Support multiple processors

Posts
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RE: New Profile builder with power tools
No way could I figure out how to download this: I clicked on just about everything.
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RE: [Plugin] VisMap - Layer/Scene Visibility Map
I like Jim's layout better, but would still prefer Layer(0) at the beginning (but that's not a show stopper).
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RE: [Plugin] VisMap - Layer/Scene Visibility Map
Super!!
Can I download this version? I'm just beginning a new project.@martinrinehart said:
Or should Layer0 always be at the top?
My vote would be for Layer(0) to be at the top.
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RE: [Plugin] VisMap - Layer/Scene Visibility Map
@chrisglasier said:
Am I right in thinking each layer configuration is saved in a client specific file?
ChrisNot quite. Each scene in the process has its own layer configuration. The process (movement of their satellite through the facility) may take 10 or 15 scenes. This client-specific SU file is then saved. In most cases each scene is rendered using IDXRenditioner, the result saved, each picture touched up in Photoshop (if necessary), and the result put into a PowerPoint presentation. Sometimes the entire set of scenes is made into an SU animation.
During the development process I also use new version of Layer Manager to save the layer configurations (great plugin - use it and its associated Layer Tools all the time).
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RE: [Plugin] VisMap - Layer/Scene Visibility Map
Martin,
I realize that the existing Layers Tool can be used to create scenes, but your tool is MUCH simpler to use. Why? Because I can look at all of the scenes at once. With the Layers Tool I have to open the scene, then go through and pick the layers I want, then save the scene. With your tool I can do several, if not all, layers at once. Much better.
Why do I press for this tool? We have a satellite processing facility and a launch facility at Vandenberg AFB, CA. I have built models of both of these facilities. When a new user comes I need to model their process through the facility. This requires the basic model, then certain layers of both their equipment and ours turned on/off for each stage of the process. Each stage of the process is a new scene with their and our equipment at different locations and attitudes (open/closed, up/down, etc.). I model their equipment and, for the pieces that will appear at different places in each scene, I make a new location-sensitive instance. Once all of this is done I can then, with your tool, turn on the applicable location-sensitive pieces of equipment at the appropriate location in the appropriate scene.
But to be useful it is (absolutely essential) to have the layers sorted.
It would also help a lot if:
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Somehow the numbers representing the scenes need to stay fixed at the top when scrolling down. I can remember the scene number(s) I'm changing or, more likely, I can refer to a print out of the scene numbers/names.
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The VisMap dialog stayed on top.
VisMap still does not capture the model data for a very large model/scene combination. If I copy the entire model (60 or 70 layers) and put it into a new instance of SU, VisMap can then read the data. But, of course, I've lost all the scenes.
Thank you very much for working on this Plugin.
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RE: [Plugin] VisMap - Layer/Scene Visibility Map
@chrisglasier said:
I think the option to have layers and scenes in alphabetical/sequential order is important.
Chris
Layers in alphabetical order is a must, but I wouldn't want the scenes in alphabetical order. I name my scenes to be applicable to their content and in the order I want them to appear. This is rarely alphabetical.
Also, it needs to stay on top.
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RE: [Plugin] VisMap - Layer/Scene Visibility Map
@martinrinehart said:
Mac folks:
Attached is a replacement for .../Plugins/vismap/vismap.rb. It may give you the scrollbars we PC folks have. Let me know.
It works!
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RE: [Plugin] VisMap - Layer/Scene Visibility Map
Thought I'd give it a try on my PC: when I clicked on "Load Model Data" I received the attached error dialog
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RE: [Plugin] VisMap - Layer/Scene Visibility Map
Martin,
In addition to sorting, can you put in a scroll bar: I have more layers than can fit in the VisMap dialog box fully extended top to bottom. [MacPro]
This is an awesomely useful plugin, but, in addition to the above, I cannot load my large model: there doesn't seem to be a problem with the number of layers, but, apparently, with a large number of layers (as shown in the VisMap for another model) and a large number of scenes (in this case 15: reduced from 20 to see if that would help).
Super-super stuff
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RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25
Fredo Tools alive and well on MacPro/Leopard (Tools on Surface, Round Corner, Joint Push-Pull)
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RE: SCF Power Toolbar
@bob james said:
Unfortunately, I can't get it to work on my Mac
I downloaded the Mac version from QuarrIT.
First I put all the parts of the plugin into the standard plugin location (HD/Library/Applications Support/...
It did not work at all.
Then I put them into HD/username/Library/Applications Suppport/.....
I got the toolbar (see attachment), the error message upon loading (see attachment), and the following results:Don't Work:
1 - Extrude Along Path
4 - Mirror 3D/2D
8 - Push-Pull Multiple Faces
9 - Push-Pull Random
10 - Push-Pull by Vector
11 - Extrude Lines by Vector
13 - Protrude (dialog box comes up, but nothing works)
14 - Sketchy Bevel (Error message: wrong argument type nil (expected array) which doesn't go away.
15 - Chamfer Along Edges
16 - FFD 3x3
17 - FFD nxn (dialog box comes up, but nothing works)
18 - FFD Edge Lock
19 - FFD Edge Unlock
20 - Component Spray
21 - Component Spray Default
22 - BalustradeWork:
2 - Copy Along Path - Nodes
3 - Copy Along Path - Distance
5 - Mover2
6 - Drop at Intersection
7 - Drop by Distance
12 - Weld Edges
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RE: SCF Power Toolbar
I just wanted to bring this post to the top of the list for a moment.
If you haven't tried this plug-in you are really missing something special. It combines 23 tools in nine groups from 10 authors and the Google Team.If you want to see all the tools in action go to:
http://www.special.eclipse.co.uk/scf_quarrit/scf_pow.htmlIf you are not impressed, then I wonder what would.
Many, many thanks to the authors and for putting them into one tool. It's title is "SCF Power Toolbar 1.0 Beta", but don't be fooled by that: it's awesome.
Unfortunately, I can't get it to work on my Mac
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RE: [Plugin] Layer manager
Just wanted to say again what a great tool this is.
It works fine on both Mac and PC, but on PC the toolbars are not "remembered" (have to use View/Toolbars/ to make them appear again.
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RE: [Plugin] VisMap - Layer/Scene Visibility Map
This plugin has terrific potential for my work! I often have 50 or more layers and 10 or more scenes and, although "add hidden layer" is a great help, this plugin would be super for changing things later on in the process.
It worked perfectly with a small test model, but when I applied it to my current large model all I got was a blank dialog box. I tried all kinds of "open, close, scene update, save, etc. tricks", even the right click "reload".
This is on a MacPro.
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RE: How do you dimension an " angle"
Very nice plugin.
For a normal dimension SU allows using <> to allow addition of words to the dimension. For example:12'-3" becomes 12'-3" Typ. if the dimension is set up as <> Typ. This is very handy.
Is there a way to accommodate this in this plugin?
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RE: NEW SUTOOL 2010
Looks like it might be interesting, but without some audio and a slower pace on the video, and something in English, how can anyone be sure?
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RE: Dim_angle.rb problem
@didier bur said:
Hi Bob,
It seems that you didn't save the RB file as true ASCII text but as RTF.Mea Culpa: thank you
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RE: How do you dimension an " angle"
@gaieus said:
You are completely correct. It should be included in the native SU tool arsenal. Until then, use Didier's dim_angle.rb plugin (download it from his Ruby Depot)
This seemed a useful ruby, but....