pro. Am I missing something basic?
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RE: Get together before base camp
I think the eagle looks better, but.....what you see is what you get
And I will be wearing the same shirt
Mateo: My son visited Dubrovnik when he was stationed in Iraq. I can see from your picture that it is as beautiful as he said it was!
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RE: Get together before base camp
I'll absolutely be there!!
I'm really looking forward to meeting everyone.I don't drink, so I hope I won't be too much of an anchor on the festivities.
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RE: [Plugin] Material Replacer
I have a real need for something very similar to bagatelo's request.
I have a need that doesn't seem to fit "Select by Material" or "Material Replacer" or "Repaint" or "GlobalMaterialChange".
In the development of my major models I was not very consistent with color application. As I've learned more and have gotten much more involved with rendering (TwiLight originally and now Thea) the actual colors are very important.
What I would like to be able to do is select a material/color that is in the model from the materials dialog (or something like bagatelo's idea) and then be able to select all objects that have that color/material. Then I need to be able to isolate them so I can see what's been selected, and, finally, with all of these selected, I can change their color. But I need to know which objects, groups, components are that color so I don't accidentally change one that I don't want changed.
Does anyone have an idea of how to do this or even if it could be done?
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RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
Just came across this wonderful and amazing new tool.
I'm pretty much speechless: incredibleThis opens up soooo many possibilities. Thank you for this great tool
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RE: Lock a layer
In the Help for SU7 it discusses three icons in the Layers Dialog Box:
Visibility Button
Lock Button
Share ButtonBut the Dialog Box displayed is not what you get in SU7
What am I missing?
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RE: Looking ahead to SU 8.
What has all of this to do with "Looking Ahead to SU 8"
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RE: Control Density Component Sprayer
Is there a ruby that will randomly distribute components/groups to avoid the central clustering of Component Sprayer?
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RE: [Plugin] Extrude Edges by Rails
Is there a new version of #extrusionToolbar.rb that shows the fourth icon?
Mine is dated 1/19/2010.I have:
extrudeEdgesByVector.rb
extrudeEdgesByRails.rb
extrudeEdgesByEdges.rb
extrudeEdgesByLathe.rb -
RE: [Plugin] Extrude Edges by Rails
I get the two icons on the right (EEbR and EEbV), but what are the next two?
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RE: [Plugin] Skin.rb
@utiler said:
Dave, I think it is because there are a number of versions right throughout the thread..... I too had trouble. So much so, i removed it all together.....
I thought the ground rule was to put the latest version on the first page of the thread.
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RE: [Plugin] Extrude Edges by Rails
Got it.
Click no for all pop-ups. I've been doing that and smoothing after it's all done.
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RE: [Plugin] Extrude Edges by Rails
Thanks, TIG: I may have "broken the code" another way (random luck?)
I lowered the segment count to 20 in the rails. The only problem I can see is the "puckering" at the front end.
The wings and tail surface were also made with EEbR.The nose piece was made with another great ruby: Soap Skin Bubble.
I made the more complete model some time ago by "brute force": note how much smoother the latest is.
Charly2008: Could be the start of some awesome spaceships
